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Author Topic: Surreal 64 B5.1 Ce Compatibility And Settings List  (Read 2568 times)

scorp316

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #195 on: April 09, 2010, 01:57:00 PM »

QUOTE(jaygriggs @ Apr 7 2010, 07:08 PM) View Post

The wii64 emulator actually uses a gamecube controller only which is actually a little odd considering the other wii emulators you can use the wand, gamecube controller or that wii normal controller
-The only thing I've seen wii64 do that surreal can't is show the mario face when you start super mario 64
All I want is goldeneye not to freeze when playing multiplayer  sad.gif I'm pretty sure its a software issue since I have the same exact problem on my 64mb and 128mb xboxes.


I use UltraHLE and it plays very well.  However, the problems with Goldeneye are that it FREEZES on Single Player mode(which happened to me when I paused the game to look at my objectives) and the FPS is very slow on the main menu (the part when you choose which file you want to select).  But not sure about multiplayer mode, as I haven't played it extensively.
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scorp316

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #196 on: April 11, 2010, 12:33:00 AM »

Road Rash 64:
Audio: JTTL
Video: 6 mb
Emu: 1964
Dynarec: 8 mb
Page: 4 mb
Plugin: Rice 6.11

 cool.gif I have also played Scooby-Doo: Classic Creep Capers.....I recommend to use audio JTTL instead of Basic audio because the audio crashes on Basic.  JTTL doesn't affect gameplay.  Runs perfect. Here are my settings (which is basically the same just with the change in audio): (Dark Green)

Scooby-Doo: Classic Creep Capers
Audio: JTTL
Video: 4 mb
Emu: 1964
Dynarec: 8 mb
Page: 4 mb
Plugin: Rice 5.31
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ressurectionx

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #197 on: April 16, 2010, 04:49:00 PM »

I just used this for the first time and I must be doing something wrong.  I've tried Goldeneye and Mario Kart 64 which played before but now I only get a black screen.  

I'd tell you what version of Surreal I'm working with, but I can't find it in the emulator.  I do know that this is the version that was fixed so you could play 4 players on Mario Kart 64.


Any tips on getting games to work?


I wasn't using 5.1CE.    Going to try that now and post back.





GREAT job guys!   I love it!

Took me a while to get the right emu and to figure out how to delete all old configs so this would work right.  It's really a great thing to have and makes playing the games on this system so much more enjoyable when other's have already tested them.  

Thanks a ton,
~Rx
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scorp316

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #198 on: April 17, 2010, 08:41:00 PM »

QUOTE(mwaterbu @ Apr 13 2010, 03:23 PM) View Post

hey, i'm getting an upgraded motherboard from trusty with a 1.4ghz processor and 128mb of ram. can surreal64 b5.2 ce use this new processing power or ram? do the roms still go completely into memory (overriding the paging memory setting i believe) as they did in older versions? for some reason, i was told that in the 5.1 update this no longer would happen. also, is this ini file still the best thing to use, or do i need new settings to make the games work better?



 ohmy.gif Where did you get Surreal64 b5.2 ce?  I checked xbins, yet I don't see it.
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jaygriggs

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #199 on: April 17, 2010, 08:43:00 PM »

Anyone get Goldeneye to play multiplayer and not freeze? been trying different settings for days to no avail.
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dballs442

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #200 on: April 17, 2010, 09:51:00 PM »

i dont think that game will work right until someone comes along and seriously helps surreal.
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jaygriggs

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #201 on: April 18, 2010, 11:07:00 AM »

QUOTE(dballs442 @ Apr 17 2010, 11:51 PM) View Post

i dont think that game will work right until someone comes along and seriously helps surreal.


Crazy how I can get my xbox to play perfect dark multiplayer almost at 100% speed but goldeneye freezes:(
Don't get me wrong I own the original for the Nintendo but it looks so much sharper with the xbox on my 55 TV
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freakdave

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #202 on: April 18, 2010, 11:50:00 AM »

QUOTE(jaygriggs @ Apr 18 2010, 07:07 PM) View Post

Crazy how I can get my xbox to play perfect dark multiplayer almost at 100% speed but goldeneye freezes:(
Don't get me wrong I own the original for the Nintendo but it looks so much sharper with the xbox on my 55 TV


What Emu did you use for Goldeneye? UltraHLE or PJ64? What were your Multiplayer settings ingame? What version of Surreal are you using? Did it instantly freeze or were you able to play it for some time? It's working for me, that's why i'm asking...

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scorp316

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« Reply #203 on: April 18, 2010, 04:31:00 PM »

QUOTE(freakdave @ Apr 18 2010, 10:50 AM) View Post

What Emu did you use for Goldeneye? UltraHLE or PJ64? What were your Multiplayer settings ingame? What version of Surreal are you using? Did it instantly freeze or were you able to play it for some time? It's working for me, that's why i'm asking...


 ohmy.gif I also have Goldeneye 007 (U)(!) running on UltraHLE with default settings.   sad.gif PJ64 has major glitches when playing Multiplayer mode, and I have tried (U)(!), (E)(!), and (J)(!) versions.  Both (E)(!) and (J)(!) versions only run with PJ64 and have the same glitching problem on Multiplayer mode as (U)(!) version.  I have Surreal64 b5.1 CE........I was able to play (U)(!) version for sometime on UltraHLE;  sad.gif until the audio broke down the background music and once I killed my opponent it completely froze.

