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Author Topic: Game In Progress  (Read 2905 times)

Neil

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Game In Progress
« Reply #75 on: December 29, 2004, 09:22:00 PM »

We should just go the route of EA. Release what we have and then send patch after patch after patch until it's almost fixed. haha.

In regards to the name, just move on. We've already had this discussion and changed it. It's old news and won't garnish anymore responses.
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The unProfessional

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Game In Progress
« Reply #76 on: December 30, 2004, 11:24:00 AM »

Other than a compiler and a few small tools... I use a tool to help with texturing,  and Photoshop... that's about it
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The unProfessional

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« Reply #77 on: December 30, 2004, 02:09:00 PM »

I think Neil uses Maya (and I believe Photoshop) to aid in his artistic wizardry.
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throwingks

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« Reply #78 on: January 01, 2005, 08:03:00 AM »

I am guess unpro didnt use openxdk.
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devguy

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Game In Progress
« Reply #79 on: January 01, 2005, 08:49:00 AM »

tongue.gif

Welcome to 2005 all!
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The unProfessional

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« Reply #80 on: January 01, 2005, 04:11:00 PM »

tongue.gif

throwingks: The openXDK doesn't support most of the Xbox's capabilities at this point.  It's still in it's infancy (not sure if it's still under dev)
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gronne

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Game In Progress
« Reply #81 on: January 02, 2005, 06:33:00 AM »

QUOTE(The unProfessional @ Jan 2 2005, 12:42 AM)
Devguy:  Yeah, it's been a significant time frame  tongue.gif
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The unProfessional

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« Reply #82 on: January 03, 2005, 01:04:00 AM »

I still enjoy working on it - but still dreadfully lack spare time.  I just got overly ambitious with what I wanted to do with it but now I'm in it for the long haul (have been for a while).  I will be very relieved to finish it so I can take advantage of some technologies and techniques I've picked up or discovered along the way and get started on something new.

Gronne: Yeah, I heard the networking and sound is working - a great achievement for the openXDK team.  I'm glad to see theyre still into it.
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The unProfessional

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« Reply #83 on: January 10, 2005, 04:41:00 PM »

as soon as possible...
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throwingks

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« Reply #84 on: January 19, 2005, 08:35:00 PM »

I have lost my fingernails, biting them with anticipation, of any updates!
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throwingks

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« Reply #85 on: January 19, 2005, 08:36:00 PM »

Delete me!!! uhh.gif
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The unProfessional

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« Reply #86 on: January 19, 2005, 08:40:00 PM »

So nervous you're double-posting smile.gif

This weekend should yield more debugging time on the ongoing problems I'm having.  Once I get past this hitch, I don't foresee any problems even close in complexity to this one.
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d22k

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« Reply #87 on: January 20, 2005, 08:17:00 AM »

every day i check this thread, looking for a glimmer of hope! soon SOON! lol

keep it up bro smile.gif
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throwingks

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« Reply #88 on: January 20, 2005, 11:02:00 AM »

I don't know if you said this already but, what are the controls gonna be like? I think it wold be really cool to at least have the option of treating it like a real tank where the L thumb stick controlled the left wheels and the R thumbstick controlled the right. Like Wild Metal Country from Rockstar (free pc game).  I have been playing that and just imagining the possibilities of your game. I am excited!!!!
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d22k

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« Reply #89 on: January 20, 2005, 06:28:00 PM »

there was talk at one point for the trigger buttons to control the individual tracks.

but i dunno what he eventually decided.
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