xboxscene.org forums

Pages: 1 ... 7 8 [9] 10 11 ... 13

Author Topic: Final Burn Legends 1.3  (Read 1644 times)

ressurectionx

  • Archived User
  • Hero Member
  • *
  • Posts: 2778
Final Burn Legends 1.3
« Reply #120 on: March 11, 2010, 08:19:00 PM »

Rx CoinOPS R5 & FBL datfiles, with instructions:

http://www.megaupload.com/?d=EQ0TZ2F3


Some info from the instructions doc:

Included in the download are 5 dat files:

RX CoinOPS [Without Pr0n].dat
RX CoinOPS [Pr0n].dat
RX FBL [Without Pr0n].dat
RX FBL [Pr0n].dat
RX CoinOPS & FBL Shared Roms.dat




My directory structure:

F:\Media\MAME\Roms\FBL
F:\Media\MAME\Roms\FBL\Pr0n
F:\Media\MAME\Roms\CoinOPS
F:\Media\MAME\Roms\CoinOPS\Pr0n
F:\Media\MAME\Roms\Shared



This rom structure allows users of both FBL and CoinOPS to save over 1GB of hard drive space by having only one rom for games that are identical between the two systems.  Of note, there are many others with the same zipfile name but different roms inside that had to remain separate.

The instructions include how to set up the roms/directories, as well as how to set up both emulators to use these directories once created.

I tried my best to have only the US games for both systems when available, but I'm sure I missed a few since I was putting all of this together within the last month of my work here.  Many of the CoinOPS roms are from the Recommended 1,500 CoinOPS R5 datfile, minus the console roms.  I did not test these games as I figured they must be good if they made it onto that list (although I did remove 4 adult games that I found).  The other 350 or so games that I added after the fact were tested and are in my Arcade spreadsheet.

Also included in this pack is my favorites list for FBL.  If you're using my romsets, it will display the clean names without typos for all of the 710 plus games included.  




Since we won't be seeing a way for everyone to have the roms display the way they want to inside the emulator, I will be working on editing the database.ini file which you can then transfer over the default one and have the emu displaying proper names without burning up the favorites list to do it.
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Final Burn Legends 1.3
« Reply #121 on: March 11, 2010, 08:28:00 PM »

QUOTE(ressurectionx @ Mar 12 2010, 03:30 AM) View Post

Forgive me if I don't feel that you know everything about coding, even if you know more than I do.


Who said I knew "everything about coding"? I will say this: I know everything about FBL. You know nothing about it. Don't presume to lecture me (in my thread about my port) about what it will take to add a new feature.  It just makes you look like an idiot.

QUOTE

you come in here now and insult me first and tell me that my idea is a bad idea.


My post was not insulting nor was it intended to be insulting. It was meant to find out exactly what you wanted, offer ideas, and offer my help to any future developers.

QUOTE

I appreciate you coding the emus, but I'm not going to kiss your ass for it.


Just say "thank you", play your free emulator, and keep your assumptions to yourself.
Logged

ressurectionx

  • Archived User
  • Hero Member
  • *
  • Posts: 2778
Final Burn Legends 1.3
« Reply #122 on: March 11, 2010, 08:55:00 PM »

Dude... look.   I've put in more work on the box on behalf of everyone than you or anybody else out there except possibly (I hate to say it) BP.

This isn't opinion, this is fact.

There is nobody as crazy as me out there to spend this much time and mental and physical energy into something that will, when all is said and done, have done absolutely nothing to further his position in life or make anything else easier to overcome.  

Let's face it.... Minimal skills were needed to do the work I've done.  I admit that.  How many people do you know though that can sit down for workdays longer than actual work and plug in so many hours of tedious repetitive work and then document it for everyone else to use in the future?  How many people do you know that would burn up years of free time organizing and cataloging everything in anticipation for the release that people will be seeing very soon?

I may not know the ins and outs of coding like you do, or have the skills to actually create an emu like you have, but I did do something huge for you that you asked for back in August of 2008.  I made sure there is a readily available download pack for the rest of the 1,000+ SNES videos above and beyond the 45 you uploaded in your request thread.  Not only that, but like a mad man, I've made sure that there was the very same video support for all of the emulators you've made possible to show video previews for and Madmab has been tweaking.

Until your Nestopia came out, the only thank you I ever got for that from you for putting all that together when it was done was one I had to basically drag out of you.

I realize you're a busy guy, but I don't think a cordial 2 sentence PM after the fact would have been too much to ask for.  

Ask me if maybe I didn't appreciate that too much after all this time.




