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Author Topic: Final Burn Legends 1.0  (Read 3252 times)

ressurectionx

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Final Burn Legends 1.0
« Reply #15 on: November 18, 2009, 07:11:00 AM »

Nice work NES.  Glad to see you're still around and contributing to the scene.  We don't talk much, but I got nothing but respect for your work.  Gotta say that working in the shadows as you do is really cool too.   When it comes to quality over quantity of posts, you have to rank somewhere at the top in these parts.

Maybe it's time to take a little break from my Xtras work and have a little fun...   ohmy.gif
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ressurectionx

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Final Burn Legends 1.0
« Reply #16 on: November 18, 2009, 07:25:00 AM »

QUOTE(phire @ Nov 17 2009, 10:55 PM) View Post

wow... impressive!


Good.

QUOTE
good to see some xbox homebrew dev still going on!


Harder to find a greater truth than that around here.

QUOTE
one thing that sticks out at me is roms on DVD needing to be XISO to be read,


Suggestions are good.  Totally falls under what to post.

QUOTE
thats kinda lame =\


Think before you speak brother.

QUOTE
network/smb support would be killer.


Not only completely buried by negativity, but if NES was like some coders around here he would keep the feature out of the emulator even if he knew he could do it fairly easily.  

Care to roll the dice.....?   You already did....

You lost NES at "lame".......





That being said NES, I'd like to suggest two new features for your awesome emulator.

1.  You know.... I'm a pretty lazy guy myself, and I think I speak for the entire laziness collective when I say that I wonder if the only way roms on DVD can be read is if they're XISO?

(I don't even know what any of that means, so bear with me here)

2.  Ever consider Network/SMB support?  That would be killer.

If it can't be done that's cool.  Just thought they'd be great additions to an already kick ass emulation experience.

Later,
~Rx
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Meethatguy

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« Reply #17 on: November 18, 2009, 07:27:00 AM »

With all the live bannings I was hoping to see some more work in the Xbox 1 field.
Not only have I pulled my 2 400gb xboxes out, But I have had at least 15 people wanting modded xboxes. GUess Im gladh Ive got a closet full of the little black beauties lol.


Thanks for this... this is beyond awesome and ..... all that good stuff  lol
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Maturion

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Final Burn Legends 1.0
« Reply #18 on: November 18, 2009, 09:14:00 AM »

You rock! Thank you a lot for this!
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Retroplay

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Final Burn Legends 1.0
« Reply #19 on: November 18, 2009, 11:03:00 AM »

Thanks for this Nes. smile.gif
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neil222

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« Reply #20 on: November 18, 2009, 11:13:00 AM »

QUOTE(alexh @ Nov 18 2009, 07:02 PM) View Post

Looking forward to try it out... how does IRC work again...? D'oh!


Get "Auto-xbins", it does all the work for you. You just go to the folder you want... biggrin.gif
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bubbafett4hire

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« Reply #21 on: November 18, 2009, 02:40:00 PM »

Awesome work as said before glad to see the Xbox 1 with some new life in it , now I have a reason to use my Xbox 1 for something other then XBMC

Awesome Awesome JOB NES WAY TO GO
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Consoleman!

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« Reply #22 on: November 18, 2009, 02:54:00 PM »

Just from reading the release log, I can tell without even testing it that it's probably the best emulator port ever to grace the Xbox.

Well done, nes.  Seriously.  

beerchug.gif

I do have a question for you though.

How does the screen sizing system work?  Is it like Xport's with the actual resolution details or like ZsnexBox with it's experimental numbering system that was more difficult to use?
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trewq-

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« Reply #23 on: November 18, 2009, 06:22:00 PM »

Great! Thanks for this!
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Koitsu

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« Reply #24 on: November 18, 2009, 08:26:00 PM »

the skin's great. i love stuff like that, and i plan to check it out soon.

i'm running it from the hdd in the G drive, and i don't know how to make genesis games show up. they're the only things i've tried to run so far. i rebuilt the game list, and converted the title to lowercase, and even changed one from Sonic the Hedgehog.bin to sonic.bin to remove space (in case that was it). i thought it might even be the .bin extension, but .smd didn't work either.

