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Author Topic: Surreal 64 B5.1 Ce Compatibility And Settings List  (Read 2568 times)

scorp316

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #210 on: April 20, 2010, 01:11:00 AM »

QUOTE(weinerschnitzel @ Apr 19 2010, 09:57 PM) View Post

5.1 was the last version released. 5.2 had a few fixes but was primarily clean up for the SourceForge SVN repository. B6 which some people have found, has the WIP for the original Surreal64 launcher, which if you swapped the Launcher code with the WIP and include all the necessary media files, it would start. In game menus were not complete and it was a little buggy in a couple areas. He made more progress but we're going to have to hang tight.
The SVN looks like it has been wiped and now has work for a B5.3 and a branch being prepared for the 1964 1.1 port which I appears to be in alpha stages.
Check out the change log on SF and compare revision 69 to revision 50.


 laugh.gif Thanks I found 5.2.....5.3 is not released yet as it is still in progress.  As you said, the good news is that there will be a branch for 1964 1.1 port on 5.3, but I think it might take awhile as I doubt that this will be the only update....if it is the only update then that will be........AWESOME!  cool.gif

What do you think about my previous post?  Great ideas for Surreal64 menus....right?  Or did I miss something?
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freakdave

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #211 on: April 20, 2010, 03:43:00 PM »

QUOTE(scorp316 @ Apr 20 2010, 09:11 AM) View Post

laugh.gif Thanks I found 5.2.....5.3 is not released yet as it is still in progress.  As you said, the good news is that there will be a branch for 1964 1.1 port on 5.3, but I think it might take awhile as I doubt that this will be the only update....if it is the only update then that will be........AWESOME!  cool.gif

What do you think about my previous post?  Great ideas for Surreal64 menus....right?  Or did I miss something?


I have to correct you on this one. B5.3 CE and the new A0.1 branch are 2 separate projects.
By the way, nice idea with the DefaultPak setting, it's already implemented wink.gif
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neil222

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #212 on: April 20, 2010, 06:22:00 PM »

Thats great news about the update freakdave.  smile.gif
Cool.
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scorp316

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« Reply #213 on: April 21, 2010, 05:59:00 PM »

QUOTE(freakdave @ Apr 20 2010, 02:43 PM) View Post

I have to correct you on this one. B5.3 CE and the new A0.1 branch are 2 separate projects.
By the way, nice idea with the DefaultPak setting, it's already implemented wink.gif


laugh.gif OOPS...... haha...Sorry about this mixup between A0.1 branch and B5.3 CE.      

I saw on SF that the default settings has been fixed......Nice.

Will there be some kind of Recording option on this Surreal64?  

 dry.gif Will Gameshark be added to this Surreal64?

 huh.gif Will there be a release of a new compiled version of this Surreal64 soon?........Just wondering. cool.gif
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freakdave

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #214 on: April 22, 2010, 12:17:00 PM »

QUOTE(scorp316 @ Apr 22 2010, 01:59 AM) View Post

laugh.gif OOPS...... haha...Sorry about this mixup between A0.1 branch and B5.3 CE.      

I saw on SF that the default settings has been fixed......Nice.

Will there be some kind of Recording option on this Surreal64?  

 dry.gif Will Gameshark be added to this Surreal64?

 huh.gif Will there be a release of a new compiled version of this Surreal64 soon?........Just wondering. cool.gif


A recording option? Hm, maybe yes, but not in the beta builds. Same applies to Gameshark. Both of these features are low priority tasks. However they might appear in the new launcher.

Yes, there will be an official B5.3 release, maybe in 3 weeks or less wink.gif
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Pulsemasta

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« Reply #215 on: April 22, 2010, 01:13:00 PM »

QUOTE(freakdave @ Apr 22 2010, 07:17 PM) View Post


Yes, there will be an official B5.3 release, maybe in 3 weeks or less wink.gif


 biggrin.gif  That's exciting news.
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Likklebaer

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« Reply #216 on: April 22, 2010, 05:40:00 PM »

QUOTE(freakdave @ Apr 22 2010, 07:17 PM) View Post

A recording option? Hm, maybe yes, but not in the beta builds. Same applies to Gameshark. Both of these features are low priority tasks. However they might appear in the new launcher.