The truth is, 95% of the time anybody tries to contact you about upgrading parts of your emus they are ignored.  Ken was trying for quite a while to talk to you about the Out of Memory fixes he made for 5 games in FBL, but you didn't reply so he stopped working on it.  This is unfortunate, because I really thought he was going to continue on and get the parent video playing for clones which would have saved us all 1.5GB of wasted space copying videos to support the two different Arcade emus. Any GOOD suggestions people have made in any of your emulator release threads are shot down if not completely ignored.


Forgive me for feeling that somebody with the skills you have to port what you want comes with a responsibility to clean up the rough edges when it's done.  I understand you have zero obligation to anybody here, but I would feel it's nothing more than taking some pride in your work and showing that you don't have tunnel vision to only support what you feel is important.  

Believe it or not, there are others like me who would like to see different things from these great emus.  I apologize ahead of time for people like me with a drive to get things done here, who actually do a TON of work, but never put 1/10th of that effort into school.





All that being said...... NOTHING on this box has been free for me.  I've put blood sweat and tears and 4 of the prime years of my life into this project.



Show me a little respect for the work I've done and don't dismiss my ideas as bad, especially when the reason you gave for that was the exact same reason that I had just mentioned in an earlier post NOT to bring up to me.  

My vision for how the Arcades should be displayed is different from yours NES.  It's not wrong.  Neither is yours.  Unfortunately, yours is the only vision that is supported now in FBL.  When I edit the ini file, mine will be the only vision supported in my release of your emu, and the only one available to anybody who downloads it and doesn't change it back.  

I'd like to see both ways supported.  Maybe just removing stuff like you said they do in FBA would be enough.  Just maybe... if you had taken the time to tell me that and work with me on putting it in there for a few hours in the last month I've been asking for it, this conversation wouldn't be taking place now.

I know what I need to do to fix it.  I'm just looking out for people like those who have been PMing me about how to get the clean names working in FBL.  

Your emulator is better in every single way than FBA except for this one thing.


Regards,
~Rx
Logged

Pulsemasta

  • Archived User
  • Hero Member
  • *
  • Posts: 510
Final Burn Legends 1.3
« Reply #123 on: March 11, 2010, 11:36:00 PM »

I don't know how these threads always turn angry.... To Nes's defense he did say he would help in a way.

QUOTE
If Kenshiro takes over FBL and wants to add this feature, I will be glad to help him.



And I am in school right now for computer science and things that are simple to the end user are hardly ever actually simple to code. I don't have a lot of experience with C++ other than messing with stuff on my free time but coding in general is the definition of "tedious", you sometimes have to write the same like of code with 1 or 2 small changes a thousand times to get what you want out of it.

I do understand RX's frustration trying to argue his idea and getting it shot down though.... and I saw Ken trying to contact NES, and him saying he hadn't gotten back to him.... but I assumed they contacted each other Via PM and caught up on ideas. .. and I am assuming this is the case because you said if he wants to take over the project, which would assume they must of talked about that.

All this fighting over video games seems so backwards... We all need to start PLAYING the games and having fun doing so!
Logged

ultimate509

  • Archived User
  • Full Member
  • *
  • Posts: 136
Final Burn Legends 1.3
« Reply #124 on: March 12, 2010, 12:57:00 AM »

pulse! stop hugging trees cut your hair and take a shower you dirty hippie.... blink.gif  tongue.gif
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Final Burn Legends 1.3
« Reply #125 on: March 12, 2010, 02:39:00 AM »

QUOTE(ressurectionx @ Mar 12 2010, 04:55 AM) View Post

Dude... look.   I've put in more work on the box on behalf of everyone than you or anybody else out there except possibly (I hate to say it) BP.

This isn't opinion, this is fact.


What arrogance. Let me share some actual "facts" with you.

BP took one emulator that was already 99.9% complete and has tweaked it for four years. Almost every new game he has added someone else did the work. You seem to forget there was an Xbox scene long before 2007 when you joined. The scene has been pretty dead for the last 2 years. Your reality of the Xbox scene is probably 5% of what it was when you joined.

And no, you (nor BP) have not put more work in than Xport has (with over 50 ports to his credit). Artwork packs are not in the same league as emulator ports. Renaming and collecting files are not the same thing as software engineering. Your work is appreciated, but there is no comparision with what you and BP have done to what people like Xport and Lantus did.

You seem to have this attitude of "self proclaimed Xbox user #1" because you have spent most of your free time doing Xbox work. You are not the only one who has spent thousands of hours of their time on Xbox work. For example, FBL 1.0 was a year in the making.

