xboxscene.org forums

Author Topic: Xtra's Vgmaps And Graphics In General Not Loading  (Read 126 times)

bigby

  • Archived User
  • Full Member
  • *
  • Posts: 208
Xtra's Vgmaps And Graphics In General Not Loading
« on: November 13, 2011, 10:24:00 PM »

I'm surprised this hasn't been mentioned more often, but this is a known problem.

When I was working on the MSX Xtras (get that too while your at it  tongue.gif ), I also had problems with VGMaps not loading. What I had to todo, was first cut them up into pieces, say, by level or stage or area. Even then, some would not load, so some pieces had to be reduced in size. Really though, it was trial and error.

As for the VGMaps in the other xtras, this I would say was down to time constraints at the time, as the author (who's no longer with us  tongue.gif ), was wrapping things up and moving on (or so we thought  jester.gif )
Logged

ressurectionx

  • Archived User
  • Hero Member
  • *
  • Posts: 2778
Xtra's Vgmaps And Graphics In General Not Loading
« Reply #1 on: November 14, 2011, 06:25:00 PM »

The Maps and Manuals would work great on the XBox 360, and many of these had been ripped by Wimpy from sites who were doing the work well after the 360 had come out.  Hence....... problems displaying properly on the XBox are inevitable with the memory and CPU constraints.  I did try to iron out some of this work in the end before I left by resizing images and assigning the resizing project to others, but all in all these map and manual additions were a complete afterthought, and something I really couldn't spend too much time on since my time here was numbered when it was made available to us by Wimpy.

Believe it or not, Madmab made some serious strides in this aspect before I left.  At first, most maps and manuals couldn't be viewed at, or froze the Xbox upon viewing, or they all or were so huge it was such an effort to shrink it to your screen for every page that you would never use it.  He made some awesome progress, but it really was a part of the project largely in its infancy before I left.  

Madmab has had so much to work on for so many years and balancing that with family life and the rest of the real world that it might take a while for him to get to it.  

From what I've heard, he's gotten to some other things I wished for years ago since I've been gone though, so there may still be hope if he continues to stick around to make it possible.

Good luck to you.  I hope it gets done.  I think you might have to wait until the 360 is an afterthought for M$ though and we can hack the F out of it like they allow us to do on the Box1 now.  smile.gif

Logged

ressurectionx

  • Archived User
  • Hero Member
  • *
  • Posts: 2778
Xtra's Vgmaps And Graphics In General Not Loading
« Reply #2 on: November 16, 2011, 05:39:00 PM »

I can't say from experience that any emus work on the 360 now myself.  If they do, I'm sure they're nowhere near as refined as the ones on the XBox are today.  

I came very late to the XBox scene and there were so many good tools to use already.  I'm sure I've taken a lot for granted myself since so much had already been done since I came around.   I'm always 5 years behind at least.  I figure I get a 5th gen system with all the bugs worked out, and I get to spend 15-20 bucks on the greatest hits instead of paying 60-70 bucks a game that way.

I don't have any specs to share.  Sorry.  All I can say is that if there are any problems with any Manuals, Maps or other Xtras, it's almost certainly because they're too big to display on the original XBox with the memory/cpu constraints and that the XBox 360 is just so much more advanced that if we had the same emulator capabilities as we do on the original now that this post wouldn't even be relevant.

Logged