xboxscene.org forums

Pages: 1 ... 5 6 [7] 8

Author Topic: Final Burn Legends 1.1  (Read 1217 times)

neil222

  • Archived User
  • Sr. Member
  • *
  • Posts: 360
Final Burn Legends 1.1
« Reply #90 on: December 28, 2009, 11:22:00 PM »

No probs nes, good to see you back on the forum.  smile.gif
Logged

sbpaabck

  • Archived User
  • Jr. Member
  • *
  • Posts: 60
Final Burn Legends 1.1
« Reply #91 on: December 29, 2009, 05:29:00 AM »

QUOTE(waal @ Dec 29 2009, 12:49 AM) View Post

Peace guys. No need to blame the person who had the wise idea to release a new Coinops without NES6502 stolen code. Stop the controversy and understand this has been provocation from the start. I hope in some weeks people willl forget about all of this. I think the best way is  to support FBL and with time its author will want to improve it. After all, there's nothing he has to take care of. He is the man with the knowledge which does not seem to be the case of his supposed rival. The rest is only narcissism melted with envy and frustration.


I agree, the dodgy version hasn't even been released to the public and won't be either. So surely that is a really good thing? Sense has prevailed.

To lash out at xy/fum seems a bit ungrateful to me. He was only trying to support the scene and did the right thing so I think we should be mature about this.

It means nes's great work hasn't been ripped off by anyone other than BP and isn't being circulated either. Surely that counts for something??

Nes I hope all these shouts of support for you and your emulators count for something too.

Cmon guys lets not all fall out over this BP will be laughing his arse off that we are. Sorry for digressing nes didn't think this was worth a new topic and I wanted to have my say...
Logged

grayK

  • Archived User
  • Newbie
  • *
  • Posts: 8
Final Burn Legends 1.1
« Reply #92 on: December 29, 2009, 06:26:00 AM »


THANKS again for this release !
You did a great job !   happy.gif  

A VERY good release ! the starting music from Iron man is good too ...

I have one trouble with a specific game : I really like the "beat them up" .. Vendetta (from Konami).
Sadly I try all my versions (2 players, 4 players from different area (Asia, World...)) without any success at all.

I get all the time a trouble at the "checking" phase (well.. the checking done by the mother board), when you boot the game. One of the bank is BAD (in red..).

I construct my game set with the last version of ClearMAMEPro + the DAT file, inside the Final Burn Legends 1.1 container.

I double check with another user of this emulator : he has the same troubles ....
Can someone check also this game ?
thanks !
Logged

cribber

  • Archived User
  • Newbie
  • *
  • Posts: 1
Final Burn Legends 1.1
« Reply #93 on: December 29, 2009, 07:22:00 AM »

Hi, and good emulator. I have a few questions/requests though. Is there really any need for so many alternate versions of nearly every game? It also takes up a lot more space (I deleted a lot of games so I could fit them onto a DVD as I don't have the space on the HD). That's why I like CoinOps because there's one version for each game and the list looks tidy. If you need to have so many versions maybe you could have a tree menu (like the PC version) that just shows the parent and if you really need to play a version that has minimal differences you could branch it out. Also is there an option to change the colour of the game selection highlight ? I can't find it if there is.
I downloaded the preview and title image packs from emu-france v0.2.97.07 but when I use your screenshot.bat file it still says it can't find a lot of them. I get about 850ish. Are there any full packs?
Thanks and I hope you can get round to answering my questions.
Logged

Barbie_on_Weed

  • Archived User
  • Jr. Member
  • *
  • Posts: 56
Final Burn Legends 1.1
« Reply #94 on: December 29, 2009, 08:13:00 AM »

QUOTE(grayK @ Dec 29 2009, 02:26 PM) View Post

I have one trouble with a specific game : I really like the "beat them up" .. Vendetta (from Konami).
Sadly I try all my versions (2 players, 4 players from different area (Asia, World...)) without any success at all.

I get all the time a trouble at the "checking" phase (well.. the checking done by the mother board), when you boot the game. One of the bank is BAD (in red..).

I construct my game set with the last version of ClearMAMEPro + the DAT file, inside the Final Burn Legends 1.1 container.

I double check with another user of this emulator : he has the same troubles ....
Can someone check also this game ?
thanks !

