QUOTE(weinerschnitzel @ Mar 10 2011, 01:08 PM)

We're still playing with the view port. I do intend to include a full screen setting where you can chose between an unstretched 4:3 aspect ratio and a stretched 16:9 aspect ratio. What is interesting is a hacked view port where you can play some games in true widescreen. No promises on that, but its worth checking out if you got some free time. Youtube it.
Unstretched, 4:3 ratio would be great! I'll check out the stuff on YouTube, but I'm a purist.

QUOTE(weinerschnitzel @ Mar 10 2011, 01:08 PM)

That SLG3000 is a neat toy. I haven't heard of an xbox emulator outputting 240p though. Sure we can change the back buffer, but I don't have one of those so I couldn't test it. I'll let you know if I decide to do something about it and maybe you can tell me if it works. What about 480p with scanlines? Xport/Madmab emu's have this feature, and you wouldn't need to spend the money to buy one.
Yes, the SLG3000 is great - highly recommended! No XBOX can output 240p. Its lowest resolution is 480i. You can get real 240p output by using a VGA, 480p output into an Extron Emotia unit. You just flip a switch and it creates a real-deal 240p output. This is for SDTVs only.
480p output is all you need for the SLG3000 and its meant for use with HDTVs.
None of the Xport/Madmab emus do proper scanlines. The only emulators that do are Lantus' NeoGeo CD emu and Final Burn Legends. Both need to be in 480p mode and be outputting perfect pixels for it to look correct. FBL is bad for perfect pixel, but I'm working on a set of INIs that will enable it for 480i/p users. This set won't include any settings for vertical games because FBL doen't handle the rotation properly.
QUOTE(weinerschnitzel @ Mar 10 2011, 01:08 PM)

I was playing with anti-aliasing the other day and I intend to include an option for that as well. It eats a lot of memory and in turn throws off a lot of the compatibility settings. I'm doing a memory upgrade this weekend so I should be able to test it without crashing the emu on initialization for most games.
If its causing that many problems, I would include a warning or not include it at all!

QUOTE(weinerschnitzel @ Mar 10 2011, 01:08 PM)

For Conker, the bug you are referring to is from the Rice plugin itself and we can't do much about it without some hardcore directx knowledge and close help from Rice.
Ya, that's what I thought. Do you have a list of games that do not have any issues at all?
Thanks again, Weinerschnitzel!