QUOTE(weinerschnitzel @ Mar 10 2011, 12:08 PM)

We're still playing with the view port. I do intend to include a full screen setting where you can chose between an unstretched 4:3 aspect ratio and a stretched 16:9 aspect ratio. What is interesting is a hacked view port where you can play some games in true widescreen. No promises on that, but its worth checking out if you got some free time. Youtube it.
I've tried a few games in true widescreen in the original, non-ported emulators. It's pretty cool. Unfortunately in my experience the 2d graphics tend to not show properly (hud, background, etc). For example in Mario Kart the map overlay is all messed up and the background/sky stops where the 4:3 aspect border would end and causes weird errors. The 3d stuff works fine though. Even if it worked to that extent, that would be awesome (IMG:
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QUOTE
Mempaks would still be something we need to looked at. If you did some research for us on which versions of Surreal it worked on, and where it broke, it would save us a lot of time that we could spend actually working on it.
Is there any way to have multiple versions of surreal at the same time? I'm thinking no, because saves and settings are not saved in the surreal folder (but in E:\TDATA\a64fea57). My first version of surreal was xxxb5. I've always had mempak problems, but I could work around it in 5.31 by starting off with rumble and then using the button combo to switch. Starting with mempak as default wouldn't work. I could dl the older versions and try to find one that works.