xboxscene.org forums

Pages: [1] 2

Author Topic: Freedo Going Open Source  (Read 49 times)

Pulsemasta

  • Archived User
  • Hero Member
  • *
  • Posts: 510
Freedo Going Open Source
« on: January 12, 2010, 08:18:00 PM »

Check out this article, They state that when the new site is up, "All sources are accessible by SVN"

http://www.freedo.or...msg8984#msg8984


maybe now someone will port this over to Xbox?? I hope so anyway.
Logged

Likklebaer

  • Archived User
  • Hero Member
  • *
  • Posts: 767
Freedo Going Open Source
« Reply #1 on: January 13, 2010, 04:00:00 AM »

Don't count on it. The developer of FreeDO is a flake, plain and simple, he says these things and they never happen. The open-source announcement was back in April and nothing has materialised. He even said at one time that there would be an 'official' Xbox port which he was going to charge money for. I don't think anyone was surprised when that didn't happen.  dry.gif
Logged

Pulsemasta

  • Archived User
  • Hero Member
  • *
  • Posts: 510
Freedo Going Open Source
« Reply #2 on: January 13, 2010, 04:31:00 AM »

I wonder why he does that  uhh.gif

I just read through that post and noticed the people saying stuff about it. Maybe he just doesn't want to give the source code out, but he wants people hanging around so he makes up stories or something?? Cause once he gives the source out, someone who cares more will take over, I'm sure.
Logged

Likklebaer

  • Archived User
  • Hero Member
  • *
  • Posts: 767
Freedo Going Open Source
« Reply #3 on: January 13, 2010, 11:30:00 AM »

QUOTE(Boomin Newman @ Jan 13 2010, 01:36 PM) View Post

That's awesome, calling someone a flake! i havnt heard that in a long time.

Really? Is there a another term I don't know for someone who says they're gonna do something then flakes on you?  huh.gif
Logged

Bomb Bloke

  • Archived User
  • Hero Member
  • *
  • Posts: 2398
Freedo Going Open Source
« Reply #4 on: January 13, 2010, 04:37:00 PM »

QUOTE(Pulsemasta @ Jan 13 2010, 07:31 PM) View Post
I wonder why he does that  uhh.gif

Could be any number of reasons. Usually when people make big claims then fail to deliver it's because they found them to be more work then they expected, they're too lazy to do it, and they're too embarrassed to come out and admit they need more time (or perhaps help).

There's also the matter of outside matters affecting their free time (work/friends/family/health/earthquakes/fire/flood...).

Personally I believe that setting dates is the worst thing you can do with any project. Things end up getting rushed or just left incomplete; you either release an unfinished product on the due date, or you end up ignoring the due date and disappointing everyone. Or just plain giving up.

You might think that this only applies to part-time or un-payed projects, but even when a group of team members are working on a project as a full time job, a release date can (and will) seriously mess things up. For example, this is why if you buy a copy of Windows on the release day, you'll get it home to find out you're effectively a beta tester - it'll take a year of patches before it'll run decently.  tongue.gif
Logged

ressurectionx

  • Archived User
  • Hero Member
  • *
  • Posts: 2778
Freedo Going Open Source
« Reply #5 on: January 13, 2010, 05:55:00 PM »

I won't flake out on ya'all....

March 15th is my date.  

You may even see some smaller stuff that I'm positive won't be changing in the future before then, just so people can get a feel for what the Xtras are like without starting out with a massive collection like the NES's 1,740+ games.

Sure.... I've just this week had to draw some pretty hard lines in the sand and say that I, personally, will not be doing any of the comptuer based emus besides a limited X68000 release, but that's more due to my need to maintain my sanity than the March 15th deadline I've provided for myself.

There's really no corners to cut other than that.  A majority of the legwork is done.  The only ones missing out on me wanting to get this done so quick really are the hardcore Atari 800 enthusiasts, and I have yet to meet one of those anyways.

March 16th I want my fat ass on the treadmill so I can look and feel good by midsummer.  I just can't do it with all this "stuff" hanging over my head.  I've been working on this project practically every waking hour for the last 2 or 3 weeks now with little break in between.

