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Author Topic: Final Burn Legends 1.3  (Read 1643 times)

neil222

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Final Burn Legends 1.3
« Reply #45 on: February 10, 2010, 10:53:00 AM »

I can just imagine DaphneX with your interface/GUI & features nes....that would have been awesome.
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ressurectionx

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Final Burn Legends 1.3
« Reply #46 on: February 10, 2010, 10:23:00 PM »

I've finished testing of parent roms through part of the letter "D" for FBL 1.3.

http://spreadsheets....t...p3bHc&hl=en

If anybody has gotten any of the non-working roms to work, let me know. They're marked in red.

I've also marked roms as working even if the sound doesn't work or some other things.  They're marked in purple under the "Notes" section, so if you guys know how to get them working that'd be great.

When we're finished testing the parents, I will try clone roms to see if they work if the parent didn't.  I already know that this will work for some games like Metal Slug 5 (the parent doesn't work, but one of the clones does).
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nes6502

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Final Burn Legends 1.3
« Reply #47 on: February 11, 2010, 05:20:00 AM »

QUOTE(ressurectionx @ Feb 11 2010, 06:23 AM) View Post

I've finished testing of parent roms through part of the letter "D" for FBL 1.3.

http://spreadsheets....amp;output=html

If anybody has gotten any of the non-working roms to work, let me know. They're marked in red.

I've also marked roms as working even if the sound doesn't work or some other things.  They're marked in purple under the "Notes" section, so if you guys know how to get them working that'd be great.

When we're finished testing the parents, I will try clone roms to see if they work if the parent didn't.  I already know that this will work for some games like Metal Slug 5 (the parent doesn't work, but one of the clones does).


The Metal Slug 5 parent sets:

Metal SLug 5
Metal SLug 5 (JAMMA PCB).

both work. Metal SLug 5 (JAMMA PCB) doesn't work in HD.

As far as parent sets working worse than the clones. MVSC is one of them. The parent set crashes after beating the game. The US set does not crash.
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Likklebaer

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Final Burn Legends 1.3
« Reply #48 on: February 11, 2010, 05:48:00 AM »

I couldn't get the MS5 parent set working either. Just comes up with the crosshatch screen.

PS: That spreadsheet link doesn't work.
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neoryu

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Final Burn Legends 1.3
« Reply #49 on: February 11, 2010, 10:04:00 AM »

Rx, perhaps you should consider keeping in the Japanese clone of Vampire Savior.  It's the only fully uncensored version there is.  Even with the Euro parent and US clone, there is no way to get the game to run in that state; turning off 'Regulation' in the diagnostic menu does not accomplish this.  

You might also want to consider keeping the Japanese versions of the two previous games in the series around too.  Both Vampire (DarkStalkers) and Vampire Hunter (Night Warriors) have more voice and slightly more sound effects than the US and Parent versions.  

Of course nes is also correct about mvsc.  The only version that crashes after you beat the game is the parent.  The US and J clones do not.  

This is completely up to you though.  These differences might be minor to some people.
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ressurectionx

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Final Burn Legends 1.3
« Reply #50 on: February 11, 2010, 12:47:00 PM »

The spreadsheet link is fixed: http://spreadsheets....t...p3bHc&hl=en

I don't know what I did wrong there... whoops.

Thanks for the suggestions.  I will keep them in mind while going through this.

I can't get two of the versions of Metal Slug 5 working, and one is the parent.  Strangely, it's a different problem than what likkle is having.  Both versions start without sound and then they lock up after you choose your character.  The (AES Cart) version seems to work just fine though.
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Likklebaer

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Final Burn Legends 1.3
« Reply #51 on: February 11, 2010, 01:05:00 PM »

Don't some Sega games like Afterburner and Shinobi run slow in FBL? Maybe that got fixed but I definitely remember something like that. It's just it's not mentioned on the spreadsheet.

If I get bored I may test a few games to add to this. Would you rather I tested games that aren't filled in yet or tried some of the ones you've marked as not working?
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ressurectionx

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Final Burn Legends 1.3
« Reply #52 on: February 11, 2010, 01:19:00 PM »

If you'd like to try to get versions that work for non-working games or if you can figure out how to get past the romcheck/calibration screens, that be awesome.

