Well, that philosophy does keep people off their backs ;-)
But, this project is for fun, so i dont mind people asking questions about it's release time. But, LumbraX's right... and it's tough to put a finger on it. I work ALOT... too much... but i'm investing what I can into this project, which is plenty to see
something by the end of the summer, albeit just for kicks & testing. I personally expect a quality release well before Christmas. I've got a great modeller helping me out, in addition to some great people in
#xfactorI'm rushing
myself enough to not let people down, including
myself. So have faith and be patient
Also, I know there'll be people out there (most likely not devs) who will flame to high heaven about how my engine won't implement physics as well as Halo 2 or possess vertex shaders as kickass as Source (Half-life 2). Although, if you'd like a homebrew game of that calibur, feel free to send a check for $120,000 permitting me to spend the next two years on it
What I can promise is that it'll be "fun, free, and multiplayer"... can't complain about that
NO multiplayer cheats... just some easter eggs... and nothing that would cause a player to feel cheated.... err... I can't do anything about the people who always feel cheated unless they are winning
