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Author Topic: Final Burn Legends 1.3  (Read 1644 times)

ressurectionx

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Final Burn Legends 1.3
« Reply #135 on: March 13, 2010, 02:05:00 PM »

My apologies NES.  I'm a little stressed now.

No bad feelings here man.  Do what you got to do.  

Thanks for the emus.

Later,
~Rx
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kenshiro

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Final Burn Legends 1.3
« Reply #136 on: March 13, 2010, 02:39:00 PM »

QUOTE(ressurectionx @ Mar 13 2010, 10:05 PM) *

I'm a little stressed now.


Wanna a small kiss? You'll feel better.
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XTecuterX73

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Final Burn Legends 1.3
« Reply #137 on: March 13, 2010, 04:58:00 PM »

QUOTE(kenshiro @ Mar 13 2010, 04:39 PM) View Post

Wanna a small kiss? You'll feel better.


kenshiro you need to give all the little people a small kiss!  jester.gif

XT-
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WaCk0

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Final Burn Legends 1.3
« Reply #138 on: March 13, 2010, 06:16:00 PM »

Ok, I started this skin months ago (using alpha/beta version of FBL, when I've made the hidef PSD for nes6502) but I got no free to end the skin. Last week got some free time to try the "final" version and to end this skin. Is simple but different.

- No dual window
- 720p only (sorry)
- Arcade background ambience (used nice mp3 from Arcade Ambience Project - http://arcade.hofle.com/)

I just tested using screenshots, I dont have videos from these games so, its fine for people that uses sshot only.

IPB Image

DOWNLOAD (Rapidshare)

Hope you enjoy, and thanks for this great emulator nes6502!


Edit: Just added ( A ) ( B ) ( Y ) buttons hint at rombrowser image. Sorry if anyone downloaded the earlier version. Link updated
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cbagy

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Final Burn Legends 1.3
« Reply #139 on: March 13, 2010, 06:17:00 PM »

QUOTE(nes6502 @ Mar 13 2010, 06:45 AM) View Post

You know you can have them all right? Put the cabinets in Shots 1, Titles in Shots 2, etc... (or any order you want them). Or you can point the ArtWork1 path to point to the cabinets directory, marquee directory, etc... Or do you mean the cabinets just look better with alpha and you now use them as the main preview?


Yes, exactly,  i was thinking now we now have the option to use these type of pics as a preview pics with or without video.
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WaCk0

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Final Burn Legends 1.3
« Reply #140 on: March 13, 2010, 09:29:00 PM »

Ok, my .INI skin was wrong (doh! I forgot to use the updated FinalBurnLegends.ini) and here are the updated links since I cant edit the post above anymore.

Just the .INIs for those who downloaded from the first link:
http://rapidshare.co...cade720_ini.zip

And the complete pack AGAIN. This one will work fine. Sorry!  tongue.gif
http://rapidshare.co..._arcade720p.zip

ps: You need to copy to "arcade720" folder.
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cbagy

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Final Burn Legends 1.3
« Reply #141 on: March 14, 2010, 09:00:00 PM »

Im guessing you haven't edited the ini's correctly if a user has to
place this stuff in the existing "arcade" folder

You need your own unique name folder.
Edit the "ini" name to a unique name.
Open the ini and search to about 2/3rds the way down and edit the name there also.
By the sounds of it you have left this line as "arcade720".
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WaCk0

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Final Burn Legends 1.3
« Reply #142 on: March 14, 2010, 09:43:00 PM »

QUOTE(cbagy @ Mar 15 2010, 12:00 AM) View Post

Im guessing you haven't edited the ini's correctly if a user has to
place this stuff in the existing "arcade" folder

You need your own unique name folder.
Edit the "ini" name to a unique name.
Open the ini and search to about 2/3rds the way down and edit the name there also.
By the sounds of it you have left this line as "arcade720".

Yeah, I know... sorry about that. Nes told me today about this, I tried renaming the ini but missed the string inside the file. Thats why I used the default "arcade720" folder. sad.gif
Well, I'll fix some things that need more work and release a new version with everything working tongue.gif

Thanks for the feedback.
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ressurectionx

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Final Burn Legends 1.3
« Reply #143 on: March 14, 2010, 11:00:00 PM »

Damn.... I don't have 720


I'll still have this skin in the collection though.
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SNAAAKE

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Final Burn Legends 1.3
« Reply #144 on: March 15, 2010, 12:24:00 AM »

can controls for all games be configured together yet? will that feature ever be considered? it would be a pain to try and mapping buttons for every single game. just a thought.
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Imgema

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Final Burn Legends 1.3
« Reply #145 on: March 22, 2010, 01:41:00 PM »

Thank you nes for this work.

I have a somewhat noobish question. I have the full roms collection of mame v.127. As far as i know, Final Burn supports the latest mame roms. But how can i remove the non-supported roms? I just need the ones that final burn supports so i won't have to place the whole mame roms folder into the xbox hdd (its 22GB).

Also by having the v.127 roms, does it mean that i have the full roms collection of Final Burn also? Or are there any other roms that aren't in mame collection at all?

Thanks in advance.
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The-Ice-Man

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Final Burn Legends 1.3
« Reply #146 on: March 22, 2010, 06:40:00 PM »

You need MAME roms around version 0.136 for FBL. 0.127 is a bit older, and while some will work from that set fine, some won't.

For removing roms you don't need from a full set, Romcenter is very useful. You can use the FBL dat file with it to audit your set and then send all the roms it doesn't recognise to a different folder. That leaves you with just the roms that FBL can use.
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Imgema

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« Reply #147 on: March 22, 2010, 07:28:00 PM »

Oups, i made a mistake, i have v.137 rom collection not 127 tongue.gif

Thanks for the response, will look to it.
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The-Ice-Man

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« Reply #148 on: March 23, 2010, 08:23:00 AM »

0.137 should be fine, I doubt there's been too many changes to the games FBL plays since 0.136.
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sbpaabck

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Final Burn Legends 1.3
« Reply #149 on: March 24, 2010, 04:06:00 PM »

QUOTE(nes6502 @ Mar 13 2010, 06:45 AM) View Post

There is nothing that can be easily done. I don't display the screen or the images based on any "resolution". I just make sure that the image is maximized and try to maintain the aspect ratio. You can always press down on the right analog stick to decrease the size. I would also set the Hardware filter to Bilinear to reduce the pixelation. My rendering system works as follows:

I draw all the images onto squares made of two triangles in 3D space. When you resize anything in the GUI or the emulation screen, you are moving that square along an X and Y axis in 3D space. Z is locked so that the image is right in front of the virtual camera. The concept of resolution (X,Y, Width, Height pixel values doesn't really apply). You would have to translate my system into a 2D pixel system. I am rendering everything in 3D (not 2D like it appears or how a console would have drawn the screen).
You know you can have them all right? Put the cabinets in Shots 1, Titles in Shots 2, etc... (or any order you want them). Or you can point the ArtWork1 path to point to the cabinets directory, marquee directory, etc... Or do you mean the cabinets just look better with alpha and you now use them as the main preview?


Thanks for the info smile.gif
I just love seeing those old circuits, I used to take stuff apart when I was a kid and used to think stuff like that was really mysterioues and cool. Shame I usually broke said stuff putting it back together, still it was good practice...
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