QUOTE(Likklebaer @ Nov 16 2009, 06:40 AM)

The examples of R-Type and Super GnG sprites on the SNES are interesting because it seems the game designers actually made the sprites smaller so that they would look correct when stretched to 4:3.
So for some games, running a screen size of 512x448 is actually giving you distorted graphics since they were designed to be shown stretched to a 4:3 display.
Hey hey, nice article!
Did you guys know that we ALMOST have a perfect solution for our pixel perfect world to eliminate the black bars in emulators like NES, SNES and few others? But unfortunalely the feature is on a inverse fashion - natively on Xbox, and nothing can change it.
It is the 10x11 pixel aspect ratio!
On it natural shape, it takes the full image and transform its pixel aspect size from SQUARE to RECTANGLE, where the pixels became smaller on width, shorter on width. The function shrinks a bit the image horizontally. Then I asked Mr. MadMab about this feature - Is it a native function that belongs to the XDK development kit? YES. It belongs (sorry for my lack of technical info) to the Xbox's native "kernel". It is on its depth.
IF WE COULD INVERT the 10x11 function, the holy grail could be ours!!! We could FORCE a 512x448 screen to be stretched to the FULL 640 screen, on the HARDWARE, with no distortion on the graphics, just like the real NES or SNES consoles do.
But... Sadly there is no way to transform the 10x11 function into a 11x10 function. At least it was what Mr. MadMab said. Sad but true...
Best regards,
Cospefogo.
QUOTE(cbagy @ Nov 16 2009, 07:43 PM)

(...) Havent heard of any old school TV's available at the normal price that would display 320x240 / 320x224. It was good enough back in the day, in fact we "all" played that way ! Its only now that we have good emulators linked to our TV's that we have a method of re-sizing. (...)
Cbagy,
I don't know if I got your point about the CRT TVs, but when I say that the arcade game is 320x240 or 320x224, I mean the 640x480 and the 640x448 on the Xbox language.
Every oldskool/classic title on the Xbox has its resolution doubled, and this the very dangerous point of it all... when people don't make the double-ing thing correctly, they destroy the aspect ratio.
BUT, if they use bilinear - never mind --- everything is perfect, they can't see the problems, they will live a happier life... although they screens will be a bit blurry. If people turn off the bilinear and their flicker filters, they will have screen tearing and a of of annoying artifacts on the game screen.
Well that's it.
Just to clear to everybody that you should multiply by 2 the screensizes mentioned on my tip earlier on this topic!
Best regards, pal!
Cheers,
Cospefogo.