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Author Topic: Pcsxbox Compatibility List  (Read 897 times)

Tosnic

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Pcsxbox Compatibility List
« Reply #15 on: July 17, 2010, 01:58:00 PM »

Ore No Ryouri (J) tested with PCSXBOX v18
 - Graphics and sound are very good. Some minor graphics glitches when you have to cut veggies etc.
 - The analog sticks are quite unprecise for this game. This makes the "drunkard call" almost unplayable. Strangely, using a PSX controller almost kills this problem.
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Bender_Unit_1

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« Reply #16 on: July 18, 2010, 11:18:00 AM »

QUOTE(madmab @ Jul 8 2010, 11:30 AM) View Post

Hehe.. this list is about to be turned on it's ear.  laugh.gif   jester.gif

But thanks for straightening it out.  I've been using it as a reference as I go thru testing games.

Weird that having the filters on would cause some games not to work.  I didn't see anything in the source that would indicated issues.  ohmy.gif


Holy cow, your huge efforts never cease to amaze me!


Also, it is interesting to see that the filters are cached in the RAM for the program's launch.

- Bender
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XTecuterX73

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« Reply #17 on: July 22, 2010, 05:06:00 PM »

i too am anxious about how this is going to affect the playability of some games. With that said and i dont mean to de-rail the thread but has anyone gotten theme park to work with sound? i can get it to work just the music will not play like when you ride the rides and stuff.

XT-
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dnyce1987

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« Reply #18 on: July 22, 2010, 09:01:00 PM »

Is it possible now that Nestopia has been ported and Kega Fusion is a WIP to get ported, that Epsxe can also be ported to the xbox? I have had trouble getting it to run through linux just so I can play Megaman Legends 2 since it don't work on pcsxbox sad.gif.  That would easily deplete most of the compatibility list in a heartbeat as this emulator in windows is AMAZING!

-Dnyce
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Bomb Bloke

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« Reply #19 on: July 22, 2010, 09:38:00 PM »

Last I heard, ePSXe is still closed source, and I doubt that'll be changing any time soon.
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madmab

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« Reply #20 on: July 23, 2010, 01:06:00 AM »

QUOTE(dnyce1987 @ Jul 22 2010, 11:01 PM) *

Is it possible now that Nestopia has been ported and Kega Fusion is a WIP to get ported, that Epsxe can also be ported to the xbox? I have had trouble getting it to run through linux just so I can play Megaman Legends 2 since it don't work on pcsxbox (IMG:style_emoticons/default/sad.gif).  That would easily deplete most of the compatibility list in a heartbeat as this emulator in windows is AMAZING!

-Dnyce
There is no confirmation that the author of Kega Fusion was willing to give up his source.

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Darknior

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« Reply #21 on: July 23, 2010, 02:34:00 AM »

Hi

If you want source of ePCSXe ... just ask them to the author and explain him why ?
Tell him we want see his emulator on xbox, we want to apologise his work and not just copy it and past our name!
Explain him the xbox is the new "Video Game Museum" ....
More and more arguments ...

We made it for 1964 last year, i write to the author of 1964, of Rice Plugin, of PJ64 ...
And finaly some respond and give the world the source code !!!!

It is important to speak in the life, with your heart, and if the guy is a good guy, don't work for him but for all the world, it will understand you and help you biggrin.gif

Like Madmab who working hard, and always answering message and speaking with us ...
One day when his work will be done, if he give the source code to the world, all his work too will can be upgraded for xbox 360 ... maybe tongue.gif

Bye
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XTecuterX73

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« Reply #22 on: July 23, 2010, 03:19:00 PM »

QUOTE(madmab @ Jul 23 2010, 03:06 AM) *

There is no confirmation that the author of Kega Fusion was willing to give up his source.


correct madmab, and i have yet to hear anything back as of today i mailed the author last night. Lets not count the chickens before they hatch on this one. If he says no its dead in the water. as of now its not even a Wip its just an idea and one i will try to pursue if the source is given to me.

