I've read in Ez0n3's Surreal XXX B5.1 CE thread that he tried to implement the new 1.1 source of 1964 (PC) into Surreal64. I'm wondering if this task is
" just " a porting job of the 1.1 source onto the xbox (and some implementing into the surreal64 launcher). So basically if one would have to look into how to port this PC core of 1964 onto the Xbox.
I understand that all emulators have to run on Xbox specs. So I'm wondering (encore

) would it be wise (or even easy) to try to implement and port other (and maybe even newer) PC N64 emus that would run on basically a low spec PC to the box for better compatibility or performance? Say someone would try to implement additional PC emulators into Surreal64 and the user would have one more option available when he starts a rom.
-YRUSirius
I started messing around with Xbox code about 8 months ago, and the word "easy" doesn't come to mind when porting anything...I seriously tried to port a open source hangman game and failed, then gave up after a few months lol. The thing is, you have to rewrite most pieces of the code that have anything to do with display, and controls. And on top of that, the C++ headers you would use quite often (like windows.h for instance) don't exist in the Xbox Dev kit, so you have to learn what code the XDK uses to do similar things. Those were the main problems I ran into with that stupid hangman game.
If you think you are skilled enough to pull it off, I would for sure ask some of the remaining emu porters/coders (which the list is shrinking fast) for some advise... the most active coders now would be Madmab and NES6502 .... Nes actually wrote a article about the subject, which he pointed me to when I had questions.
and Madmab is actually doing exactly what you want to do, he is fixing up and adding features to existing emulators, like 20 of them lol. Not N64 though ( I don't think)