QUOTE

Until your Nestopia came out, the only thank you I ever got for that from you for putting all that together when it was done was one I had to basically drag out of you.


Wrong. You were thanked in ZsnexBox 3.5 two years ago.

How exactly did "you drag the thanks" out of me for a 1.0 release for an emulator you didn't even know I was going to release?

QUOTE

The truth is, 95% of the time anybody tries to contact you about upgrading parts of your emus they are ignored.  Ken was trying for quite a while to talk to you about the Out of Memory fixes he made for 5 games in FBL, but you didn't reply so he stopped working on it.  


The truth is, you don't know what you are talking about. I don't post my private communication on public threads. My private communication is none of your business. What I say and when I say it is none of your business. You can't speculate on what I say or don't say to people.


QUOTE

Any GOOD suggestions people have made in any of your emulator release threads are shot down if not completely ignored.


Here again you are showing your ignorance. Any user who has been around the scene since 2006 will tell you that I am KNOWN for the exact opposite. I always add whatever anyone wants within reason.


QUOTE

Forgive me for feeling that somebody with the skills you have to port what you want comes with a responsibility to clean up the rough edges when it's done.  I understand you have zero obligation to anybody here, but I would feel it's nothing more than taking some pride in your work and showing that you don't have tunnel vision to only support what you feel is important.


Almost everything a user would expect from an emulator is in all of my ports. There are always people who want an obscure feature. No one has ever asked for that feature here or at 1Emulation but you. I have often added features that only a few people have requested. I have anything but tunnel vision when it comes to my projects. My track record proves this.

Do you think I wanted to add dual previews to FBL or NestopiaX? No, I didn't. Nearly all of the dynamic nature of FBL was added to support your work. I am not sure you even tried the emulator until development had stopped. I spent time on dual previews, arcade information, image viewing, etc... and you didn't even try the emulator. Now, you are lecturing me as if I don't support my ports and that I have "tunnel vision"?

QUOTE

the reason you gave for that was the exact same reason that I had just mentioned in an earlier post NOT to bring up to me.  


If your idea is bad, I am going to tell you it's bad if I think it's bad.Don't dictate to me what I can and cannot say about posts relating to my work in my release thread.

QUOTE

I'd like to see both ways supported.  Maybe just removing stuff like you said they do in FBA would be enough.  Just maybe... if you had taken the time to tell me that and work with me on putting it in there for a few hours in the last month I've been asking for it, this conversation wouldn't be taking place now.


Last month FBL development was over. Just maybe if you had actually tried this emulator when I was working on it, I might have added the feature to 1.1, 1.2, or 1.3. You ignored it during your window of requests and you are too late.
Logged

cbagy

  • Archived User
  • Sr. Member
  • *
  • Posts: 377
Final Burn Legends 1.3
« Reply #126 on: March 12, 2010, 03:26:00 AM »

QUOTE(ultimate509 @ Mar 12 2010, 07:57 AM) View Post

pulse! stop hugging trees cut your hair and take a shower you dirty hippie.... blink.gif  tongue.gif


lol, class
Logged

Likklebaer

  • Archived User
  • Hero Member
  • *
  • Posts: 767
Final Burn Legends 1.3
« Reply #127 on: March 12, 2010, 03:28:00 AM »

Holy crap Rx. I always wondered if you actually believed all this crap you spout about how significant you are to the scene. But now it's pretty clear you do. You think you're really something around here but the harsh reality is you're just a guy that's spent a ridiculous amount of time throwing some art and video packs together. I'm sure there are many who appreciate that more than I do but I don't think there's anyone who sees you on anywhere near the same level as nes6502 in terms of contribution.

The irony of this specific discussion is that if you took those hours you're willing to spend 'cleaning up' names (not to mention the time you waste posting egotistical drivel on this forum) and spent them on looking at the FBL code and FBA-XXX Pro code, you would see and understand how the short names feature works and could probably implement it yourself. I'm not kidding, I have no knowledge of how to code and yet I've been able to make my own builds of all sorts of things by just comparing and applying some logical understanding.

Logged

sbpaabck

  • Archived User
  • Jr. Member
  • *
  • Posts: 60
Final Burn Legends 1.3
« Reply #128 on: March 12, 2010, 03:36:00 AM »

QUOTE

Any GOOD suggestions people have made in any of your emulator release threads are shot down if not completely ignored.


Here again you are showing your ignorance. Any user who has been around the scene since 2006 will tell you that I am KNOWN for the exact opposite. I always add whatever anyone wants within reason.

