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Author Topic: Surreal64 Xxx Ce B5.31  (Read 1591 times)

jaygriggs

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Surreal64 Xxx Ce B5.31
« Reply #45 on: May 02, 2010, 11:27:00 AM »

QUOTE(freakdave @ May 2 2010, 07:30 AM) View Post

My settings for Perfect Dark:

emu: 1964
video: 6.12 (5.10/5.31/5.60 take up more memory for unknown reasons)
audio: LLE rsp
max vid mem: 5
1964 dyna mem: 10
1964 paging mem: 1
boot the rom, wait a few seconds, then you should see some action..

That's very low priority atm, but it's still on my todo list


I did have success this morning with your settings on my xbox with 64mb ram but when I tried again on my 128mb xbox nothing goes black and freezes.

And I stand corrected from my earlier post it seems I did not have it running on 5.1CE it was xxxb5
5.1CE gives me the same issues maybe someone else with a 128mb xbox could review my findings and comment

I even tried a few different rom versions though its been my finding that perfect dark (U) 1.1 seems to be the best
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weinerschnitzel

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Surreal64 Xxx Ce B5.31
« Reply #46 on: May 02, 2010, 12:51:00 PM »

QUOTE("Surreal64XXXB5.1CE Changelog")
I:       Rom paging method has been reverted to the pre XXX releases. Seems a bit smoother in a few games. 128MB should still be supported (UNTESTED).
      This fixed some slowdowns like Mario Kart 2 player using 1964 and Rice 5.1.0 (probably other also). There was a noticeable slowdown between Surreal 1.0 / FDB and XXX that doing this resolved.
      If by doing this - problems arise for 128MB users - both paging methods can be implemented and set based on total system memory.

IV:      Increased Dynarec and Paging mem from 16 to 20 (max in the ini) for 64MB users. For 128MB users, Dynarec has been increased to 32MB and Paging to 64MB
      (although the paging value should be not be used with systems with 128MB RAM because the entire rom is supposed to be loaded in memory - tinker with it tongue.gif).


I'll read through the B5.1 thread and see what I can find regarding this issue. I don't recall any changes being made with 128mb sources, but I'll have a look. It could very well be that something was broken in B5.1, but lets hope for a work around.


Looked through the B5.1 thread; looks like you were the one reporting it all before. Its a shame this was over looked, but it probably would have to be reverted to fix the crashing.
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scorp316

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Surreal64 Xxx Ce B5.31
« Reply #47 on: May 02, 2010, 04:34:00 PM »

biggrin.gif I just got Surreal64 b5.31 CE.....Right now I am upgrading the compatibility list to B5.31 CE.....using the one based on b5.1 CE.
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kitten42

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Surreal64 Xxx Ce B5.31
« Reply #48 on: May 02, 2010, 04:55:00 PM »

This is still my only emulator out of around 50 that boots up with some sort of problem....
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ressurectionx

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Surreal64 Xxx Ce B5.31
« Reply #49 on: May 02, 2010, 04:57:00 PM »

QUOTE(kitten42 @ May 2 2010, 05:55 PM) View Post

This is still my only emulator out of around 50 that boots up with some sort of problem....


Try deleting any old configuration files.  It should run beautifully for you.
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Bender_Unit_1

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Surreal64 Xxx Ce B5.31
« Reply #50 on: May 02, 2010, 08:16:00 PM »

I'm excited to give this a go, thanks FreakDave!
I didn't want to try the svn until some more bug fixes were in place. I'm curious about the changed menus.
Looking forwards to A1.0

I was also wondering if 128MB support is on the list for A1.0?

- Bender
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Kharoof

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Surreal64 Xxx Ce B5.31
« Reply #51 on: May 02, 2010, 09:11:00 PM »

Any1 can tell me if The New Tetris still had the gfx glitch in the dropping boxes? or has this been fixed?