Later,
~Rx
Logged

Likklebaer

  • Archived User
  • Hero Member
  • *
  • Posts: 767
Freedo Going Open Source
« Reply #6 on: January 13, 2010, 06:18:00 PM »

Well there's a blatant thread-hijack if ever I saw one. Seriously, doesn't your project already have about 5 or 6 threads currently running on it? Do you really need another one?
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Freedo Going Open Source
« Reply #7 on: January 13, 2010, 06:50:00 PM »

QUOTE(Bomb Bloke @ Jan 14 2010, 12:37 AM) View Post

Personally I believe that setting dates is the worst thing you can do with any project. Things end up getting rushed or just left incomplete; you either release an unfinished product on the due date, or you end up ignoring the due date and disappointing everyone. Or just plain giving up.


And that's why Duke Nukem Forever is going to be the best game ever! I'm sure it's going to be released any day now.
Logged

ressurectionx

  • Archived User
  • Hero Member
  • *
  • Posts: 2778
Freedo Going Open Source
« Reply #8 on: January 13, 2010, 07:01:00 PM »

I say what I want when I want where I want.

Feel free to take notice and post on it, or don't.




You make me feel special for replying likkle.   cool.gif
Logged

Pulsemasta

  • Archived User
  • Hero Member
  • *
  • Posts: 510
Freedo Going Open Source
« Reply #9 on: January 13, 2010, 09:35:00 PM »

back to the Freedo though, I hope that guy gets serious about it and buckles down. I would like to see that project #1 completed 100% on PC, and #2 ported to various other platforms, Xbox being at the top of my list!
Logged

Bomb Bloke

  • Archived User
  • Hero Member
  • *
  • Posts: 2398
Freedo Going Open Source
« Reply #10 on: January 13, 2010, 11:48:00 PM »

QUOTE(Likklebaer @ Jan 14 2010, 09:18 AM) View Post
Well there's a blatant thread-hijack if ever I saw one.

He was less talking about his projects and more talking about his deadlines.   laugh.gif

I still say deadlines are the bane of quality. Though I suppose they have their uses, look at how Duke Nukem Forever turned out...  wink.gif
Logged

Bender_Unit_1

  • Archived User
  • Sr. Member
  • *
  • Posts: 263
Freedo Going Open Source
« Reply #11 on: January 14, 2010, 12:22:00 AM »

Yes; Duke Nukem ForNever has certainly been a trainwreck. They've won quite a few vaporware awards. It almost became necessary to vote them in every time! haha

Last I heard was the legislation war on it. Never really heard the outcome, if any.

Anyways, on topic! That would be neat if he did release the code. Then other people could put it to good use - be it the xbox1 or some other platform.

- Bender
Logged

Pulsemasta

  • Archived User
  • Hero Member
  • *
  • Posts: 510
Freedo Going Open Source
« Reply #12 on: January 14, 2010, 03:05:00 AM »

QUOTE(Bender_Unit_1 @ Jan 14 2010, 08:22 AM) View Post

Yes; Duke Nukem ForNever has certainly been a trainwreck. They've won quite a few vaporware awards. It almost became necessary to vote them in every time! haha

Last I heard was the legislation war on it. Never really heard the outcome, if any.

Anyways, on topic! That would be neat if he did release the code. Then other people could put it to good use - be it the xbox1 or some other platform.

- Bender



 ohmy.gif Duke Nukem Forever isn't coming out?!?!?! ohmy.gif

well there's a wasted 12 years I will never get back!!! haha j/k

But yeah, FreeDo needs to be open source already!
Logged

Likklebaer

  • Archived User
  • Hero Member
  • *
  • Posts: 767
Freedo Going Open Source
« Reply #13 on: January 14, 2010, 04:48:00 AM »

QUOTE(ressurectionx @ Jan 14 2010, 04:01 AM) View Post

You make me feel special for replying likkle.   cool.gif

You are 'special'.
Logged

Pulsemasta

  • Archived User
  • Hero Member
  • *
  • Posts: 510
Freedo Going Open Source
« Reply #14 on: January 14, 2010, 05:20:00 AM »

blink.gif

I think I'm scarred for life after seeing that kid on the guitar....
Logged
Pages: [1] 2