xboxscene.org forums

Pages: 1 ... 3 4 [5] 6 7 ... 12

Author Topic: Final Burn Legends 1.0  (Read 3251 times)

drdystopia

  • Archived User
  • Newbie
  • *
  • Posts: 9
Final Burn Legends 1.0
« Reply #60 on: November 20, 2009, 06:57:00 PM »

Nes is there any way you could add a button config for in game menus.  I like to use an arcade stick that does not have R2.  I like to map the in game menu to start+back and your emu's are the only ones I cannot do this.
Logged

ressurectionx

  • Archived User
  • Hero Member
  • *
  • Posts: 2778
Final Burn Legends 1.0
« Reply #61 on: November 20, 2009, 10:04:00 PM »

NES... are you opposed to multiple folders.  I don't know how much work that would take since I know that MAME emus actually have to scan the directories.
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Final Burn Legends 1.0
« Reply #62 on: November 20, 2009, 10:38:00 PM »

QUOTE
NES... are you opposed to multiple folders. I don't know how much work that would take since I know that MAME emus actually have to scan the directories.


I don't understand

QUOTE(Asphodel @ Nov 20 2009, 06:20 PM) View Post

First; great work!! love the options like the game-history ; which is lacking in others like coin-ops.
Hope to see more projects from your side on the `box!

One hing I noticed though is the fact that; although fast and smooth; games like afterburner and outrun don`t seem to run as smooth like for example afterburner did in final burn project (even without filters etc.)..personally i`d love to play outrun in 'full-smooth' without using my dreamcast for it..then again its using an older engine built; so thats probably not going to happen.

And yes; maybe an option to choose a directory..but thats just me being lazy
Excellent job!!


Outrun is pretty much running 60 FPS the entire time. Disable software filters and turn on the FPS display. Afterburner ran fullspeed in Final Burn because I used a nearly 10 year old core. This core is more accurate but slower.

QUOTE(drdystopia @ Nov 21 2009, 02:57 AM) View Post

Nes is there any way you could add a button config for in game menus.  I like to use an arcade stick that does not have R2.  I like to map the in game menu to start+back and your emu's are the only ones I cannot do this.


I can do that
Logged

ressurectionx

  • Archived User
  • Hero Member
  • *
  • Posts: 2778
Final Burn Legends 1.0
« Reply #63 on: November 20, 2009, 10:40:00 PM »

Some Arcade emulators allow you the ability to choose multiple folders where your roms are stored.  I'm just wondering if that would take a lot of work or if it would be easy to do.  It wouldn't be out of the ordinary to have 3 different Arcade emulators on the box and it would be nice to be able to select multiple folders so you don't have to house the same romset 3 different times.
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Final Burn Legends 1.0
« Reply #64 on: November 20, 2009, 11:37:00 PM »

QUOTE(ressurectionx @ Nov 21 2009, 06:40 AM) View Post

Some Arcade emulators allow you the ability to choose multiple folders where your roms are stored.  I'm just wondering if that would take a lot of work or if it would be easy to do.  It wouldn't be out of the ordinary to have 3 different Arcade emulators on the box and it would be nice to be able to select multiple folders so you don't have to house the same romset 3 different times.


You haven't actually tried this emulator have you?  biggrin.gif

It supports 8 different ROM paths. Not that it is needed though. No user will be able to share ROMs between different emulators for FBL. FBL uses the latest ROMs where most arcade emulators on the Xbox use ROMs from many years ago.


QUOTE(neoryu @ Nov 21 2009, 07:23 AM) View Post

For the button config with in-game menus, will it be Start+Back only or will it be a customizable combo like say, L+R at the same time for instance?


I don't know. I won't be adding a complex key combo setup. I'll just add some presets the user can pick from. Any suggestions on which ones should be included?
Logged

Likklebaer

  • Archived User
  • Hero Member
  • *
  • Posts: 767
Final Burn Legends 1.0
« Reply #65 on: November 21, 2009, 02:28:00 AM »

QUOTE(nes6502 @ Nov 21 2009, 07:38 AM) View Post

Outrun is pretty much running 60 FPS the entire time. Disable software filters and turn on the FPS display. Afterburner ran fullspeed in Final Burn because I used a nearly 10 year old core. This core is more accurate but slower.

Apart from more accurate emulation under the hood is there any benefit to gameplay with the newer core?
Logged

Cospefogo

  • Archived User
  • Sr. Member
  • *
  • Posts: 409
Final Burn Legends 1.0
« Reply #66 on: November 21, 2009, 03:13:00 AM »

QUOTE(nes6502 @ Nov 21 2009, 03:37 AM) View Post

I don't know. I won't be adding a complex key combo setup. I'll just add some presets the user can pick from. Any suggestions on which ones should be included?



Hey there NES,
I second that!!!

I think of the following to bring the in-game menu:

Option 1: BACK + START
Option 2: L trigger + R Trigger
Option 3: BLACK + WHITE

This is a VERY important setting to be added. I reserved my Sunday to install FBL and to test this very promising emulator, but I will not move further since it was said here that there is no way to enter the IN-GAME without using a thumbstick. I use ONLY original Sega Saturn pads and Hori Arcade sticks, and both of them do not have any thumbsticks. The suggestion #2 and #3 is for people who use original Sega Saturn pads (they miss one button, equal to the BACK button).

