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Author Topic: Surreal64 Xxx Ce B5.4  (Read 2065 times)

scorp316

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Surreal64 Xxx Ce B5.4
« Reply #135 on: February 03, 2020, 10:29:00 PM »

QUOTE(dnyce1987 @ Dec 17 2010, 07:54 PM) *

scorp how is monopoly looking on the new version of surreal?


For now, Monopoly 64 works great until you land on one of those Chance Card spots (some slowdown at that moment).......it worked perfectly on Surreal 64 b5.31 (didn't have any slowdown)

It could have been something that was changed for Rice 5.60. (IMG:style_emoticons/default/dry.gif)
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BuraddoX

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« Reply #136 on: March 07, 2011, 04:30:00 PM »

Those CBFD screen shots look sweet i love HD,i always use surreal as it is the best emulator for xbox 1 i love the xbox 1 Community they have put so much of there effort and time into doing awesome things like this.happy.gif
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cheema201

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Surreal64 Xxx Ce B5.4
« Reply #137 on: March 08, 2011, 09:20:00 AM »

This seems to be one of the biggest surreal releases yet. Many changes seem to have been made.

It will be exciting when this is released! Love your work guys!
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cbagy

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« Reply #138 on: March 08, 2011, 01:17:00 PM »

I think its all a hoax  tongue.gif
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dickalan

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Surreal64 Xxx Ce B5.4
« Reply #139 on: March 08, 2011, 05:20:00 PM »

QUOTE
Surreal64CE: Changeset [324]: Fixed: Hopefully fixed 007 UHLE lockups due to a strange sound buffer bug (!NEEDS EXTENSIVE TESTING!) Sunday, 10:12 am


AWESOME

http://surreal64ce.w...om/Screen Shots

AWESOME
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dballs442

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Surreal64 Xxx Ce B5.4
« Reply #140 on: March 08, 2011, 07:54:00 PM »

nnnnnnnnnnDAAAAAAAAAA i cant take it any more! i cant wait!!!!
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weinerschnitzel

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Surreal64 Xxx Ce B5.4
« Reply #141 on: March 09, 2011, 02:14:00 AM »

Not to let you down, but the crashes are still existent. I can do a good job of reproducing the bug, and it happens most when there are many players on screen. If I can get all players looking at each other I can easily get it to crash with some rocket launches. However now, the sound keeps rolling and input and video hang. For a while I had trouble getting it to crash, and I would say its more playable in its current state. Maybe lay off HDTV so UltraHLE has more memory to work with.

I made those screenshots on the wiki full size so it makes a better demonstration.
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Darknior

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« Reply #142 on: March 09, 2011, 02:39:00 AM »

Woaw ... fantastic job to play N64 in HD on xbox !!!!
Really impressive to see it biggrin.gif
Thanks a lot for all your work smile.gif
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dballs442

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Surreal64 Xxx Ce B5.4
« Reply #143 on: March 09, 2011, 02:50:00 AM »

is surreal gonna be set up so that the video 3 plugins and 4 versions doesn't show up every time you try to select a game? would be nice at least to toggle that option on and off. so ppl that don't know what they are doing don't change the configs/settings.

I mean if the surreal.ini is already set up with the best possible options for most games anyway might as well not see it every time you select a game. seems more like a developer tool than a everyday joe option. could still be an option when hitting X in the rom list. or just like i said make it be able to toggle on and off.

sorry if this is already been addressed.

Thanks!
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freakdave

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Surreal64 Xxx Ce B5.4
« Reply #144 on: March 09, 2011, 06:43:00 AM »

Yep, it's called HideLaunchScreens and needs to be activated in the launcher...
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Ez0n3

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« Reply #145 on: March 10, 2011, 02:28:00 AM »

Launcher Settings -> Hide Launch Screens

There will be plenty of things to try wink.gif
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DarthMingus

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« Reply #146 on: March 10, 2011, 09:53:00 AM »

I recently got a plasma HDTV and I've found that using 480p output (with perfect pixel output) seems to be the best with these games. The menus don't look as nice, but the games look the same. I also use the SLG3000, which makes 240p game look exactly like they did originally:

http://shmups.system...php?f=6&t=33454

Will there be a perfect pixel mode for Surreal? Also, is there a list of games that work 100% without issues? For instance, I noticed that Conkers works well until you see things through his "hungover eyes" at which point the filter used by the N64 console makes surreals video output go crazy.

Thanks again, I'm really looking forward to trying this out!
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dickalan

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« Reply #147 on: March 10, 2011, 10:49:00 AM »

QUOTE
Surreal64CE: Changeset [333]: Changed: Turned GenerateDebugInformation back on for release. Turned WPO back on for ultra, might be helping, althoug... Yesterday 9:46 pm


I smell a release coming soon... (IMG:style_emoticons/default/smile.gif)
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weinerschnitzel

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« Reply #148 on: March 10, 2011, 11:08:00 AM »

We're still playing with the view port. I do intend to include a full screen setting where you can chose between an unstretched 4:3 aspect ratio and a stretched 16:9 aspect ratio. What is interesting is a hacked view port where you can play some games in true widescreen. No promises on that, but its worth checking out if you got some free time. Youtube it.

That SLG3000 is a neat toy. I haven't heard of an xbox emulator outputting 240p though. Sure we can change the back buffer, but I don't have one of those so I couldn't test it. I'll let you know if I decide to do something about it and maybe you can tell me if it works. What about 480p with scanlines? Xport/Madmab emu's have this feature, and you wouldn't need to spend the money to buy one.

I was playing with anti-aliasing the other day and I intend to include an option for that as well. It eats a lot of memory and in turn throws off a lot of the compatibility settings. I'm doing a memory upgrade this weekend so I should be able to test it without crashing the emu on initialization for most games.

For Conker, the bug you are referring to is from the Rice plugin itself and we can't do much about it without some hardcore directx knowledge and close help from Rice.

@Xboxer,

Mempaks would still be something we need to looked at. If you did some research for us on which versions of Surreal it worked on, and where it broke, it would save us a lot of time that we could spend actually working on it.
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Xboxer64

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« Reply #149 on: March 10, 2011, 09:42:00 PM »

QUOTE(weinerschnitzel @ Mar 10 2011, 12:08 PM) *

We're still playing with the view port. I do intend to include a full screen setting where you can chose between an unstretched 4:3 aspect ratio and a stretched 16:9 aspect ratio. What is interesting is a hacked view port where you can play some games in true widescreen. No promises on that, but its worth checking out if you got some free time. Youtube it.

I've tried a few games in true widescreen in the original, non-ported emulators. It's pretty cool. Unfortunately in my experience the 2d graphics tend to not show properly (hud, background, etc). For example in Mario Kart the map overlay is all messed up and the background/sky stops where the 4:3 aspect border would end and causes weird errors. The 3d stuff works fine though. Even if it worked to that extent, that would be awesome  (IMG:style_emoticons/default/tongue.gif)


QUOTE

Mempaks would still be something we need to looked at. If you did some research for us on which versions of Surreal it worked on, and where it broke, it would save us a lot of time that we could spend actually working on it.

Is there any way to have multiple versions of surreal at the same time? I'm thinking no, because saves and settings are not saved in the surreal folder (but in E:\TDATA\a64fea57). My first version of surreal was xxxb5. I've always had mempak problems, but I could work around it in 5.31 by starting off with rumble and then using the button combo to switch. Starting with mempak as default wouldn't work. I could dl the older versions and try to find one that works.
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