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Author Topic: Commodore 64  (Read 566 times)

Retroplay

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Commodore 64
« Reply #60 on: September 15, 2011, 07:21:00 AM »

Yes of course.

Well the MMC64 is a discontinued product so I guess there wont be a lot of new games being converted to that.
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Asphodel

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Commodore 64
« Reply #61 on: September 15, 2011, 11:53:00 AM »


Sorry, got things a bit mixed up ; I do indeed mean te Easy-flash card games.  There are games appearing for it more frequently (quite nice in case like Maniac Mansion etc.).

But Vice64X doesn`t seem to be able to load the CRT files at the moment.

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Retroplay

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« Reply #62 on: September 15, 2011, 01:38:00 PM »

Standard crt files works, but apparently not EasyFlash crt files.

   

     
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waal

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« Reply #63 on: September 15, 2011, 02:15:00 PM »

QUOTE(Retroplay @ Sep 15 2011, 08:38 PM) View Post

Standard crt files works, but apparently not EasyFlash crt files.

Yeah. EasyFlash crt files are readable only since vice 2.2. It works great.
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madmab

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« Reply #64 on: September 19, 2011, 12:14:00 PM »

QUOTE(Retroplay @ Sep 13 2011, 07:07 AM) View Post

Depending on how much free ram the Xbox has left, I would say 512kb should be enough for games.

However if 16mb is doable then NUFLI demos such as BluREU will work too. smile.gif




ok.  I got REU working.. however if you want 16mb you have to make sure you are running in 640i/p mode.  Or it may be possible to get away with it using the right skin or no skin (I have not tried that yet).
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Retroplay

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« Reply #65 on: September 19, 2011, 12:56:00 PM »

Sweet. cool.gif
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madmab

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« Reply #66 on: September 20, 2011, 12:46:00 AM »

Yeah that BluREU demo runs real good.  I rigged up the emu to run it before I released the beta to you guys.  I kinda ran out of my alotted time and wanted to get the beta uploaded for you to tinker with.  I figured I'd add the ".reu" mounting stuff later.  Figures with my luck another quirk would crop up after I put all that stuff in.  laugh.gif
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Asphodel

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« Reply #67 on: September 20, 2011, 07:38:00 AM »


Is it on the Ftp on emuxtras? can`t find it
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madmab

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« Reply #68 on: September 21, 2011, 12:20:00 AM »

Yup it's in the usual place I dump my hybrids.  smile.gif

Don't worry Fatfonzi... I'll get to working on the input issue when I get a chance.  I spent most of monday implementing and testing all the requested features before my time ran up.  Then I got stuck debugging something else I'm working on.  And then spent another whole day trying to figure out why all the stuff I added decided to stop functioning properly.  laugh.gif
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madmab

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« Reply #69 on: September 25, 2011, 09:55:00 AM »

Well I did manage to play Ultima IV for a while and have the weird savestate issue come up.  So I am able to reproduce it on my own.  Now if I could just figure out why it is doing what it does.  laugh.gif
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madmab

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« Reply #70 on: September 25, 2011, 10:52:00 PM »

ok I think I have something.  It's more of a "hack" than anything.  AKA not properly done but I'm too lazy to pursue it further as long as it works!   jester.gif   It worked on my own tests as well as the save file fatfonzi provided me.

Anywho Fatfonzi if you wanna be part of the beta thread so you can get your hands on my beta.  Just let me know so that we can make sure you have a working version.  smile.gif

The only thing I need to do at this point is modify the savestate code so that it remembers what disk was loaded into drive 8 and to "reload" that disk on a save state load since this particular version of the core does not do so.
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fatfonzi

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« Reply #71 on: September 28, 2011, 10:45:00 PM »

QUOTE(madmab @ Sep 26 2011, 05:52 AM) View Post

ok I think I have something.  It's more of a "hack" than anything.  AKA not properly done but I'm too lazy to pursue it further as long as it works!   jester.gif   It worked on my own tests as well as the save file fatfonzi provided me.

Anywho Fatfonzi if you wanna be part of the beta thread so you can get your hands on my beta.  Just let me know so that we can make sure you have a working version.  smile.gif

The only thing I need to do at this point is modify the savestate code so that it remembers what disk was loaded into drive 8 and to "reload" that disk on a save state load since this particular version of the core does not do so.



Madmab,
I am grateful as im sure many are that you found the time to work on this emu.  I know you have a ton of other projects going on right now, like snesbox and xspectrum and others so it is especially sweet that you have taken time out to fix these issues, Particularity the savestate issue.
I got the beta version from the emuxtras site and will do many tests with it next weekend (will be gone this week) and I will update as soon as I can but im sure it will all be in order.

And thanks again for your time and sacrifice.  Without guys like you none of this exists!  Just know that we are all grateful and appreciative!
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