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Author Topic: Final Burn Legends 1.3  (Read 1643 times)

ressurectionx

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Final Burn Legends 1.3
« Reply #75 on: February 15, 2010, 09:59:00 PM »

QUOTE(mirsad @ Feb 15 2010, 08:39 PM) View Post

"Guardians / Denjin Makai II" dosen't seem to work, eveytime I try to load it I get a black screen.

Also the game "Ultra Balloon" crashes the emulator.

These faults happen on the pc version, so presumably they do this on FBL 1.3 also.

If I find anymore bugs I'll let you know.


I get an Out of Memory error on Guardians, although I haven't tried any clones.  (I'm waiting for Ken to see if he can fix the parents before I try out any out of memory clones).

Ultra Ballon freezes up my box too.  


Be sure to check out my spreadsheet before reporting findings.  I'd really love to hear about bugs I don't know, but I don't want to fill the FBL 1.3 thread with stuff we've already got in the spreadsheet.

Thanks man,
~Rx

QUOTE
Neoryu: Rx, perhaps you should consider keeping in the Japanese clone of Vampire Savior. It's the only fully uncensored version there is. Even with the Euro parent and US clone, there is no way to get the game to run in that state; turning off 'Regulation' in the diagnostic menu does not accomplish this.  You might also want to consider keeping the Japanese versions of the two previous games in the series around too. Both Vampire (DarkStalkers) and Vampire Hunter (Night Warriors) have more voice and slightly more sound effects than the US and Parent versions.  Of course nes is also correct about mvsc. The only version that crashes after you beat the game is the parent. The US and J clones do not.  This is completely up to you though. These differences might be minor to some people.


Japan versions of the 3 Nightstalkers games are included now.  US version of MVSC is the one I'm using now (I'm using the US version for all games as long as the US version works).



Hey Barbie_on_Weed... is that level 3 on Contra messed up on all versions, or just a particular one?
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Boomin Newman

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Final Burn Legends 1.3
« Reply #76 on: February 16, 2010, 01:20:00 AM »

QUOTE(Likklebaer @ Feb 12 2010, 12:14 PM) *

Would someone mind telling me WTF is the point of a datfile that doesn't tell you when your ROMs are wrong?! I have everything green in romcenter (including neogeo.zip) and yet I'm having issues with sets that should be working perfectly.

Also, does FBL not have some kind of CRC check like FBA-XXX used to?


Same thing here which is a real shame since it's such a awesome emulator. Im just sticking with Coinops since i cant really be bothered getting a newer romset.
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ressurectionx

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Final Burn Legends 1.3
« Reply #77 on: February 16, 2010, 01:24:00 AM »

That's what I'm working on....

Anyways.  I think this is a PG13 forum, but I may be mistaken.
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Boomin Newman

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Final Burn Legends 1.3
« Reply #78 on: February 16, 2010, 01:46:00 AM »

QUOTE(ressurectionx @ Feb 16 2010, 07:24 PM) *

That's what I'm working on....

Anyways.  I think this is a PG13 forum, but I may be mistaken.


I edited what i said lol. Jeez man you really dont stop do ya haha
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kenshiro

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Final Burn Legends 1.3
« Reply #79 on: February 16, 2010, 06:00:00 AM »

QUOTE(mirsad @ Feb 16 2010, 03:39 AM) View Post

"Guardians / Denjin Makai II" dosen't seem to work, eveytime I try to load it I get a black screen.

Also the game "Ultra Balloon" crashes the emulator.

These faults happen on the pc version, so presumably they do this on FBL 1.3 also.

If I find anymore bugs I'll let you know.


Fixed few days ago: http://neosource.1em...hp?topic=1323.0

It also need a VMM to work on Xbox, i coded it and will post it soon on Neosource wink.gif


Kiss,
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Barbie_on_Weed

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Final Burn Legends 1.3
« Reply #80 on: February 16, 2010, 08:31:00 AM »

QUOTE(ressurectionx @ Feb 16 2010, 05:59 AM) View Post

Hey Barbie_on_Weed... is that level 3 on Contra messed up on all versions, or just a particular one?

I think it in every version, I know its in 2 of them, so...sad.gif
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Likklebaer

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Final Burn Legends 1.3
« Reply #81 on: February 16, 2010, 09:07:00 AM »

So kenshiro, are you or nes6502 going to compile a release build with your fixes eventually or is this all just a big tease??
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neoryu

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Final Burn Legends 1.3
« Reply #82 on: February 16, 2010, 11:45:00 AM »

QUOTE(Likklebaer @ Feb 16 2010, 11:07 AM) *

So kenshiro, are you or nes6502 going to compile a release build with your fixes eventually or is this all just a big tease??