---------------------------------------------------------------------------------------

Hi there, a few months ago I asked if there was a way to show artwork, cabs, PCBs pictures especially in their native resolution instead of them being enlarged and filling the whole screen? I guess you were too busy or it was such a noobish question you didn't answer me. I don't want it added I know you've said you stopped making new versions...

I love FBL and I am grateful for your efforts, I hope you don't mind too much if I ask if this is possible? Its just I look at the PCB pics on my computer screen they look great if a little small, when I look at them in FBL they are massive and pixelated because they have been enlarged? is there any way to stop them being enlarged and just to display in the resolution they are saved at?

If anyone knows could they please tell me what would need to be changed, even if its impossible I would like to know what it would involve/how it works.

Thanks for your time...




Logged

FrankMorris

  • Archived User
  • Full Member
  • *
  • Posts: 138
Final Burn Legends 1.3
« Reply #129 on: March 12, 2010, 03:49:00 AM »

QUOTE(ressurectionx @ Mar 12 2010, 04:30 AM) View Post
CoinOPS has the ability to play the parent video for clones without any slowdown and you told me that was impossible to do without significant slowdown NES.


I don't think those are comparable Rx. CoinOPS can't run 1080i, so obviously we can't see if there's a slowdown or not.

That kind of feature should work in all resolutions imho..
Logged

cbagy

  • Archived User
  • Sr. Member
  • *
  • Posts: 377
Final Burn Legends 1.3
« Reply #130 on: March 12, 2010, 03:51:00 AM »

Get a version of FBL with the transparency fix then you can exchange your desired pics with the title/screenshot pics, ie- use cab pics instead of screenshots, looks great with video preview too.
Logged

Pulsemasta

  • Archived User
  • Hero Member
  • *
  • Posts: 510
Final Burn Legends 1.3
« Reply #131 on: March 12, 2010, 08:52:00 AM »

QUOTE(ultimate509 @ Mar 12 2010, 08:57 AM) View Post

pulse! stop hugging trees cut your hair and take a shower you dirty hippie.... blink.gif  tongue.gif


I will not stop hugging trees.... the other stuff is negotiable  laugh.gif
Logged

DarthMingus

  • Archived User
  • Full Member
  • *
  • Posts: 135
Final Burn Legends 1.3
« Reply #132 on: March 12, 2010, 11:21:00 PM »

How do all these threads degenerate into this? Pulse is right, everyone here needs to calm down and realize this is a hobby that's supposed to be relaxing.

Likklebaer, back off Rx. He is obviously stressed/overworked and doesn't deserve you jumping into the fray to get a few shots in.

Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Final Burn Legends 1.3
« Reply #133 on: March 12, 2010, 11:45:00 PM »

QUOTE(sbpaabck @ Mar 12 2010, 11:36 AM) View Post

If anyone knows could they please tell me what would need to be changed, even if its impossible I would like to know what it would involve/how it works.

Thanks for your time...


There is nothing that can be easily done. I don't display the screen or the images based on any "resolution". I just make sure that the image is maximized and try to maintain the aspect ratio. You can always press down on the right analog stick to decrease the size. I would also set the Hardware filter to Bilinear to reduce the pixelation. My rendering system works as follows:

I draw all the images onto squares made of two triangles in 3D space. When you resize anything in the GUI or the emulation screen, you are moving that square along an X and Y axis in 3D space. Z is locked so that the image is right in front of the virtual camera. The concept of resolution (X,Y, Width, Height pixel values doesn't really apply). You would have to translate my system into a 2D pixel system. I am rendering everything in 3D (not 2D like it appears or how a console would have drawn the screen).

QUOTE

Get a version of FBL with the transparency fix then you can exchange your desired pics with the title/screenshot pics, ie- use cab pics instead of screenshots, looks great with video preview too.


You know you can have them all right? Put the cabinets in Shots 1, Titles in Shots 2, etc... (or any order you want them). Or you can point the ArtWork1 path to point to the cabinets directory, marquee directory, etc... Or do you mean the cabinets just look better with alpha and you now use them as the main preview?
Logged

ressurectionx

  • Archived User
  • Hero Member
  • *
  • Posts: 2778
Final Burn Legends 1.3
« Reply #134 on: March 13, 2010, 01:28:00 AM »

I guess time will tell NES.  We'll see who's name is still around in the larger (non-XBox) emu scene 5 years from now.  Good luck.


I don't need you to fix anything.  I've got it covered on my own.  

Thanks for all of your help,
~Rx
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 13