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Author Topic: Final Burn Legends 1.0  (Read 3422 times)

neoryu

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Final Burn Legends 1.0
« Reply #105 on: November 24, 2009, 04:44:00 PM »

For the CPS2 games, the option to "Select Backdrop / Background Select” is available for many of the fighting games in the Cheat codes section. This is a really cool option you added nes. But some CPS2 games don't have it.  

I'd like to humbly ask if it would be possible to add this to the games that do not have it.  Here’s a quick list from both sides:

Background Select option included in the Cheat codes section:

Street Fighter Alpha 2/Zero 2 and clones

Street Fighter Alpha 3/Zero 3 and clones

Night Warriors/Vampire Hunter and clones

No Background Select option:

Street Fighter Alpha/Zero and clones

Marvel Super Heroes and clones

DarkStalkers/Vampire and clones

Vampire Savior and clones

Those are just some examples.  Some Neogeo games have this option included too, but I haven't tested all the games yet. I can eventually come up with a list of just the fighting games that lack this cheat if you want me to nes.  I thank you for including this option in the first place.
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stevenalvarado

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« Reply #106 on: November 24, 2009, 05:54:00 PM »

QUOTE(xyteam @ Nov 23 2009, 07:46 PM) View Post

what i mean is...when you play vert games in fbaxxx pro you can rotate the screen 180 degrees so you can play it at full screen and the same with the controls as in up,down,left and right...now this option for screen ratation is already in legends i know but what i am asking is would it be possible to add an option to rotate the controls on the pad as well because when you play any of the vert shooters in default  setting in the rotate screen option in the video settings.you have to also basically turn your controller around in order to use up,down,left and right.....
thanks for the reply.
and yes its basically like playing the game like a hori shooter....



is there a way to change the left and right buttons to up and down to just one specific game?
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nes6502

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Final Burn Legends 1.0
« Reply #107 on: November 24, 2009, 11:13:00 PM »

QUOTE(neoryu @ Nov 25 2009, 12:44 AM) View Post

For the CPS2 games, the option to "Select Backdrop / Background Select” is available for many of the fighting games in the Cheat codes section. This is a really cool option you added nes. But some CPS2 games don't have it.  

I'd like to humbly ask if it would be possible to add this to the games that do not have it.  Here’s a quick list from both sides:

Background Select option included in the Cheat codes section:

Street Fighter Alpha 2/Zero 2 and clones

Street Fighter Alpha 3/Zero 3 and clones

Night Warriors/Vampire Hunter and clones

No Background Select option:

Street Fighter Alpha/Zero and clones

Marvel Super Heroes and clones

DarkStalkers/Vampire and clones

Vampire Savior and clones

Those are just some examples.  Some Neogeo games have this option included too, but I haven't tested all the games yet. I can eventually come up with a list of just the fighting games that lack this cheat if you want me to nes.  I thank you for including this option in the first place.


Well, I'm just building the cheats from the cheat.dat file. You can replace the one in the cheats folder  with another one. Maybe there is an unofficial one with those cheats in it.  Not sure. I can't add it myself though. I wouldn't know where to begin. The cheat.dat file is just a text file. You can edit it and add other cheats if you know what the values are.

QUOTE
what i mean is only a few of the screenshots show up, is it because Final Burn Legends will not use the parent screenshot for a clone?


Correct. That feature may show up. The simplest solution to complete your set is:

Download a MAME screenshot pack. They are easy to find with google.
Put the screenshot.bat file and the empty FBA folder provided with FBL in the folder with all the MAME screenshots.
Double click screenshots.bat

When it's done the FBA folder will now contain all the screenshots that FBL uses. Copy them to the Artwork\Shots 1 folder

QUOTE
I downloaded all the Preview, Titles and In-Game, but i don't know how to use both at the same time since they have the same filenames...


Follow the same procedure with the titles, cabinets, etc...

However, this time copy the screenshots to the Artwork\Shots 2 folder.

Then in the GUI you use the right analog stick to cycle through all the Artwork folders. I have all the in game screenshots in Artwork\Shots 1 folder and all the cabinet screenshots in the Artwork\Shots 2 folder.




QUOTE
is there a way to change the left and right buttons to up and down to just one specific game?


No currently. I may add that.



QUOTE(gilles9999 @ Nov 24 2009, 09:31 PM) View Post

here are the "previews and titles pack":-download- preview and titles pack, if someone know better quality than these? (doubtfull)

also nes, is it possible to view a title and a screenshot at the same time? (usefull for the users with a tiny hdd)
i mean we can have preview(or title) and video at the same time;
so if there is titles in shots 1 and screenshots in shots 2, could it be possible to display the 2 if there isn't video preview for the rom?
in the new madman edition medna nes beta it works like this:
if there is screenshots and titles in the media/artworks folder the emu will display them at the same time
and it plays video if there is one, so you always have a "dual stuff" view

like you know i'm a 100% fan of the dual stuff, it allows us to see immediatly if a game is a pearl or a piece of crapp without loosing time to launch all the 500 games one by one... 'especially great for kids or for the guys without any videogames knowledge, a lot of them)


So it would display 2 previews and the video all at once? I'm not sure. Memory is pretty low as is. However, it could be useful (like showing the screenshot, arcade cabinet, and video all at once).
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fr33man

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Final Burn Legends 1.0
« Reply #108 on: November 25, 2009, 04:08:00 AM »

Thanks nes... i appreciate that!