Yes, there will be an official B5.3 release, maybe in 3 weeks or less wink.gif

Really? I wouldn't have thought there'd be much spare memory for such things, but if you guys can do it it'd be great to see.
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freakdave

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« Reply #217 on: April 22, 2010, 10:13:00 PM »

QUOTE(Likklebaer @ Apr 23 2010, 01:40 AM) View Post

Really? I wouldn't have thought there'd be much spare memory for such things, but if you guys can do it it'd be great to see.


That's why i wrote 'maybe' happy.gif
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freakdave

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« Reply #218 on: April 23, 2010, 12:32:00 PM »

QUOTE(mwaterbu @ Apr 23 2010, 07:00 PM) View Post

This is awesome news freakdave! I'm pumped that you have picked up work on this project again and have found some time for it. Just one question? Is the 5.3 branch what the 6.0 was going to be (the revert to the old surreal menu etc)?


No, my work on 5.3 is just polishing and bugfixing, call it a final touch.

A0.1 will be a complete reboot. This involves improving the original Surreal64 launcher, re-adding all plugins, porting the new 1964 v1.1 build (i might need some help with this one), focusing on better playability/compatibility, etc...

If you want to contribute (Community Edition, remember?), then contact me smile.gif
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weinerschnitzel

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« Reply #219 on: April 23, 2010, 12:51:00 PM »

The 1964 port would be the hardest I could imagine. Unfortunately my C knowledge goes as far as ASCII Connect4 so I'm not sure how much I can contribute.

What part of the port do you consider the most difficult-
Making it compile for xbox or making it playable on xbox?
I could assume schibo will be willing to help you out for the actual functionality for segments you may have to rewrite. Madmab and Hyper_Eye seem to be the only active devs out there that can maybe help you the most with the xbox work. Hyper_Eye seems very knowledgeable with SDL (he does want to port SDL 1.3.)

Nice to see your progress,
schnitz
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freakdave

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« Reply #220 on: April 23, 2010, 02:10:00 PM »

QUOTE
What part of the port do you consider the most difficult-
Making it compile for xbox or making it playable on xbox?

I believe that would be the latter sad.gif
Making it compile on XBOX is a matter of comparing with code that's already been ported, deleting windows specific stuff, etc. Actually this is what i'm doing right now (besides working on B5.3). Thanks for the tip happy.gif

QUOTE
im pretty experienced with c++, but have not done any programming on the xbox as of yet. i would definitely like to contribute to this project if i can be of use. school will be done in about 2 weeks and i will have more time then. shoot me a pm if there is anything you think i could help out with.

Take your time and thanks for your offer smile.gif
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ressurectionx

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #221 on: April 23, 2010, 02:16:00 PM »

Hey FreakDave,

Really excited to see this emu get another update.  

I'm trying to get in the habit now of asking people for permission to use their stuff and not just assume they'd be flattered by it.  So..... if it gets in under the wire, you don't mind do ya?

Thanks for the contribution smile.gif
~Rx
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dballs442

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« Reply #222 on: April 23, 2010, 02:17:00 PM »

aww man this is exciting!
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freakdave

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« Reply #223 on: April 23, 2010, 02:39:00 PM »

QUOTE(ressurectionx @ Apr 23 2010, 10:16 PM) View Post

Hey FreakDave,

Really excited to see this emu get another update.  

I'm trying to get in the habit now of asking people for permission to use their stuff and not just assume they'd be flattered by it.  So..... if it gets in under the wire, you don't mind do ya?

Thanks for the contribution smile.gif
~Rx


I certainly don't mind man biggrin.gif THX
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ressurectionx

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« Reply #224 on: April 23, 2010, 02:40:00 PM »

Awesome man.  Looking forward to it smile.gif
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