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Author Topic: Yabause Ce Public A1.0  (Read 299 times)

hcf

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Yabause Ce Public A1.0
« on: November 11, 2011, 08:09:00 AM »

Incredible!!!!!  biggrin.gif

Today is a great day for the Xbox scene. Lots of thanks!!!!

"Anything is possible if you go for it"...  wink.gif
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YRUSirius

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Yabause Ce Public A1.0
« Reply #1 on: November 11, 2011, 08:15:00 AM »

Very nice. smile.gif

-YRUSirius
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Andrew_Roy

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Yabause Ce Public A1.0
« Reply #2 on: November 11, 2011, 08:21:00 AM »

Wow! I never noticed the rings on the Saturn logo make an S! That's awesome!

Oh yeah, Yabause on Xbox is pretty cool too.
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Pulsemasta

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Yabause Ce Public A1.0
« Reply #3 on: November 11, 2011, 08:41:00 AM »

Official support/release thread is at EmuXtras. It seems that bit was edited out of the readme tongue.gif
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tristanx

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Yabause Ce Public A1.0
« Reply #4 on: November 11, 2011, 10:36:00 AM »

yay!!
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Clockface

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Yabause Ce Public A1.0
« Reply #5 on: November 11, 2011, 12:51:00 PM »

I probably won't try this emulator*, but I'm really glad this it's appearing as not only is any piece of homebrew welcome for the not-so-humble XBox, but the Saturn is reputedly a great console with some really good games.

For those of us unfamiliar with it, what are it's best games? From what I've heard, isn't it mainly 2D shooters and 2D fighters it's famous for? What was the console's strengths and weaknesses, and what was it's pad like (and if it was bad, could you use third party pads, as I always have done with the N64, I love the Mako Pad 64 much, much MUCH more than the official N64 pad). I know I could look it all up on Wikipedia or google, but it'd be good to hear from some fans direct.

Is it, like the Dreamcast before it, another console that was technically ahead of the competition and with lots of great games, or did it have a smaller library, or what? I've heard that many of it's best games cost a fortune now as they are collectors' items.




* I only tend to emulate machines I owned, or at least played on a lot in years gone by, and I've never used a Saturn, and I've got far too many games (retro and current generation) to play in my much-too-short free time anyway. Plus I bought Skyrim (XBox 360) today, and I'm really hoping it's the game that gets me interested in RPGs.
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madmab

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Yabause Ce Public A1.0
« Reply #6 on: November 11, 2011, 04:37:00 PM »

Hey!  If they can try it on the Wii.. why not on the xbox?

If not... just for the fun of it!
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tristanx

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Yabause Ce Public A1.0
« Reply #7 on: November 11, 2011, 11:01:00 PM »

this hasn't been reported on the main xbox-scene page yet... dry.gif


WHY NOT!?
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weinerschnitzel

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Yabause Ce Public A1.0
« Reply #8 on: November 12, 2011, 12:45:00 PM »

QUOTE(steveo1978 @ Nov 12 2011, 12:38 AM) View Post

I think Xant is he only one that can post to the frontpage, so when he sees it, it will be there. I just do not think he ventures down this far that much anymore.


Just got to say that's very disappointing. There was a time when people would announce things here, or submit their work to xbins and news would be published here. Now it seems like everyone is out to release their work elsewhere, and the only news has to come about from members still interested.

I can't really blame Xantium for not being as attentive, or the developers for deciding to inform the masses somewhere else. I can't really blame anybody. Just kinda wish strides would be taken for X-S to maintain its home for the xbox1.

Moving back on topic...
Anyone with a Trusty box have results to report?
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NobodyHere

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Yabause Ce Public A1.0
« Reply #9 on: November 23, 2011, 05:44:00 AM »

QUOTE(lordpro @ Nov 23 2011, 08:00 AM) View Post

thank you for all your hard work freakdave!!!!!!!!!!! laugh.gif
i did an search for the best saturn emulator and it shows ssf is nearly perfect. is it possible for a port of ssf?

Perfect as in better compatibility does not mean better. For instance, there are system requirements to consider. It may need more CPU, or video, processing power, and significantly newer DirectX features. Also I don't see any sources for it. 'Freeware' doesn't mean open-source.

While it'd be nice to eventually see an update for this, I wouldn't expect it, so thanks to freakdave for what we have.
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tangomar

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Yabause Ce Public A1.0
« Reply #10 on: November 30, 2011, 04:15:00 PM »

The Yabause team released the new 0.9.11 version with Dynarec code.
Will it be supported on the XBOX port as well?
http://yabause.org/2...yabause-0-9-11/
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freakdave

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Yabause Ce Public A1.0
« Reply #11 on: December 01, 2011, 10:52:00 AM »

QUOTE(tangomar @ Dec 1 2011, 01:15 AM) View Post

The Yabause team released the new 0.9.11 version with Dynarec code.
Will it be supported on the XBOX port as well?
http://yabause.org/2...yabause-0-9-11/


It won't happen due to compilation issues with MS Visual Studio.
Read this: http://wiki.yabause....ompiler#Windows
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ressurectionx

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Yabause Ce Public A1.0
« Reply #12 on: December 01, 2011, 07:11:00 PM »

QUOTE(xyteam @ Nov 11 2011, 09:05 AM) View Post

Yabause CE PUBLIC A1.0
Ported to xbox by Freakdave.

IPB Image
thanks go to freakdave for this awsome release and to team yabause for making yabause open source.



NO F-ING WAY!!!!!

They said it could never be done.

I was always a supporter of the idea that it could after CPS3 had been emulated, but I never in a million years thought anybody would make it happen on the old dusty XBox.

Thanks Freakdave!
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tangomar

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Yabause Ce Public A1.0
« Reply #13 on: December 12, 2011, 11:17:00 AM »

Sounds like they added VC2008 with cmake. Could it help the XBOX port?
See thread: http://forums.yabaus...p?topic=6683.15
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tangomar

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Yabause Ce Public A1.0
« Reply #14 on: January 29, 2012, 11:27:00 AM »

it sounds like they are adding dynarec in Windows:

http://yabause.svn.s...p;view=revision
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