QUOTE(nes6502 @ Mar 13 2010, 06:45 AM)

There is nothing that can be easily done. I don't display the screen or the images based on any "resolution". I just make sure that the image is maximized and try to maintain the aspect ratio. You can always press down on the right analog stick to decrease the size. I would also set the Hardware filter to Bilinear to reduce the pixelation. My rendering system works as follows:
I draw all the images onto squares made of two triangles in 3D space. When you resize anything in the GUI or the emulation screen, you are moving that square along an X and Y axis in 3D space. Z is locked so that the image is right in front of the virtual camera. The concept of resolution (X,Y, Width, Height pixel values doesn't really apply). You would have to translate my system into a 2D pixel system. I am rendering everything in 3D (not 2D like it appears or how a console would have drawn the screen).
You know you can have them all right? Put the cabinets in Shots 1, Titles in Shots 2, etc... (or any order you want them). Or you can point the ArtWork1 path to point to the cabinets directory, marquee directory, etc... Or do you mean the cabinets just look better with alpha and you now use them as the main preview?
Thanks for the info
I just love seeing those old circuits, I used to take stuff apart when I was a kid and used to think stuff like that was really mysterioues and cool. Shame I usually broke said stuff putting it back together, still it was good practice...