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Author Topic: Surreal 64 B5.1 Ce Compatibility And Settings List  (Read 2471 times)

freakdave

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #225 on: April 23, 2010, 03:55:00 PM »

QUOTE(mwaterbu @ Apr 23 2010, 11:22 PM) View Post

Hey FreakDave,
I figured since you made this, you would know best, what can Surreal 64 do with 128mb of ram? Are there special settings that need to be changed for it to work properly?
Also, with a 1.4ghz processor, will games go too fast, or will they just play better? It seems like they should play better since (I don't think) you aren't using 700mhz cpu timing like regular xbox games, but someone on another topic had posted that their games ran too fast, so I was just wondering.
Thanks
mwaterbu


First of all: i did not make Surreal64, we have to thank the original authors, odd and lantus, for this great piece of software on the XBOX. They did the initial port wink.gif

You don't need any special settings for 128mb RAM, surreal automatically detects and uses more ram if available. Unfortunately i don't have a box with more ram, therefore i cannot test it. But from what i've read so far on the forums, it should work. Also, i don't know how roms play on surreal with a faster processor. I guess you'll have to try this yourself.
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jaygriggs

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #226 on: April 23, 2010, 04:31:00 PM »

QUOTE(mwaterbu @ Apr 23 2010, 05:22 PM) View Post

Hey FreakDave,
I figured since you made this, you would know best, what can Surreal 64 do with 128mb of ram? Are there special settings that need to be changed for it to work properly?
Also, with a 1.4ghz processor, will games go too fast, or will they just play better? It seems like they should play better since (I don't think) you aren't using 700mhz cpu timing like regular xbox games, but someone on another topic had posted that their games ran too fast, so I was just wondering.
Thanks
mwaterbu


On my 64 xbox mario kart would stutter with 4 players with alot of action on the screen. On my 128mb xbox it runs smooth. Similarly smash bros was sluggish on my 64mb xbox and seems perfect on my 128mb. I have never seen a emulator run fast because of my ram but I dont have a bigger processor either. psx and even some xbox games seen major improvements with the 128mb of ram and linux flies in comparison.

@freakdave if any testing needs to be done on either a 64 or 128 xbox I'd be more than happy to help.
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scorp316

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #227 on: April 23, 2010, 07:29:00 PM »

Lately, I have been playing WWF NO MERCY (U)(!) on PJ64 emulator.   dry.gif I noticed that there is a "Save" glitch.

After completing a story mode for European title, after the credits, I revert back to the story mode and now I'm back to the same "European title" story as if I have not completed it...... sad.gif ......and if I "Exit" this story and enter a new story, my progress on the NEW story does not save.... huh.gif .......and then reverts back to the story for the European title as I leave the "Story Mode" menu.

So now I'm stuck on this save point.   I'm close to completing this game.

 unsure.gif Has anybody else experienced this "Save" glitch after completing the story for European title?

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chaosmountain

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #228 on: April 23, 2010, 09:59:00 PM »

I don't know whats up but.....

There are a few games that the list say's they play fine, yet they don't even load for me  sad.gif

South Park, Super Mario64: The Missing Stars.

I have tried with a couple of different versions of Surreal 64.
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ressurectionx

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« Reply #229 on: April 23, 2010, 10:33:00 PM »

Did you delete all your old configs before trying out the new emulator?

I believe they may use the same TDATA/UDATA stuff, so old configs would have to be deleted there.

Google Surreal TDATA and you should get a hit about what folder it is you need to delete.



Hope it works for you,
~Rx
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mrperson71

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« Reply #230 on: April 23, 2010, 10:50:00 PM »

If Surreal64 is still being worked on, can we get widescreen support? I hate having my N64 games stretched on my 16:9 screen.

And does the 128mb mod improve speed in Donkey Kong 64 or Paper Mario?
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scorp316

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« Reply #231 on: April 24, 2010, 12:02:00 AM »

QUOTE(chaosmountain @ Apr 23 2010, 08:59 PM) View Post

I don't know whats up but.....

There are a few games that the list say's they play fine, yet they don't even load for me  sad.gif

South Park, Super Mario64: The Missing Stars.

I have tried with a couple of different versions of Surreal 64.


South Park does work on Surreal64 b5.1 CE.....I've played it.  Plays very well on my 64mb XBOX using PJ64 with Basic Audio (from Compatibility list). A bit glitchy graphics as you move around.

 dry.gif Not sure about Super Mario 64: The Missing Stars......but I know it is a rom with a bunch of texture hacks that were added to the original N64 game Mario 64.  This IS NOT an official N64 game.
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dballs442

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« Reply #232 on: April 24, 2010, 01:05:00 PM »

has anyone played these games with the upgraded processor? i wonder about what that would improve as well.
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jaygriggs

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« Reply #233 on: April 24, 2010, 03:42:00 PM »

QUOTE(mwaterbu @ Apr 23 2010, 09:36 PM) View Post

did you patch any of the .xbe files on your xbox with the ram delimiter? for emulators and linux i dont think it would matter, but for original xbox games to use 128mb of ram i thought that they needed to be patched...which xbox games did you notice running better?