Same thing happens to me to.

I'm also having problem with Blood Bros.
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Final Burn Legends 1.1
« Reply #95 on: December 29, 2009, 09:24:00 AM »

QUOTE(cribber @ Dec 29 2009, 03:22 PM) View Post

Hi, and good emulator. I have a few questions/requests though. Is there really any need for so many alternate versions of nearly every game?


Options->GUI Options->Text Options->Next Page->Game Display:       Parent Sets

Logged

RMM

  • Archived User
  • Full Member
  • *
  • Posts: 124
Final Burn Legends 1.1
« Reply #96 on: December 29, 2009, 11:56:00 AM »

Some of the complaining that has happened is pure nonsense.  It seems to me many people have forgotten what open source means.  If you take work done by others, use it for your own purpose,  you shouldn't turn around and complain when someone uses part of your work for their project.   The whole purpose of open source is having software that anybody can use, create, modify, build upon and do whatever with.  It's sad to see people use open source work then think they dont have to share.    If you dont want to share or have others use your work then you probably shouldn't use open source software to create your projects to begin with because it goes totally against what open source is.

Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Final Burn Legends 1.1
« Reply #97 on: December 29, 2009, 02:57:00 PM »

QUOTE(RMM @ Dec 29 2009, 07:56 PM) View Post

Some of the complaining that has happened is pure nonsense.  It seems to me many people have forgotten what open source means.  If you take work done by others, use it for your own purpose,  you shouldn't turn around and complain when someone uses part of your work for their project.   The whole purpose of open source is having software that anybody can use, create, modify, build upon and do whatever with.  It's sad to see people use open source work then think they dont have to share.    If you dont want to share or have others use your work then you probably shouldn't use open source software to create your projects to begin with because it goes totally against what open source is.


You are absolutely right. Why should I say anything? I should be glad to work 9 months on Xbox specific code that had nothing to do with FBA (code I wrote, designed, tested, etc...). I should slave hour after hour fixing bugs, optimizing the code, etc... I should give up all my free time to add every feature you and every other Xbox user might want. What is there for me to complain about?

I shouldn't care if it is taken weeks after the release so someone else can get the credit for my work. Why should I get the credit or the thanks? I mean, I don't get paid for this and it takes every minute of my free time (time I could spend doing things I want to do). I should be happy to do all this work for nothing and even thankful that other people get the credit. I should keep working on it (getting nothing in return) so that you and all the Xbox users can benefit. After all, I am here to serve you. It's just selfish of me to think otherwise.

There should be no window where I can get exclusive credit for my work. The minute I release it, the leechers should be encouraged to take it. That's what open source is all about right? They should be praised for "adding new games" to their emulators. They should never feel obligated to even give me credit. Nevermind the fact that I am still working on FBL. That is an irrelevant detail. After all this is what open source is about.

Back to reality:

If you think your thoughts apply to the Xbox world, then you are living in a theoretical fantasy land. If you also think I am going to "create" brand new arcade and console emulators from scratch so I can sidestep the open source dilemma then you are living in fantasy land. If you think I am going to work for months on end to get nothing in return you are again living in fantasy land. I released the source to my work (including the multiple thousands of lines of new code I wrote) because that was the right thing to do. Ripping me off within weeks of the release was not the right thing to do. It was "technically" legal, but ethically wrong. Even in the Xbox scene there are "rules" that need to be followed or nothing will get done.

Now again, please stay on topic.
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Final Burn Legends 1.1
« Reply #98 on: December 29, 2009, 04:00:00 PM »

QUOTE(neoryu @ Dec 29 2009, 11:44 PM) View Post

That pretty much nails it there.  

Sorry for going off topic nes, but its worth mentioning that all you're really asking for is acknowledgment that you did the work for your project and the appreciation that goes with it.  Maybe even some "respect" will be given to you along the way as well from developers and users alike.  It should be, at the very least.  

When all is said and done, the "credit" you are speaking of basically means getting "Thank You's" at best.  For all the work a developer does, it's amazing that this is even being questioned when it comes to your situation.  
Absolutely not.  There is a proper way to go about things even with open source work.  In particular, the Xbox scene has operated fine over the years with open source for the most part, with the exception of a few instances involving some of the same people.  