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nes6502

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« Reply #25 on: November 18, 2009, 08:50:00 PM »

QUOTE(Koitsu @ Nov 19 2009, 04:26 AM) View Post

the skin's great. i love stuff like that, and i plan to check it out soon.

i don't know how to make genesis games show up. they're the only things i've tried to run so far. i rebuilt the game list, and converted the title to lowercase, and even changed one from Sonic the Hedgehog.bin to sonic.bin to remove space (in case that was it). i thought it might even be the .bin extension, but .smd didn't work either.


Use the dat file I provided. Sonic should be zipped and named something like g_sonic.zip I think. RomCenter will do all the renaming for you though.

QUOTE
How does the screen sizing system work? Is it like Xport's with the actual resolution details or like ZsnexBox with it's experimental numbering system that was more difficult to use?


Neither. I just render the screen. If it doesn't look right to the user, they just resize it until it does. Each game saves the screen settings to it's own ini file. I don't display any numbers on the screen. That is the one thing I wish I had never done for ZsnexBox. I did it as a way for people to share "correct" aspect ratio settings. All people did was complain that the numbers didn't make sense. Some seemed to be on a crusade against ZsnexBox over this which no doubt confused users into thinking other less accurate, slower emulators were somehow better.

No one ever understood that they never were meant to represent pixels. I'm not rendering to pixels on the screen like a console does (or a PC emulator does). It's all in 3D with a camera looking at a 3D square with the image on it. The user is simply stretching the 3D square so that it "appears" to cover the TV screen. The user can get the correct console look with tweaking if they want to. I never cared about stuff like that. I just want every inch of my TV screen covered with the image. If that means pixels are not perfectly square, then so be it. That's just my preference.
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ressurectionx

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« Reply #26 on: November 18, 2009, 09:21:00 PM »

Would you be interested in adding a synopsis feature to this emulator NES?

We could probably make that happen.
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Retroplay

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« Reply #27 on: November 18, 2009, 11:32:00 PM »

QUOTE(nes6502 @ Nov 19 2009, 04:50 AM) View Post
Use the dat file I provided. Sonic should be zipped and named something like g_sonic.zip I think. RomCenter will do all the renaming for you though.

I used clrmamepro (best rom manager ever), did a rebuild of MAME 0.135, HazeMD 0.14a & the Sega No-Intro sets.
Everything worked fine.

BTW in case somebody's wondering, g_indy.zip is still MIA, so you won't find it anywhere yet.
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Consoleman!

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« Reply #28 on: November 18, 2009, 11:36:00 PM »

QUOTE(nes6502 @ Nov 18 2009, 10:50 PM) View Post

Neither. I just render the screen. If it doesn't look right to the user, they just resize it until it does. Each game saves the screen settings to it's own ini file. I don't display any numbers on the screen. That is the one thing I wish I had never done for ZsnexBox. I did it as a way for people to share "correct" aspect ratio settings. All people did was complain that the numbers didn't make sense. Some seemed to be on a crusade against ZsnexBox over this which no doubt confused users into thinking other less accurate, slower emulators were somehow better.

No one ever understood that they never were meant to represent pixels. I'm not rendering to pixels on the screen like a console does (or a PC emulator does). It's all in 3D with a camera looking at a 3D square with the image on it. The user is simply stretching the 3D square so that it "appears" to cover the TV screen. The user can get the correct console look with tweaking if they want to. I never cared about stuff like that. I just want every inch of my TV screen covered with the image. If that means pixels are not perfectly square, then so be it. That's just my preference.

While I found ZsnexBox's pixel system difficult to use, I appreciated your efforts nonetheless.  After some tweaking I eventually worked out the proper pixel alignment and copied the numbers down for safe keeping.  Personally, I'd much rather have the numbers than nothing at all.  Having to blindly align games one at a time is going to literally take hours with FBL.

Perhaps you've answered this question before, but is there really no way to display the pixel resolution in a manner similar to Xport's with your rendering system?

I just can't see you trying to reinvent the wheel just to be different.

At any rate, excellent work, nes.  I can't wait to test it out.
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Likklebaer

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« Reply #29 on: November 19, 2009, 02:36:00 AM »

Is there any chance you would consider an option to be able to set the default screensize values for all games in the GUI similar to how it's handled in FBA-XXX and MAMEoX? I appreciate that all games have different native resolutions but most users don't care about that and just want the video stretched to one set of values.
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