I didnt patch anything. Halo 2 seemed snappier and there were a few others to but its been so long I can't remember which ones
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mwaterbu

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #234 on: April 24, 2010, 06:27:00 PM »

QUOTE(dballs442 @ Apr 24 2010, 03:05 PM) *

has anyone played these games with the upgraded processor? i wonder about what that would improve as well.

Trusty has finished my upgraded board and will be sending it back to me soon.  School is done in about a week, so I will have lots of time to play with my new toys.  (IMG:style_emoticons/default/wink.gif)  I'll post any relevant info here and probably in other threads where people had questions.
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neil222

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« Reply #235 on: April 25, 2010, 04:15:00 PM »

QUOTE(chaosmountain @ Apr 24 2010, 04:59 AM) View Post

I don't know whats up but.....

There are a few games that the list say's they play fine, yet they don't even load for me  sad.gif

South Park, Super Mario64: The Missing Stars.

I have tried with a couple of different versions of Surreal 64.



Regarding the Mario missing stars hack, you have to apply the patch to your rom.
Full details can be seen over at romhacking.net, heres a quick rundown of what to do...

Applying the patch
------------------

You'll need a Mario 64 US (NTSC) ROM, usually called "Super Mario 64 (U)!.z64"
in order to play this hack. Here's how you should proceed:

1) Extend your ROM with VL-Tone's Mario 64 ROM Extender:
http://homepage.mac....ario64Tools.htm.

If you are on Linux, you can try also Cellar Dweller's "alternate" extender:
http://desktop64.hom...der-0.02.tar.gz


2) Apply the PPF patch on the extended ROM with PPF-o-Matic 3.0:
http://www.romhacking.net/utils/356/ (there's also a Mac version hosted at the
same site)

The ROM should be loaded on the "ISO file" field (PPF is a format designed for
the Playstation, but works very well for N64 ROMS too) and the .ppf file on
the Patch field.

Note: If you are a Mac user, you'll have to use the ROM Extender v1.3b, which has
been released a few days ago (at the moment of this writing).
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freakdave

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #236 on: April 25, 2010, 10:17:00 PM »

QUOTE(neil222 @ Apr 26 2010, 12:15 AM) View Post

Regarding the Mario missing stars hack, you have to apply the patch to your rom.
Full details can be seen over at romhacking.net, heres a quick rundown of what to do...

Applying the patch
------------------

You'll need a Mario 64 US (NTSC) ROM, usually called "Super Mario 64 (U)!.z64"
in order to play this hack. Here's how you should proceed:

1) Extend your ROM with VL-Tone's Mario 64 ROM Extender:
http://homepage.mac....ario64Tools.htm.

If you are on Linux, you can try also Cellar Dweller's "alternate" extender:
http://desktop64.hom...der-0.02.tar.gz
2) Apply the PPF patch on the extended ROM with PPF-o-Matic 3.0:
http://www.romhacking.net/utils/356/ (there's also a Mac version hosted at the
same site)

The ROM should be loaded on the "ISO file" field (PPF is a format designed for
the Playstation, but works very well for N64 ROMS too) and the .ppf file on
the Patch field.

Note: If you are a Mac user, you'll have to use the ROM Extender v1.3b, which has
been released a few days ago (at the moment of this writing).


I can't even get SM64 - Missing Stars to show up in the launcher. Is there anything special i have to add to Surreal.ini? Or do you have to rename the rom? Would be great if someone could give me hint on this one...
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neil222

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Surreal 64 B5.1 Ce Compatibility And Settings List
« Reply #237 on: April 26, 2010, 03:16:00 AM »

QUOTE(freakdave @ Apr 26 2010, 05:17 AM) View Post

I can't even get SM64 - Missing Stars to show up in the launcher. Is there anything special i have to add to Surreal.ini? Or do you have to rename the rom? Would be great if someone could give me hint on this one...



When I did this awhile back, I applied the patch to the "clean" (US) rom
as instructed in the hack, which, after refreshing my rom list in
Surreal64 XXX B5.1CE, then shows up in the game list as "M64: Themissingstars".

I use PJ64, 5.60 rice, JTTL audio & standard memory settings...runs great.
The only name change I did on the rom was to add HACK into the title,
so I know which one is which.
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Likklebaer

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« Reply #238 on: April 26, 2010, 03:27:00 AM »

QUOTE(freakdave @ Apr 26 2010, 05:17 AM) View Post

I can't even get SM64 - Missing Stars to show up in the launcher. Is there anything special i have to add to Surreal.ini? Or do you have to rename the rom? Would be great if someone could give me hint on this one...

This is one seriously annoying thing about Surreal; that it shows the internal ROM name as opposed to the filename. Any chance of changing this in the new build freakdave?
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mwaterbu

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« Reply #239 on: April 26, 2010, 03:57:00 AM »

i thought there was an ini in the gamesaves where you could set that up maybe? there is one that has each game name identified with a series of characters. also i think on my xbox it shows up as "Unknown", but is still where "SM: The Missing Stars" would be in alphabetical order.
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