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Author Topic: Unleashx Won't Accept New Emulators..  (Read 125 times)

Heimdall

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Unleashx Won't Accept New Emulators..
« on: February 20, 2010, 01:38:00 PM »

What does the Emulators section of your config.xml look like?
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xyteam

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Unleashx Won't Accept New Emulators..
« Reply #1 on: February 20, 2010, 02:13:00 PM »

i know this will probably be wrong but are you downlaoding the source-code by any chance because you mentioned the xport site and his site does not have emulators for xbox??
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Lumian

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Unleashx Won't Accept New Emulators..
« Reply #2 on: February 20, 2010, 02:18:00 PM »

QUOTE(xyteam @ Feb 20 2010, 10:13 PM) View Post

i know this will probably be wrong but are you downlaoding the source-code by any chance because you mentioned the xport site and his site does not have emulators for xbox??


No. The source code does not have .xbe files to execute. These are compiled binaries from the source code on that site. Sorry for the confusion. I am well aware the source code by itself won't work on Xbox, I wouldn't be doing something as complicated as setting up a network connection between my Xbox and XBMC if I didn't. xD.
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xyteam

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Unleashx Won't Accept New Emulators..
« Reply #3 on: February 20, 2010, 02:24:00 PM »

QUOTE(Lumian @ Feb 20 2010, 09:18 PM) View Post

No. The source code does not have .xbe files to execute. These are compiled binaries from the source code on that site. Sorry for the confusion. I am well aware the source code by itself won't work on Xbox, I wouldn't be doing something as complicated as setting up a network connection between my Xbox and XBMC if I didn't. xD.

maybe that is the problem then,possibly something is going wrong when you are compiling the code.
check your pm.
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Lumian

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Unleashx Won't Accept New Emulators..
« Reply #4 on: February 20, 2010, 02:31:00 PM »

QUOTE(xyteam @ Feb 20 2010, 10:24 PM) View Post

maybe that is the problem then,possibly something is going wrong when you are compiling the code.
check your pm.


I am pretty sure it's not my compiling, since I have used precompiled binaries from other sites as well. I will give your links the college try though and let you know if there's any difference. Thanks. smile.gif

Edit: Didn't work. Same results, different binary. xD.
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Lumian

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Unleashx Won't Accept New Emulators..
« Reply #5 on: February 20, 2010, 07:37:00 PM »

QUOTE(Lumian @ Feb 20 2010, 10:31 PM) View Post

I am pretty sure it's not my compiling, since I have used precompiled binaries from other sites as well. I will give your links the college try though and let you know if there's any difference. Thanks. smile.gif

Edit: Didn't work. Same results, different binary. xD.


Sorry to quote my last post and not edit but the edit button doesn't appear this time to me. Anyway, this problem has been fixed. Thank you all for your help! smile.gif
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flux2k

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Unleashx Won't Accept New Emulators..
« Reply #6 on: February 20, 2010, 08:00:00 PM »

So how did you fix it?

If other people have the same problem it might be nice for them to know a solution.
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Lumian

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Unleashx Won't Accept New Emulators..
« Reply #7 on: February 20, 2010, 09:26:00 PM »

QUOTE(flux2k @ Feb 21 2010, 04:00 AM) View Post

So how did you fix it?

If other people have the same problem it might be nice for them to know a solution.


As stated in other post, basically I had to make the Xbox an FTP server and FTP into it in order for the files to transfer properly. I was originally FTPing into my PC and downloading the PCSXBox files onto my Xbox HDD, and though it transferred correctly, UnleashX couldn't 'see' the files - probably due to the way it was written to the HDD. Because of this, PCSX would not show up in the 'Emulators' menu and the default.xbe wouldn't work either. (It would show up in the file manager though...). So, I had to instead start UnleashX's FTP service and and then FTP into my Xbox with my PC and transfer the files that way. Apparently, doing this caused the files to write correctly so UnleashX could recognize them. ... Sorry, I'm not sure if I can put it any simpler. ^^;. I really don't understand myself but I just have a hunch it was written to the HDD inappropriately. Btw, I was using XBMC originally to FTP into my PC. So it's probably a problem with how XBMC writes to the HDD...
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flux2k

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Unleashx Won't Accept New Emulators..
« Reply #8 on: February 20, 2010, 11:45:00 PM »

Sounds like it may have been transferring files as ascii instead of binary.
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Heimdall

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Unleashx Won't Accept New Emulators..
« Reply #9 on: February 21, 2010, 03:49:00 AM »

Just for clarity, for anyone who finds this while searching, both XBMC and UnleashX write to the Xbox disk properly, so that's unlikely to be the cause of the problem.

There is a small bug in the UnleashX FTP client, where it will occasionally miss a couple of files it is retrieving from a server if you are using it to pull a large directory from an FTP server. In the opposite direction (pushing files to an FTP server) it works fine, and in both cases the files are written to the disk correctly. However, you weren't using the UnleashX FTP client, you were using XBMC as the client, and XBMC doesn't have that bug. The only other major component is the FTP server on your PC (you don't say which one you were using) so that is almost certainly the source of the problem, and I suspect that flux2k has probably hit the nail on the head - your original PC FTP server was defaulting to sending files as ASCII.
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