We need more helpful people like you and the other users from X-Scene, here in Brazil Emulation forums!

Thanks again for the help! biggrin.gif  biggrin.gif  biggrin.gif
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Consoleman!

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« Reply #109 on: November 25, 2009, 04:39:00 AM »

QUOTE(Cospefogo @ Nov 23 2009, 10:26 AM) View Post

Ah... Ok, I missed NES statement!
No problem about the absence of the screen usage and coordinate numbers.

As an SDTV user, I personally find this news disappointing.  I don't want nes to do something that he doesn't want to do, but I was under the impression that the knowledge he gained from the ZsnexBox aspect ratio coordinates system could be easily applied to FBL.

I just know for a fact that there's a bunch of us who would share and use those coordinates just as we did with ZsnexBox.  It would only be a matter of days before we'd have every game resolution documented and running pixel perfect without bilinear blurring.

With the ZsnexBox system, I thought our testing and discussions were both fun and productive, but I didn't realize nes was getting harassed about it.  I'm sure that the users who complained about the way it was implemented in ZsnexBox weren't criticizing it to get rid of it, but were likely attempting constructive criticism because they felt they could help nes improve it.  As nes explained, it's not possible due to the rendering system he uses.

If nagging was such a major issue, adding a blurb about it in the readme.txt would help filter out some of the nagging, imo.  Those who don't read it could be greeted with a cold shoulder, a bold type "READ THE BLEEPING FAQ" response, or perhaps a brief confrontation involving an unflattering screenshot and VampX.   tongue.gif
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FrankMorris

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« Reply #110 on: November 25, 2009, 12:49:00 PM »

Thanks for this magnificent emulator with big e!! biggrin.gif
Honestly I need to say I don't understand how 64mb 733MHz Xbox can handle this so smooth even up to 1080i @60Hz!

Only 2 little issues which I dashed against when skinning:

1. Is there a way to display true 1280x720 px mainmenu.png (or rombrowser.png) (or both) without grid corruption? I can reduce/mask it slightly with filters, but I'm looking better solution.
Is that "camera looking at a 3D square" causing this?

2. Main Menu Icon 1-6 Adjust: Controls operates backwards when adjusting position/size.


Request: Ability to use video previews as screensaver instead of bouncing text smile.gif
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Bender_Unit_1

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Final Burn Legends 1.0
« Reply #111 on: November 25, 2009, 01:00:00 PM »

I finally got to test out this baby.

I just wanted to say thanks nes!

I have only the best to report about its capabilities! The games run at a wonderful speed, I am loving all the options for filters, ini editing, etc.
I don't see why people complain about the screen resizing... It fills up my screen, and I can adjust it if I want. I don't see a problem at all.

I really love the new layout, it's extremely intuitive - and pretty as xbmc. It's a million times better than fba xxx in layout.
I didn't like the old layout/default skin so much I never used FBA. I just stuck with Kawa-X for years. It's easy, and it worked for me great.

But this emulator is better in every way, especially in compatibility and speed.

The only down side was learning to use rom center (thanks for the dat file! let me filter away the bad instantly) and I had to get newer dumps... obviously ones from Kawa-X's age are very out of date. But if that's the only bad I have to report - that's pretty freaking incredible.

I am excited to use this more, thanks nes for releasing this to the scene for us to enjoy!

- Bender
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iancer

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« Reply #112 on: November 27, 2009, 04:50:00 AM »

QUOTE(gilles9999 @ Nov 22 2009, 09:45 PM) View Post
the rumbles file in fbaxxx was called "rumbles.ini"; if it's impossible no problem; don't know at all how hard it should be to incorporate the zsnexbox rumbles codes search engine, as you know i'm expert with this one (i created a lot of rumbles for >100 snes games)
for the "moves list" it was cool in fbaxxx pro because you could see the moves manip of each fighter by transparency during the fight (perheaps you should try an older fbaxxx pro version to see what i mean)

Nes, the moves list is just too much of an awesome feature to pass up, it was a great addition to FBA, and being able to view moves once again in Legends would of course, be god teir...
As far the rumbles go, all i know is it used the same memory address as most health codes, similar to what youve implemented in Zsnes, i read the other thread and understand your qualms about it...im just begging we can reach sometype of 'middle ground' even though i dont know what that could be.  Simply having rumble would rock our worlds, and i dont necessarily think you need to add a cheat code 'search engine' just for the feature...lets just say we can create the rumbles on PC, itd just be great to have the option to use a rumble.ini in FBL...food for thought.

