QUOTE(rasputin1983 @ May 16 2010, 12:23 PM)

thanks for the reply Waal.
are the X Y co-ordinates really important?
Cospefogo recommends keeping them at even numbers wherever you choose on screen which goes against your suggested X= -135. how did you come to that conclusion?
if X Y is important i'll have to find out suggestions for all emulators...
i've been playing around with various amiga games, when setting a resolution of 720x480 to 908x624 the image fits my screen much better than PAL 720x576, so is it possible to use a resolution of 720x480 while using a refresh rate of 50hz? this would give me the smoothest speed while having an optimum screen fill...
lastly, i've noticed most recent emulators have an option to set aspect ratio. in neogeo this seems to work a treat, but in xsnes9x_1.42 i set the option for 'original snes aspect ratio' and although the image is clearly affected, i'm dubious to it's functionality; i have a save state in Star Oceans in a room with a diagonal shelf on the wall perfect for testing aspect ratio. this line is only straight when using bilinear filtering. i've tried deleting all configs/saves and re-set original aspect ratio, but to no avail... am i missing something here?
thanks for reading
Well, -135 is the good position on my TV, but it could be -100 on yours. Remember it only position, not size. Size is always 908x624. Then you center the screen like you want.
720x480 suits well for NTSC users. With this you'll fill the entire screen. Because most of PAL amiga games leaves a black border at the bottom to be compatible with the NTSC setups. But overscan PAL games like UNREAL or Battle Squadron can be problematic, you'll miss the bottom part of the game then. I always use PAL 50hz with my setup even if I could use NTSC. I don't mind the black border, it's an old habit.
About the screen ratio option in new Madmab edition emus, I'll let the master himself answer to you.