Thanks
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[email protected]

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Surreal64 Xxx Ce B5.31
« Reply #52 on: May 02, 2010, 11:24:00 PM »

this sounds good and all but how is it that you guys have it?Ive been waiting on the update for months.I enjoyed the last release and did compatibility lists for it sad.gif
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scorp316

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« Reply #53 on: May 03, 2010, 12:20:00 AM »

QUOTE([email protected] @ May 2 2010, 10:24 PM) View Post

this sounds good and all but how is it that you guys have it?Ive been waiting on the update for months.I enjoyed the last release and did compatibility lists for it sad.gif


I searched for it on google once Freakdave had released it.


 happy.gif The Surreal64 B5.31 CE compatibility list is coming along just fine for now.   laugh.gif I have noticed that many games run a lot better.  Games like Duke Nukem 64, Buck Bumble, Earthworm Jim, Megaman 64, etc.  

 cool.gif Great improvement on Paper Mario.  Good job on Paper Mario, Freakdave.

 biggrin.gif I highly recommend downloading B5.31.  I spent almost all day working on my list and trying to find better settings.  

 smile.gif Feel free to help me out with some of my list by posting your settings on this page, as I will be keeping track of this page.  Just remember to make the same setup for roms as in the B5.1 CE page.   unsure.gif My list should be done by this week or early next week.



One more thing.....Freakdave, did you implement the Ucode to Star Wars: Shadows of the Empire (U)(v1.2)(!) or the (U)(!) version?
 I tried (U)(v1.2)(!) version and it seems as if nothing had been improved, still has the same glitches.
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kitten42

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« Reply #54 on: May 03, 2010, 01:25:00 AM »

QUOTE(ressurectionx @ May 2 2010, 11:57 PM) *

Try deleting any old configuration files.  It should run beautifully for you.


I appreciate the advice, but this is installed in a fresh folder, deleted the old install completely, deleted the gamesave files....there's nothing left over from the previous install....unless I'm missing something else that's hidden somewhere...I just don't understand why I only get the problem on boot, I can start a game by memorizing the menu, back out, and everything is perfect.
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cbagy

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Surreal64 Xxx Ce B5.31
« Reply #55 on: May 03, 2010, 09:41:00 AM »

Here are some resampled 3d boxarts for use in the emulator itself.
I have no doubt i am missing some, but hey, what can i do about that ?
Although all skin values are hard coded in this version and we all have to use a 480 resoloution.
They display nicely onscreen. Put them in the Surreal Media Folder.
They are actually .png's renamed to .jpg as the emulator doesn't recognise .png yet.
I have heard that a lot more media / artwork / skinning options will be added in future releases.
Consider these a prototype pack. You won't damage anything by using them though.

http://www.mediafire.com/?mtdgil0ztyh
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freakdave

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« Reply #56 on: May 03, 2010, 09:46:00 AM »

QUOTE(scorp316 @ May 3 2010, 08:20 AM) View Post

One more thing.....Freakdave, did you implement the Ucode to Star Wars: Shadows of the Empire (U)(v1.2)(!) or the (U)(!) version?
 I tried (U)(v1.2)(!) version and it seems as if nothing had been improved, still has the same glitches.

Here's the change regarding the StarWars Ucode, for other changes you will have to look up other revisions
http://code.google.c...rce/detail?r=17

@Bender
Yeah, 128Mb support is on the list for A1.0 (i know it's broken for 5.31, but this is being investigated atm)

@cbagy
Thanks for your contribution smile.gif
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cbagy

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Surreal64 Xxx Ce B5.31
« Reply #57 on: May 03, 2010, 11:29:00 AM »

I have found 2 more files for this media pack, the artwork i've found aint that great but its had the 3d treatment. The files are Bust a Move 3 dx and International Track n Field.

http://www.mediafire.com/?oiuunwnozmz

PS. Knockout Kings 2000 and Mickey's Speedway USA have errors in the naming.
Knockout Kings has a space in its name before the extension .jpg that needs removing and Mickeys Speedway USA has "..jpg". Delete one of the full stops (periods).
Also i think i've used a wrong hash on one of the Bomberman's, lol, but you can sort that one yourselves aswell.
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DZIAD

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Surreal64 Xxx Ce B5.31
« Reply #58 on: May 03, 2010, 01:26:00 PM »

Thank You for update freakdave !  
smile.gif
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Skater4599

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Surreal64 Xxx Ce B5.31
« Reply #59 on: May 03, 2010, 02:25:00 PM »

@cbagy  Thanks for the 3d boxart, i replaced your set with the ones in my media/boxart folder and they all show up great, the only problem is they dont line up correctly for the skin, not sure why but they are too large and down/to the right too far lol, not major problem.  Am i the only one having this issue?
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