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Author Topic: Game In Progress  (Read 2905 times)

The unProfessional

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Game In Progress
« Reply #240 on: June 24, 2003, 05:56:00 PM »

Well, that philosophy does keep people off their backs ;-)

But, this project is for fun, so i dont mind people asking questions about it's release time.  But, LumbraX's right... and it's tough to put a finger on it.   I work ALOT... too much... but i'm investing what I can into this project, which is plenty to see something by the end of the summer, albeit just for kicks & testing.  I personally expect a quality release well before Christmas.  I've got a great modeller helping me out, in addition to some great people in #xfactor

I'm rushing myself enough to not let people down, including myself.  So have faith and be patient   cool.gif  

Also, I know there'll be people out there (most likely not devs) who will flame to high heaven about how my engine won't implement physics as well as Halo 2 or possess vertex shaders as kickass as Source (Half-life 2).  Although, if you'd like a homebrew game of that calibur, feel free to send a check for $120,000 permitting me to spend the next two years on it  biggrin.gif


What I can promise is that it'll be "fun, free, and multiplayer"... can't complain about that  jester.gif

NO multiplayer cheats... just some easter eggs... and nothing that would cause a player to feel cheated.... err... I can't do anything about the people who always feel cheated unless they are winning  tongue.gif
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AlexsWeiner

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Game In Progress
« Reply #241 on: June 26, 2003, 09:30:00 AM »

can we eat the easter eggs?
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The unProfessional

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« Reply #242 on: June 26, 2003, 04:25:00 PM »

Sure, but you've gotta find 'em first.
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Fokus

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Game In Progress
« Reply #243 on: June 26, 2003, 09:18:00 PM »

Hey unprofessional, did you get my emails about getting me some ideas on the music and loops?  If you have some time could you please PM me or email me with some titles of tracks and artists?  That would be big help and it would get the music bgm stuff up and running.

Thanks.
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Neil

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« Reply #244 on: June 27, 2003, 08:16:00 AM »

I would look to Metal Gear Solid I for music ideas.
I liked it a lot, and it had similar big-machines tension music to it.

Had this been any other game, i would say Castlevania SOTN, that is the best OST ever!
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The unProfessional

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« Reply #245 on: June 27, 2003, 08:28:00 AM »

MGS did have good music.  Thanks for the tip.  The game will have an original score, but w definitely need something to go by, and MGS might just be it  =]
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PuddWakkr

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« Reply #246 on: June 28, 2003, 09:19:00 AM »

I've been following this thread for a while and just wanted to say it looks great. I also wanted to throw my name in the hat for alpha testing. Keep up the good work guys!
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The unProfessional

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« Reply #247 on: June 30, 2003, 08:51:00 AM »

Thanks bearhug... it's movin right along =]
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Bender_Unit_1

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« Reply #248 on: July 01, 2003, 11:03:00 PM »

smile.gif And sainty biggrin.gif wink.gif

-Bender
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The unProfessional

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« Reply #249 on: July 03, 2003, 09:01:00 AM »

smile.gif
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Bender_Unit_1

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« Reply #250 on: July 03, 2003, 10:08:00 AM »

laugh.gif

-Bender
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The unProfessional

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« Reply #251 on: July 03, 2003, 10:09:00 AM »

Indeed... staring at code never drove anyone crazy!  (hmm....)
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Heet

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« Reply #252 on: July 15, 2003, 08:48:00 PM »

beerchug.gif
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Fokus

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« Reply #253 on: July 15, 2003, 09:01:00 PM »

So has Josh written any music yet? still waiting for that PM on music...

Anyhow if he has, could I get it from somewhere to have a listen? Thanks
Fokus
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The unProfessional

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« Reply #254 on: July 17, 2003, 08:48:00 AM »

Whats up fokus.  I told him I would let him know once I have some *destruction* to show him.  So, he hasn't written anything yet.


Just as an update:  The project has NOT died, and it will NOT die.  Everyone's got to give me some time, because I'm a working guy, with only some much time to spend on dev.  Please just be patient.

I'm also building a nice map editor, so people can create levels easily once the game is out.  My plan is to build a community of the people who are interested in homebrew gaming, in order to get more people playing the game (better multiplayer games), and more people creating content.

So, just hang on out there, I'm still working on things.  The last month has been unbelievable hectic, and I'm essentially working 15 hr days.  But don't worry, I'm still getting coding time in (don't ask how).

Thanks, everyone

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