Please, add this new configuration to the next release. I know a lot of people out there who use to play arcade games with arcade sticks, and 99.9% of them does not have the thumbsticks.

Thanks, Sire, for your attention on this matter!
Cospefogo.
Logged

Cospefogo

  • Archived User
  • Sr. Member
  • *
  • Posts: 409
Final Burn Legends 1.0
« Reply #67 on: November 21, 2009, 03:46:00 AM »

And...
I don't want to sound anxious, but NES - do you have any idea when
a new revision with the new IN-GAME key setup could be released?
I am betting all my chips on FBL!!

Ha ha!
Thanks,
C.
Logged

stevenalvarado

  • Archived User
  • Full Member
  • *
  • Posts: 232
Final Burn Legends 1.0
« Reply #68 on: November 21, 2009, 07:37:00 AM »

QUOTE
This is a port of Final Burn Alpha 2.99.07 to the Xbox


maybe 0.2.97.07?  link

I couldnt find 2.99.07 version. google only gave me links to this emu.


and nes the first letters of the roms I have can“t be seen when I try to choose one of the roms
on a sdtv, is there a way to fix it so I can do it myself?

and this is my first time using RomCenter... very good program
Logged

waal

  • Archived User
  • Full Member
  • *
  • Posts: 123
Final Burn Legends 1.0
« Reply #69 on: November 21, 2009, 08:43:00 AM »

Impressive emulation, brilliant interface. Thanks for sharing this, Nes. And I'm also glad there's a bit of Kenshiro in it, lol.

Though I miss an FBA XXX feature: To show/hide clones with a button (the whole set is so big, impressive !).
I also miss Neo Geo's Universal Bios selection for extras including cheats for guys like me.
And I second Cosefogo's request about arcade sticks, too.

But for me there's no rush. Awesome work, man.
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Final Burn Legends 1.0
« Reply #70 on: November 21, 2009, 08:58:00 AM »

QUOTE(Cospefogo @ Nov 21 2009, 11:46 AM) View Post

And...
I don't want to sound anxious, but NES - do you have any idea when
a new revision with the new IN-GAME key setup could be released?
I am betting all my chips on FBL!!

Ha ha!
Thanks,
C.


Maybe a couple of weeks? Not sure. However you can fix the problem now.

1) Open the FinalBurnLegends.ini file
2) Change DefaultController=0 to DefaultController=1

Now the GUI is controlled by Controller 2 and you can use a Saturn controller, Dreamcast Controller, etc... for controller 1.
Logged

ressurectionx

  • Archived User
  • Hero Member
  • *
  • Posts: 2778
Final Burn Legends 1.0
« Reply #71 on: November 21, 2009, 09:32:00 AM »

QUOTE(nes6502 @ Nov 21 2009, 12:37 AM) View Post

You haven't actually tried this emulator have you?  biggrin.gif


Guilty as charged.   ph34r.gif
Logged

neoryu

  • Archived User
  • Jr. Member
  • *
  • Posts: 71
Final Burn Legends 1.0
« Reply #72 on: November 21, 2009, 09:49:00 AM »

QUOTE(nes6502 @ Nov 21 2009, 01:37 AM) View Post


I don't know. I won't be adding a complex key combo setup. I'll just add some presets the user can pick from. Any suggestions on which ones should be included?


I'd really love to see an option to bring up the menu with L Trigger + R Trigger.  Some of us use Sega Saturn pads and we don't even have a back button.  

QUOTE


I think of the following to bring the in-game menu:

Option 1: BACK + START
Option 2: L trigger + R Trigger
Option 3: BLACK + WHITE

This is a VERY important setting to be added. I reserved my Sunday to install FBL and to test this very promising emulator, but I will not move further since it was said here that there is no way to enter the IN-GAME without using a thumbstick. I use ONLY original Sega Saturn pads and Hori Arcade sticks, and both of them do not have any thumbsticks. The suggestion #2 and #3 is for people who use original Sega Saturn pads (they miss one button, equal to the BACK button).

Please, add this new configuration to the next release. I know a lot of people out there who use to play arcade games with arcade sticks, and 99.9% of them does not have the thumbsticks.


This post by Cospefogo is very thorough.  I agree with the 3 options he has proposed.  Perhaps even just the first two Options alone would be enough.  I'm not really sure if Black + White is a good idea for getting into the menu because some fighting games use that button combo to do certain moves, but it's up to you nes.  Options 1 and 2 would not be a problem in any way.  

Take your time and release updates when you're good and ready.  This really is an incredible emulator that I'm already hooked on.   smile.gif
Logged

stevenalvarado

  • Archived User
  • Full Member
  • *
  • Posts: 232
Final Burn Legends 1.0
« Reply #73 on: November 21, 2009, 10:32:00 AM »

I checked kof2002 and it gave me an error:  Unable to load rom

and kof98 and the other error about CRC. does it have to be the same CRC?

I triple checked and they are the same...
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Final Burn Legends 1.0
« Reply #74 on: November 21, 2009, 10:50:00 AM »

QUOTE(stevenalvarado @ Nov 21 2009, 06:32 PM) View Post

I checked kof2002 and it gave me an error:  Unable to load rom

and kof98 and the other error about CRC. does it have to be the same CRC?

I triple checked and they are the same...


That means the ROMs are bad. Get newer ones. RomCenter will tell you if they are bad and fix them if it can. If it can't fix it, then you'll have to find a set that will work with the latest FBA or MAME.
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 12