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Author Topic: Surreal64 CE B5.5  (Read 1847 times)

weinerschnitzel

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Surreal64 CE B5.5
« on: April 11, 2013, 08:40:00 PM »

I think a bump is in order to share that we have access to PJ64 2.0 source code. Big thanks to Zilmar for releasing it.
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neil222

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Surreal64 CE B5.5
« Reply #1 on: April 12, 2013, 01:15:00 AM »

Good stuff mate.  smile.gif
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weinerschnitzel

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Surreal64 CE B5.5
« Reply #2 on: October 17, 2013, 09:32:00 AM »

I suppose it's been close to a year without progress being made. I did get a little bit of something done the last couple days: http://sourceforge.n.../commit_browser
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weinerschnitzel

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Surreal64 CE B5.5
« Reply #3 on: September 10, 2014, 12:26:00 PM »

I was a little sour about the maxconsole redirect and forum abandonment. I was debating on whether I should post here anymore, and just forget about X-S, but I don't think I need to take an e-stance against anyone. 

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weinerschnitzel

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Surreal64 CE B5.5
« Reply #4 on: September 23, 2014, 11:03:00 AM »

Thanks :)

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MasterGouken

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Surreal64 CE B5.5
« Reply #5 on: September 23, 2014, 03:17:00 PM »

I have a 128mb xbox, will give it a go this weekend. Thanks

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weinerschnitzel

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Surreal64 CE B5.5
« Reply #6 on: October 20, 2014, 03:04:00 PM »

After a hint from schibo, I solved the ROM paging problems in 1964 1.1. 

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Xbox-Scene

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Surreal64 CE B5.5
« Reply #7 on: May 27, 2011, 10:16:00 AM »

Surreal64 CE B5.5
Posted by XanTium | May 27 12:16 EST | News Category: Xbox
 
Ez0n3, freakdave & weinerschnitzel released a new version of Surreal64 CE, a Nintendo64 emulator for the Xbox1:
Quote

Surreal64 CE is a continuation of the Surreal64 project where Team XXX left off. Originally developed by oDD and Lantus, Surreal64 included ports of three Win32 based Nintendo64 emulators including 1964, Project64 and UltraHLE. Our goal is to improve Nintendo64 emulation on the XBOX
with the addition of:

- New or updated N64 emulators
- New or updated video, audio and RSP plugins
- Improved controls
- a user friendly and skinnable GUI

Changes since B5.4:

Added:
* Native 720p output for all video plugins and the launcher
* Full Screen Anti Aliasing modes up to 4x
* VSYNC setting to eliminate tearing
* Save state previews
* Paths for Saves and Screenshots
* Mupen64plus updated JttL audio plugin (still testing)
* M64p HLE RSP plugin (Hacktarux & Azimer)
* HLE RSP plugin (Hacktarux, Surreal CVS)
* New setting UseRspAudio
* Rom history which auto-selects the last rom at launch
* Option to toggle background music for the launcher
* Launch current rom using Y from the emulator settings menu
* Temporary messages (as known from Surreal 1.0) for launcher and all video plugins
* UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem
* Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav)
* Skin.ini for many new skinning features
* XMV Video support
* Real Time Clock support for 1964 (thanks to Shapyi and zoinkity)
* EmuXtras Synopsis by MegaMan(?)

Changed:
* Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track)
* Deadzone now calculated as a percentage of total range
* Load/Save State text to reflect date created
* Paging methods now user defined setting in Launcher
* Max Video Mem so that 0 is auto (keep to 2MB free)
* Set VertexMode default to 2 (hardware)
* Stripped non audio SDLx code from JttL
* Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK
* Expanded ingame debug info output
* Control Config Panel reorganized to better fit an image panel

Fixed:
* Mempak issue (still needs work - UltraHLE is still missing)
* Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10
* Screenshot name problems
* Switching paks in menu issue
* Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316)
* GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE)
* Minor core (1964) and dynarec (1964/PJ64) optimizations
* Increased volume for launcher and all sound plugins except Basic Audio (missing source code)
* Several missing boxarts
* Squished boxarts

Other:
* Consistent PAL and NTSC definitions
* Added libSDLx source from HuntsVegas
* Moved all OSD code into a single file
* Added Build.bat
* Added Profile, Profile_FastCap, and Release_LTCG configs
* Changed all projects to have unique GUID's
* Switched launcher ini parser to simpleini
* Mem Decommit from 1964/PJ64 to UltraHLE for IGM
* Added Doom 64 1.1 to boxarts (rename of existing)
* Added GoldenEye:X to Surreal.ini

Official Site: http://surreal64ce.wikidot.com
Download: n/a (built with XDK)
News-Source: xbins.org



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demonicfox666

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Surreal64 CE B5.5
« Reply #8 on: May 27, 2011, 11:22:00 AM »

Great work this will be a nice update for my original (IMG:style_emoticons/default/smile.gif)

now lets wait for the haters complaining about why its not on the 360

This post has been edited by demonicfox666: May 27 2011, 06:22 PM
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oleq83

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Surreal64 CE B5.5
« Reply #9 on: May 27, 2011, 11:29:00 AM »

QUOTE(demonicfox666 @ May 27 2011, 07:22 PM) *

Great work this will be a nice update for my original (IMG:style_emoticons/default/smile.gif)

now lets wait for the haters complaining about why its not on the 360



Hehe. Yeah what gives? Why isn't there an emulator for the 360? It's more than powerful enough isn't it?
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royvedas

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Surreal64 CE B5.5
« Reply #10 on: May 27, 2011, 11:52:00 AM »

Stop giving me Randy Savage-esque (R.I.P.) heart attacks. I always think it is for 360 the first few seconds, whenever I see releases on this page.

Probably cool and all - but DAMN we need emulators and media center for the 360.
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tech3475

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Surreal64 CE B5.5
« Reply #11 on: May 27, 2011, 12:11:00 PM »

Nice to see the xbox 1 is still popular with homebrew.

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Hexx

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Surreal64 CE B5.5
« Reply #12 on: May 27, 2011, 12:29:00 PM »

YES! Been waiting for this.

Anyone know if this upscales 720p to 1080i? My TV unfortunately doesn't support 720p.
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DaShiZNiT

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Surreal64 CE B5.5
« Reply #13 on: May 27, 2011, 12:34:00 PM »

Nice! Time to dust off the old box. wink.gif
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weinerschnitzel

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Surreal64 CE B5.5
« Reply #14 on: May 27, 2011, 12:43:00 PM »

Sorry, no dice for 1080i. I would recommend using AntiAliasing on 480p. 2x Quincunx should improve your picture pretty well. 4x Gaussian is the best, but only use that if you have the spare memory. You won't notice anything but a framerate drop with debug info on. So if you want to notice the difference AA makes turn debug info off.

Can we have the 2 release threads merged, pretty please?
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