Jesus guys...
You are mixing the things here...
Listen - a SNES run the game on full screen, stretched, with no black bars, by ITS VERY OWN hardware. I mean, the screen is ever 256x224 inside SNES engine, and it fits on the screen by some internal SNES procedure. Plain as that. There is no distortion. The game is stretched BUT NOT BY re-dimensioning the screensize, but by doing use of some kind of feature (native on the original console) that changes the pixel aspect ratio. I mean.. the 256 on witdh IS STILL 256 on width, on a SNES machine.
Now, let's talk about XBOX. Xbox is 640x480. TO have the SNES correct inside you SHOULD use a 512x448 screen, it will be on correct aspect ratio. When you guys STRETCH the screen, you are not changing the pixel aspect ratio (something like transforming the pixel from a square shape to a rectangular shape) but you are changing the DIMENSION of the original screen artwork. You are getting a canvas/screen with 256 pixels on width and you transforming/distorting it to, for example, 280 pixels. This is distortion. You are breaking the original aspect ratio.
BUT, 99.9999% of the people will never notice it, because 99.9999% of people use a BILINEAR mode, where the blur MASKS everything.
I don't want to start a fight here, I just want to share knowledge.
I respect everybody personal taste.
Anybody with their own worlds.
And BP, sometimes I don't have free time to go to MSN. Sorry.
Best regards,
CompaƱeros!
Cospefogo.