ive uploaded the most up to date moves folder, my own, as well as the 'latest' 'Rumbles.ini' from FBA here:
CODE
http://www.mediafire.com/?n5wnyqmynen

and for the actual 'cheats' section of the GUI, why do you think it could be changed to a toggle?
what im asking is...right now, you have to confirm 'enabled' or 'disabled' when selecting cheats...
is there any way to just make it toggle the cheat on press, it feels like too many clicks man,
ESPECIALLY since cheat codes dont save in Legends, i have to enable a cheat EVERY time i load a rom,
and since i like to play Street Fighter Alpha 3 w/ Dramatic Battle enable with friends religiously...its a lil cumbersome.

NES DO YOU REMEBER THIS?
"was going to say not even esprade runs as well now as it used to in FBAxxx (CoinOPS now has faster frame rate than FBL but both are surpassed by FBAxxx)...
What are you talking about? It runs at a solid 60 FPS with Filters in 1080i. That's called perfection. I can't even run 1941 in CoinOps with Filters in 480i and get 60 FPS."

look man, ive posted on that EXACT same game here before, its one of my two favorite roms in FBL next to DoDonPachi, im playing in 480i SD, and i recieve slowdown! Am i doing something wrong? is it ACTUALLY slower in SD vs HD?  what gives NES?

THANK YOU FOR EVERYTHING NES PERIOD
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madmab

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Final Burn Legends 1.0
« Reply #113 on: November 27, 2009, 08:03:00 AM »

Finally got to check this out today after many hours of running a gazzillion ROMs thru RomCenter trying to suck up everything I could.  

Impressive work, really impressive!!  Although a little bare bones in places.  Good creative use of all the various elements available in the interface.

I plan on spending much more time with this gem when I'm not coding.. biggrin.gif

Hey RessX... You could probably create synopsis files for all the MD games.  I noticed that none of them had any.  It's just simplay a text file named after the game example ( g_sonic1.ini ) in one of the folders.
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gilles9999

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Final Burn Legends 1.0
« Reply #114 on: November 27, 2009, 12:05:00 PM »

QUOTE(nes6502 @ Nov 25 2009, 07:13 AM) View Post


So it would display 2 previews and the video all at once? I'm not sure. Memory is pretty low as is. However, it could be useful (like showing the screenshot, arcade cabinet, and video all at once).


no,no,
i was wondering if it was possible to have dual screenshot and title shot when there isn't video preview for the game BUT there is a title shot in "shot 1" and a screenshot in the "shot 2" folder

if the game has both screenshot/title and video preview, it would display the title shot (or anything in the shot 1 folder) and the video preview (like it works now)

displaying 3 things in the same time would result in a "out of memory" i guess
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fhaq

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« Reply #115 on: November 27, 2009, 06:28:00 PM »

QUOTE(nes6502 @ Nov 18 2009, 09:08 AM) View Post


Yeah your right. Completely lame. And all those game companies who made all the Xbox games to run on Xbox DVD drives had the gall to make the games in Xbox format. Completely lame. And why didn't the Xbox come with all these arcade games on the system when it was sold? Also completely lame.

What's lame is that you are too lazy to convert your ROMs and want me to do all the work for you.


HA! I think nes knows you better than you do! laugh.gif
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madmab

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« Reply #116 on: November 28, 2009, 12:08:00 AM »

If he is using the xmvplayer that comes with the XBSDK it buffers the movie so the only impact size would have is the actual "resolution" of the video which obviously is gonna take space for whatever texture it happens to be mapped too.
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cbagy

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« Reply #117 on: November 28, 2009, 12:29:00 AM »

Yeah that makes sense, thanks Madmab. They look good quality so im hoping they are 720 but if they are 640 that still bodes well for reskinning purposes and creating something different.
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FrankMorris

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« Reply #118 on: November 28, 2009, 11:54:00 AM »

Now which games push Xbox to its limits?
Just finished my skin and want to run some stress tests.. flamethrower.gif
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nes6502

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« Reply #119 on: November 28, 2009, 12:59:00 PM »

QUOTE(FrankMorris @ Nov 28 2009, 07:54 PM) View Post

Now which games push Xbox to its limits?
Just finished my skin and want to run some stress tests.. flamethrower.gif


As far as testing games goes the GUI is not affected by the game.  The game runs in a separate core and the only thing from the GUI that gets loaded is the Option PNG. That's why I said it needs to be 640x480 no matter what. Otherwise you'll find that it will not load for games that use VM in HD. I don't want the emulation to suffer because the Option PNG is in HD. A 1280x720 Option screen uses 1280 * 720 * (4 bytes per pixel) =  3.6 MB of RAM verses 1.2 MB of RAM for a 640x480 image. That is an extra 2.4 MB of RAM. That difference will determine if a game works at all or works well in HD.
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