xboxscene.org forums

Pages: 1 ... 16 17 [18] 19 20 21

Author Topic: Game In Progress  (Read 2905 times)

knepley

  • Archived User
  • Jr. Member
  • *
  • Posts: 57
Game In Progress
« Reply #255 on: July 17, 2003, 10:32:00 AM »

beerchug.gif
Logged

The unProfessional

  • Archived User
  • Hero Member
  • *
  • Posts: 679
Game In Progress
« Reply #256 on: July 17, 2003, 03:51:00 PM »

beerchug.gif

Logged

Fokus

  • Archived User
  • Jr. Member
  • *
  • Posts: 94
Game In Progress
« Reply #257 on: July 17, 2003, 05:22:00 PM »

Oh one more thing Unpro-.  Could your 3d designer send me a model of the map on your site...I just wanted to take a look at it, and maybe if its ok add a few things if thats ok.

That way I can feel like Im doing something while I wait to get on the sound design...

cheers

Logged

The unProfessional

  • Archived User
  • Hero Member
  • *
  • Posts: 679
Game In Progress
« Reply #258 on: July 17, 2003, 07:01:00 PM »

Actually, the maps are generated by heightmaps and a terrain engine right now.  They're not modelled.  So I really don't have anything I can send :-.  If I have time, I can write a quick OBJ exporter
Logged

The unProfessional

  • Archived User
  • Hero Member
  • *
  • Posts: 679
Game In Progress
« Reply #259 on: July 17, 2003, 07:24:00 PM »

Fokus, are you into SFX at all?
Logged

Fokus

  • Archived User
  • Jr. Member
  • *
  • Posts: 94
Game In Progress
« Reply #260 on: July 17, 2003, 07:56:00 PM »

SFX?  sound FX?  yeah I produce music and bgms at work sometimes, but my main job here is a 3dcgartist and video FX designer...I use LW and after effects every day, and I have a small music studio at home for remixing and other stuff.
Logged

The unProfessional

  • Archived User
  • Hero Member
  • *
  • Posts: 679
Game In Progress
« Reply #261 on: July 18, 2003, 08:47:00 AM »

Hmm, well if you'd be interested in producing sound fx, I really have absolutely no bites so far on that.  Would you be?
Logged

okayama

  • Archived User
  • Sr. Member
  • *
  • Posts: 264
Game In Progress
« Reply #262 on: July 18, 2003, 10:59:00 AM »

QUOTE (Bearhug @ Jun 30 2003, 03:26 AM)
Whats with people that complain about FREE HOMEBREW!  Get a life guys, you get a game for free and then complain, people these days.

Look at it this way its better than a smack in the head. (which is also free).

OMG, that was funny.
Made me laugh outloud.
Logged

The unProfessional

  • Archived User
  • Hero Member
  • *
  • Posts: 679
Game In Progress
« Reply #263 on: July 19, 2003, 12:07:00 AM »

The more the merrier... what I need more of is time, however =].  But don't fret, i'll get it out... killing tomorrow on it, since it's my first full day free in weeks.
Logged

whoknew

  • Archived User
  • Jr. Member
  • *
  • Posts: 92
Game In Progress
« Reply #264 on: July 19, 2003, 06:15:00 PM »

I can help test or do 2D art if you still need it... but I am realllly looking forward to this game... Do you think the netcode will be optimised enough so that 56k'ers will be able to play online? i mean, all you really need is the position, direction, and a "fire" code.
Logged

The unProfessional

  • Archived User
  • Hero Member
  • *
  • Posts: 679
Game In Progress
« Reply #265 on: July 19, 2003, 07:03:00 PM »

rolleyes.gif

2D art for menus and such will come relatively soon... i'll post if i need help with them.
Logged

Fokus

  • Archived User
  • Jr. Member
  • *
  • Posts: 94
Game In Progress
« Reply #266 on: July 19, 2003, 07:43:00 PM »

Yeah SFX sound cool!!  That I have time for...Just PM me and we can figure some kind of timetable out...
Logged

The unProfessional

  • Archived User
  • Hero Member
  • *
  • Posts: 679
Game In Progress
« Reply #267 on: July 19, 2003, 08:53:00 PM »

BEAUTIFUL!  You rock, focus.... message on the way.
Logged

the_Watchers_eye

  • Archived User
  • Full Member
  • *
  • Posts: 192
Game In Progress
« Reply #268 on: July 20, 2003, 01:28:00 PM »

wink.gif

shame things didn't work out for the game that i wanted to make. will have to see how this 2nd project does....


Also I can help out to do with music, etc.... I will hopefully be creating some of my own stuff later on, and some for the current project [at the other message board....]
Logged

The unProfessional

  • Archived User
  • Hero Member
  • *
  • Posts: 679
Game In Progress
« Reply #269 on: July 20, 2003, 03:49:00 PM »

QUOTE
The 'small patch' video looks really intresting, i think the terrain/lanscape looks like it will be a great battle field for things, as i see their are many ditches for hiding in for those suprise attacks, and i'll be glad to help beta test when the time comes 


Definitely... I'll be posting test versions here for everyone to mess with.

Yeah, we may be deciding to model the levels, instead of generate them.   This would allow for tunnels, caves, etc.

I put up another small vid.



Watchers:  Once I get the first releases of this game out, I'll be releasing editors as well.  If you would still like to be part of the project, your help in creating content and advising would be great.  As of now, only two of us are contributing conceptually.  (the artist and myself)
Logged
Pages: 1 ... 16 17 [18] 19 20 21