Alas, the six million dollar question has just been asked.
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weinerschnitzel

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Final Burn Legends 1.3
« Reply #83 on: February 16, 2010, 12:11:00 PM »

Likklebaer be a little optimistic. To my knowledge he's gonna go over everything he can possibly fix before any public release. We wouldn't want an emu that has 1000 different releases and updates do we? And even if he doesn't, all Kenshiro's fixes are on neosource so anyone can compile it.
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ressurectionx

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Final Burn Legends 1.3
« Reply #84 on: February 16, 2010, 12:53:00 PM »

LOL... we already have one arcade emulator with a million releases.  Do we really need two?

Besides... It's been like 3 days since we started doing this.  We just need a little patience.

If you look at my spreadsheet now, you'll see we've done an amazing job in that amount of time figuring out which games need to be fixed in the first place (and we're still not completely done with that).  It should be pretty easy to figure out which games need fixing from looking at that list now.
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kenshiro

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Final Burn Legends 1.3
« Reply #85 on: February 16, 2010, 02:15:00 PM »

QUOTE(nes6502 @ Feb 12 2010, 06:27 PM) *

Huh? What PM and Post?


It was a PM where i was asking for FBL 1.3 source code, cause i've currently an issue on Xbins. I can't download everything.

QUOTE(Likklebaer @ Feb 16 2010, 05:07 PM) *

So kenshiro, are you or nes6502 going to compile a release build with your fixes eventually or is this all just a big tease??


Nes is the author, so he's the only who can release something.


Happy to tell there's new stuff there smile.gif


http://neosource.1emu.net/forums/index.php?topic=1156.msg10753#msg10753
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Likklebaer

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Final Burn Legends 1.3
« Reply #86 on: February 16, 2010, 03:07:00 PM »

QUOTE(kenshiro @ Feb 16 2010, 11:15 PM) View Post

Nes is the author, so he's the only who can release something.

That's what I was afraid of. Last thing we heard from nes was that he wasn't working on FBL anymore. So we may never see these fixes of yours implemented.  sad.gif
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weinerschnitzel

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Final Burn Legends 1.3
« Reply #87 on: February 16, 2010, 10:42:00 PM »

QUOTE("Release Notes.txt")
-If you are going to modify the code and make another release, please
only do so if you can meet the following criteria:

  1)  RELEASE THE SOURCE! Don't take mine or anyone else's work and not
      release the source. Everyone should get to benefit and future
      developers should be able to improve the code whenever current
      development stops.

  2)  Release it properly through Xbox-Scene. This way, you get the
      proper credit and it helps keep the Xbox scene alive.


I remember reading something else along the lines of "..If you are going to update or make a new release of Final Burn Legends, call it Final Burn Legends..."

I'm sure consent would be preferred but it seems that it would be ok.
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ressurectionx

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Final Burn Legends 1.3
« Reply #88 on: February 17, 2010, 01:50:00 AM »

Thanks for pointing that out.  

I didn't want to put words in his mouth, but I couldn't believe that NES wouldn't allow somebody else to work on his emulator and get a few more games working.   cool.gif
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ressurectionx

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Final Burn Legends 1.3
« Reply #89 on: February 17, 2010, 03:38:00 AM »

All main testing of FBL is complete.

I've got 3 main folders for FBL now.

1) Preferred Parents
2) Preffered Clones
3) Pr0n

The Preferred Parents contain all working parents that I didn't swap out for any clones.

The Preferred Clones contain clones I swapped the parents out for.  These include US releases instead of foreign parents, working clones when the parents didn't work, alternate versions of games that I didn't remove the parent for.  All of these roms have been merged in romcenter so that they no longer need the parent in the set to function.

Pr0n, of course, is the adult games.  I will not have the Pr0n folder active in the path.ini, but the files will be there for people who want to play them.  You just have to add the path to the path ini.


Other folders I have which are not part of the set now...

1) Clones (All clones that didn't make the set)
2) Removed Parents
3) Non-Working Games




I'm only going to be taking requests for alternate clones for a few more days now and then I'm shutting that down.  So if there is a clone you simply need to have in the set, now's the time to say so.  Let me know why they should be added.  And make sure to check the spreadsheet first before you make a suggestion.  I may have already put it in there.

Later,
~Rx
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