Also freezes when both you and your opponent die at the same time.
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jaygriggs

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #204 on: April 19, 2010, 08:35:00 AM »

QUOTE(freakdave @ Apr 18 2010, 01:50 PM) View Post

What Emu did you use for Goldeneye? UltraHLE or PJ64? What were your Multiplayer settings ingame? What version of Surreal are you using? Did it instantly freeze or were you able to play it for some time? It's working for me, that's why i'm asking...

I've tried almost every version of surreal out there. I run ultrahle because thats the only one that plays without huge graphical problems. I found an easy way to test is to put it on 2 players rockets temple (basically the standard settings) and after a few kills it will freeze when the blood is poring down. The (dieing) music repeats itself so that may be the problem.
This happens on both my 64 and 128 ram xboxes
I've tried many different versions of the goldeneye rom
I don't care that the controls are touchy or that their is some graphical errors (pick a player in multiplayer) I just want it not to freeze  
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freakdave

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« Reply #205 on: April 19, 2010, 10:34:00 AM »

QUOTE(jaygriggs @ Apr 19 2010, 04:35 PM) View Post

I've tried almost every version of surreal out there. I run ultrahle because thats the only one that plays without huge graphical problems. I found an easy way to test is to put it on 2 players rockets temple (basically the standard settings) and after a few kills it will freeze when the blood is poring down. The (dieing) music repeats itself so that may be the problem.
This happens on both my 64 and 128 ram xboxes
I've tried many different versions of the goldeneye rom
I don't care that the controls are touchy or that their is some graphical errors (pick a player in multiplayer) I just want it not to freeze


Okay, i reproduced the bug. This might really be a sound issue.
Could you please test the rom again with this ultra.ini and tell me if it works for you. It will basically launch Goldeneye with disabled sound. Let's hope this will fix it for you unsure.gif
If you want your sound back, open the ini and search for Goldeneye. Then search for the setting sound=0 and set it to 1.
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scorp316

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« Reply #206 on: April 19, 2010, 03:54:00 PM »

QUOTE(freakdave @ Apr 19 2010, 09:34 AM) View Post

Okay, i reproduced the bug. This might really be a sound issue.
Could you please test the rom again with this ultra.ini and tell me if it works for you. It will basically launch Goldeneye with disabled sound. Let's hope this will fix it for you unsure.gif
If you want your sound back, open the ini and search for Goldeneye. Then search for the setting sound=0 and set it to 1.


 dry.gif How can you use the cheat codes in your .ini file on Surreal64 b5.1?  I'm trying to figure out how to implement a Cheats Menu on this Surreal64 in its main menu with the options of turning it: ON or OFF.  And hopefully get Gameshark running on every game.

 unsure.gif I also want to figure out how to put some kind of a Recording menu on the main menu, which will allow you to record your gameplay on Surreal64; like the ones on NES, SNES, and Genesis emulators.

 huh.gif Screenshots don't display on Surreal64 b5 or b5.1.  This also needs some improvement.

Under Controller Settings, a "NONE" option needs to be included in Default Pak which only gives you the "RumblePak" and "MemPak" options.

Thats about it for what needs to be done to improve the Surreal64 menus........for now........ dry.gif Except I can't figure out why games like Buck Bumble and Duke Nukem 64 have controller problems because controllers seem great for the majority of the games.  Increasing Controller Sensitivity didn't work...besides this irritating problem I would say these two games would run perfectly.
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jaygriggs

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #207 on: April 19, 2010, 08:10:00 PM »

QUOTE(freakdave @ Apr 19 2010, 12:34 PM) View Post

Okay, i reproduced the bug. This might really be a sound issue.
Could you please test the rom again with this ultra.ini and tell me if it works for you. It will basically launch Goldeneye with disabled sound. Let's hope this will fix it for you unsure.gif
If you want your sound back, open the ini and search for Goldeneye. Then search for the setting sound=0 and set it to 1.


It still freezes sad.gif
Though that seemed to help and the freezing is alot less, I've yet to play 3 games (with rockets) without it freezing.

It still freezes at the same point though where the (dieing) sound would have been...
To be exact thats not the music but rather a sound effect


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Pulsemasta

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« Reply #208 on: April 19, 2010, 09:36:00 PM »

So is the > Surreal 64 Ce edition of Surreal still being developed or is the B5.1 Ce the final version?
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weinerschnitzel

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« Reply #209 on: April 19, 2010, 10:57:00 PM »

5.1 was the last version released. 5.2 had a few fixes but was primarily clean up for the SourceForge SVN repository. B6 which some people have found, has the WIP for the original Surreal64 launcher, which if you swapped the Launcher code with the WIP and include all the necessary media files, it would start. In game menus were not complete and it was a little buggy in a couple areas. He made more progress but we're going to have to hang tight.
The SVN looks like it has been wiped and now has work for a B5.3 and a branch being prepared for the 1964 1.1 port which I appears to be in alpha stages.
Check out the change log on SF and compare revision 69 to revision 50.
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