XT-

This post has been edited by XTecuterX73: Jul 23 2010, 10:20 PM
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butanebob

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« Reply #23 on: July 24, 2010, 01:13:00 AM »

A batter idea rather than trying for epsxe would be to try to get the source for psx, it's a faster and more compatible emulator and doesn't require plugins. Just select your iso and go.
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grr

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« Reply #24 on: July 24, 2010, 09:46:00 AM »

QUOTE(Darknior @ Jul 23 2010, 10:34 AM) View Post

Hi

If you want source of ePCSXe ... just ask them to the author and explain him why ?
Tell him we want see his emulator on xbox, we want to apologise his work and not just copy it and past our name!
Explain him the xbox is the new "Video Game Museum" ....
More and more arguments ...

We made it for 1964 last year, i write to the author of 1964, of Rice Plugin, of PJ64 ...
And finaly some respond and give the world the source code !!!!

It is important to speak in the life, with your heart, and if the guy is a good guy, don't work for him but for all the world, it will understand you and help you :D

Like Madmab who working hard, and always answering message and speaking with us ...
One day when his work will be done, if he give the source code to the world, all his work too will can be upgraded for xbox 360 ... maybe :P

Bye




That sounds like an awesome idea.
If you contacted the psx emu authors in a serious way,
I'm sure there's a chance they will give you the code to port it.
Most of them build them for the love of emulating, and not personal gain.

If you were able to succesfully port epsxe and/or psx and/or psxeven,
you might double the amount of fully playable psx games.
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dnyce1987

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« Reply #25 on: July 24, 2010, 03:39:00 PM »

Damn I didn't know there were 2 other playstation emus...which ever one of the 3 is best overall while still being able to play megaman legends 2 im GAME smile.gif.  By WIP I mean it as asking the author for the source; the idea is in the air, etc, etc not ACTUALLY having the source and going to work.  Sorry for the confusion.  GO XECUTER! and next MAJOR upgrade for xbox emulation definitely PSX! Surreal wasn't touched for a long time and this year we've got like 2-3 major updates already....who knows what else 2010 may bring us.  

-Dnyce
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madmab

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« Reply #26 on: July 24, 2010, 05:38:00 PM »

Hate to burst everyones bubble but the FAQ for PSX (find the forum) pretty much says on no uncertain terms will the author release the source code.  In fact he even mentions having ported it to the xbox..  sad.gif
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brandonheat8

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« Reply #27 on: July 25, 2010, 08:03:00 AM »

QUOTE(madmab @ Jul 25 2010, 12:38 AM) View Post

Hate to burst everyones bubble but the FAQ for PSX (find the forum) pretty much says on no uncertain terms will the author release the source code.  In fact he even mentions having ported it to the xbox..  sad.gif


Yeah I read that  "There are no plans to take pSX open source as of yet. If you are an emulator author, feel free to email pSX Author, as he is willing to share the source code (within reason)."     Within reason hmm well we have a damned good reason, and seeing how he did port it to the xbox at one point, makes this like our best bet.  smile.gif
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tangomar

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« Reply #28 on: July 28, 2010, 04:45:00 PM »

Some people resurrected the PCSX emulator that I believe XBOX emu is based on.
It is called PCSX revival and it is a spin off of another PCSX branch called PCSX-df.
I believe that using that source might be a better starting point.
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madmab

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« Reply #29 on: July 28, 2010, 05:19:00 PM »

QUOTE(tangomar @ Jul 28 2010, 06:45 PM) View Post

Some people resurrected the PCSX emulator that I believe XBOX emu is based on.
It is called PCSX revival and it is a spin off of another PCSX branch called PCSX-df.
I believe that using that source might be a better starting point.
Yeah.. I've been dipping in their repository for alot of the fixes that I've put in... But these guys switched cpu cores if I remember so I'm not sure how that will affect speed on the xbox.
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