CODE
Check Self-modifying Code=8
Emulator=1
RDRAM Size=1
Max FPS=4
Save Type=6
TLB=1
EEPROM Size=1
Counter Factor=2
Use Register Caching=1
FPU Hack=1
DMA=1
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=2
HLE=2
RSP_RDP_Timing, CFB_RW, NumberOfPlayers is not being used in B5.X

I noticed that many games have Assume 32Bit set to 1 (it was always 2 in the past), which causes 1964 to crash :-/
If you encounter a game that e.g. does not boot with this new ini, your tweaking procedure could be as follows:
- Open up the old 1.8 ini
- Look up your rom
- Remember the settings for this rom
- Now open the new 2.1 ini
- Look the rom up again
- Change the settings which are different
- Leave the rest untouched
- Save the ini, ftp it into the main folder
- Start the rom with 1964 and pray it'll work
