@ shalashaska - some games are flipped by 90 or 270 degrees (there is I think one game that needs to be flipped 180, but it is a terrible soccer game). But the screenshots that you take in game are not flipped for some reason. So with all of my screen shots I put them on the computer and flipped them myself.
Also a quick word on aspect ratio.
When you load each game an ini file is created. Inside each of these is stored the aspect ratio, by default it is set to 0, and will look something like this
zLeft=0.000000
zRight=0.000000
zTop=0.000000
zBottom=0.000000
I run a v1.6 xbox and therefore it has no screen wrapping, which may account for the screen size of every game being slightly too big or basically just outside of the top or bottom of the actual tv screen. But there is a very simple fix. As long as you have loaded each game at least once you can do it... I put all of my ini files onto my PC and then split them up into three seperate folders being 0 rotation, 90 rotation and 180 rotation. I used a program called 'multiple file replacer' that reads lines of code inside a text, or in this case an ini, file. I used a command to simply distinguish which files had 0 rotation and put them in a folder. then I did the same for 90 degrees and 270 degrees. Once they were all seperated I went back to the emulator and 'fixed up' the screen sizes on each seperate style game, depending on their rotation. These were the values that I attained (which may not be correct for everyone)
Rotation 0
zLeft=1.059999
zRight=-0.610000
zTop=-0.140000
zBottom=0.390000
Rotation 90
zLeft=0.460000
zRight=-0.180000
zTop=4.900017
zBottom=-5.400028
Rotation 270
zLeft=0.220000
zRight=-0.560000
zTop=5.350027
zBottom=-5.140023
So I then used multiple file replacer to change the values of each ini file to these values I specified above. Making all of the games I play cover the entire screen. There may be a much easier way of doing all that, but I was too stupid to figure it out... Haha so much for a quick word on that!
But now I have a question for any that might know.
In the emulator the buttons L and R are used for scrolling down or up rapidly. Now I am using FBL as the main emulator in an arcade machine that I made, but the problem is that I have not included L or R as buttons on my machine.. Therefore I would like to be able to change it from L and R to say X and Y. For I do not believe that X and Y serve any real purpose on the GUI. So is it possible to do this with some simple form of coding? And how do I do it? If anyone knows you may have to speak slowly because I am a little bit dumb...
Thanks in advance.