Even in the FBL 1.0 release notes, you clearly laid out how to go about things with the source code.  And nothing was there out of the ordinary that was hard to follow or respect.  

Sorry for going off track, but back on topic:  Do the skins have any affect on game performance at all nes?


Possibly but not likely noticeable. The only part of the skin that gets loaded when a game starts is the option.png. The higher resolution that file is, the less memory is available for the game. This only applies to games that use VM (Neo Geo, CPS2, Cave, Psykio). And this would only start to crowd the RAM in 720p or 1080i. Even then, I doubt it would be noticeable if there is a performance hit. You could try a Neo Geo game with and without an option.png in 1080i and see if there is an FPS difference. I doubt there will be.


Logged

RMM

  • Archived User
  • Full Member
  • *
  • Posts: 124
Final Burn Legends 1.1
« Reply #99 on: December 29, 2009, 04:33:00 PM »



nes6502 you have done a lot for the community.  I as well as probably everyone else appreciates all the hard work you have put into everything.  You don't owe me or anyone else anything.  You should get credit for the work you have done because  you deserve it.
Logged

Barbie_on_Weed

  • Archived User
  • Jr. Member
  • *
  • Posts: 56
Final Burn Legends 1.1
« Reply #100 on: December 29, 2009, 11:48:00 PM »

Thanks NES for your hard, I really appreciate it! smile.gif
No one should take credit for your work.
Logged

BlueSlingShot

  • Archived User
  • Full Member
  • *
  • Posts: 102
Final Burn Legends 1.1
« Reply #101 on: December 30, 2009, 10:58:00 AM »

Has anyone gotten any of the games like afterburner, powerdrift or railchase to run at a solid 60 fps? The most i get is like 40, even with all the software filters turned off. I don't think these games use the 68k cpu cause i tried overclocking with no performance diff.

Also nes, is there a way i can edit a game filter list? Reason is because when i select CPS1 only, i know i have the roms for Caddilacs & Dinosaurs and The Punisher and a few others, yet they don't show. If i go to "all games" they show and are playable. I'm not sure if it's a bug or not.

Logged

neoryu

  • Archived User
  • Jr. Member
  • *
  • Posts: 71
Final Burn Legends 1.1
« Reply #102 on: December 31, 2009, 02:24:00 PM »

QUOTE(BlueSlingShot @ Dec 30 2009, 12:58 PM) View Post

Has anyone gotten any of the games like afterburner, powerdrift or railchase to run at a solid 60 fps? The most i get is like 40, even with all the software filters turned off. I don't think these games use the 68k cpu cause i tried overclocking with no performance diff.


If I'm not mistaken, the best way to play those games is with the earlier Final Burn 1.1 port that nes did.  That uses a different core, and for some games we can choose the core we want to run on that version.  But it only supports the Sega games.

It's a great idea to keep both Final Burn 1.1 and Final Burn Legends 1.1 on your Xbox.
Logged

neoryu

  • Archived User
  • Jr. Member
  • *
  • Posts: 71
Final Burn Legends 1.1
« Reply #103 on: January 01, 2010, 05:55:00 AM »

Found a significant bug:

Games affected:

Dungeons and Dragons: Tower of Doom (and clones)
Dungeons and Dragons: Shadow Over Mystara (and clones)

Issue: There is no button available in the FBL controller settings to toggle through the secondary inventory. This makes it impossible to use oil, axes, arrows, or magic, etc when needed at specific times. The arcade games all had a button that allowed the player to cycle through the inventory.

These sets really need this fixed:

ddtod.zip
ddtodu.zip
ddtodj.zip
ddtodjr1.zip
ddtodur1.zip
ddsom.zip
ddsomu.zip
ddsomj.zip
ddsomur1.zip
ddsomjr1.zip
Logged

uberzone

  • Archived User
  • Newbie
  • *
  • Posts: 48
Final Burn Legends 1.1
« Reply #104 on: January 01, 2010, 10:44:00 AM »

I haven't been here for years, but I'm glad to see nes6502 is still around making great emulators.

Just took my original XBOX out of storage. Uploading this one now, nes6502.  I'm sure it'll be awesome.

Thanks.
Logged
Pages: 1 ... 5 6 [7] 8