Those games might run a little slow.  If people know things like that for sure let me know.  I don't always notice that unless it's glaringly obvious and I don't play each game for 5 minutes since I'm trying to test nearly 800 more games I told myself I wasn't going to test. smile.gif
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Likklebaer

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Final Burn Legends 1.3
« Reply #53 on: February 11, 2010, 01:33:00 PM »

A lot of the ones that get stuck on the calibration screens do so because the Test dipswitch is locked in the on position. This can't be changed in the dipswitch settings so I'm guessing it would need to be fixed in the driver.
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Likklebaer

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Final Burn Legends 1.3
« Reply #54 on: February 11, 2010, 01:47:00 PM »

Seems a bunch of NG parent sets aren't working. kof2003 and mslug4 give me the same crosshatch pattern as mslug5, svc has messed up graphics and sound. Thought it might be an issue with encrypted graphics but mslug3 and kof2002 work fine.

All ROMs check out green with romcenter. Running SD with Simple2x filter. Tried all BIOS.
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xyteam

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Final Burn Legends 1.3
« Reply #55 on: February 11, 2010, 02:05:00 PM »

first of all rx when you test ironclad,load it up and you will notice it will not play,just go into the settings and change the region to us or japanese,the game does not work in the europe setting.
about the metal slug 5 issue you need a newer rom,i had this issue where i was not getting any sound from metal slug 5 just get a mame 0.136 mslug5 rom.
also the sega games like afterburner do run a little slower compared to final burn 1.1,this is because in final burn 1.1 there were 2 cores to choose from.the original final burn core and a more up to date core.
the original core gives you faster but less acurate emulation and the newer core gave you more accurate emulation and slightly less speed.its the newest core that is in final burn legends.
also make sure and add final fight hack to your compatibilty list as this rom was just dumped at christmas time and was added to final burn legends.
metal slug 4 and king of fighters 2003 work for me,
mslug4.zip
kof2003.zip
both parent roms and working fine.
rx check your pm.
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xyteam

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« Reply #56 on: February 11, 2010, 02:18:00 PM »

can also confirm snk vs capcom parent rom working and that is in 720p hd.
maybe some of your roms need updating guys.
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ressurectionx

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Final Burn Legends 1.3
« Reply #57 on: February 11, 2010, 02:21:00 PM »

I'm a little confused about the datfile here.  

I didn't make it myself (using the emulator) because cbagy had already made it and uploaded it for me.  I could only assume that I would have created the same one.  This DOES create the datfile from the Core, and not the roms you have on your rig, right?

That being said, I'm a little confused why I have all 2,201 roms showing up as green in romcenter but you think I may have older versions of roms and I wouldn't have that Final Fight hack.  


Are we all working off the same datfile, or are we all working off of different datfiles here?
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xyteam

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Final Burn Legends 1.3
« Reply #58 on: February 11, 2010, 02:24:00 PM »

QUOTE(ressurectionx @ Feb 11 2010, 09:21 PM) *

I'm a little confused about the datfile here.  

I didn't make it myself (using the emulator) because cbagy had already made it and uploaded it for me.  I could only assume that I would have created the same one.  This DOES create the datfile from the Core, and not the roms you have on your rig, right?

That being said, I'm a little confused why I have all 2,201 roms showing up as green in romcenter but you think I may have older versions of roms and I wouldn't have that Final Fight hack.  
Are we all working off the same datfile, or are we all working off of different datfiles here?

i got a set for fbaxxx pro 1.29c a while back and i use that for cps1,cps2 and neogeo on final burn leg and the only problem i ever encountered was with metal slug5 as in the no sound isse but that was because of the rom and not the emulator.
i point final burn legends to final burn 1.1 for the sega games and i also point it to the coinops reignite roms folder for the rest.
got pretty much a full romset bar the megadrive games the emulator plays.
are you sure you dont have final fight hack..
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ressurectionx

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Final Burn Legends 1.3
« Reply #59 on: February 11, 2010, 02:29:00 PM »

I could have the final fight hack.  I just haven't looked at clones yet (since I'm assuming it would be a clone).  I know I downloaded it... but I'm not sure if the FBL datfile removed it or not.



What I'm saying is, it shouldn't matter where we got our roms from.  If the datfile created in FBL is the same for everybody, then if I have a full green set of 2,201 roms created from that datfile, then I shouldn't have any "old" roms?  

Am I missing something here?



EDIT:  I just made my own datfile with Final Burn Legends 1.3.  It's named "RomCenterArcadeWithoutGenesis.dat" by the emulator.  

I used it against my romset I made with the datfile that cbagy gave me a week or so ago and it matches every rom EXACTLY.  

Now I'm really confused.  If we're all using the same roms, which I'm assuming we would be if we used the dats that FBL provides us, than why are we all getting different results here.

BTW... all of my testing is in SD, not HD, so maybe that's part of the problem?  Maybe this stuff was only originally tested in HD and there are some problems with SD?
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