For those that aren't aware, seems kenshiro has abandoned work on FBA-XXX Pro:
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Hi,
I started this topic to notice i will definitly stop to work on FBA-XXX Pro.
I had this idea months ago, time is come to make her effective. I'll be short on the reasons, no need to write 300 lines.
First one, it's now clear for me that leading a project who isn't my project is really stupid lol. By leading the project i had to deal with my own bugs, which is not a problem, the problem is i have to deal with the bugs who were already in it when i started my work. Bugs in HD support, in some inputs whatever. I'm not blaming people who were working on it, that's not the purpose, i just mean i don't wanna be annoying for that, and people have no remorse to do it. As i'm leading the project too, a lot of people believe i'm the man behind everything. They never heard about Lantus, Gogoackman and also +T+. I don't wanna get the credits for something who is not for at least 90% my work, it will be too easy.
Second one, the work who have been done is 100% drivers related. With the help of iq_132, we try to port the latest and more accurate drivers from the official FBA. Some systems has required a looooot of work, i think to Neogeo and PGM for example, and all drivers who need a VMM as Cave, Psikyo, Asura Blade, CPS2. Now just help me to understand:
- Why the section "others" always cause problems. Crash when entering games, when exiting games, when entering in game menu. Why half of Sega drivers doesn't draw, why Bio Mechanical Toy draws garbage etc... Long time ago i was thinking the problem comes from me, but it's definitly not the case.
- Why launching a Neogeo game will cause 50% of times a crash when launching a game in "others" section (randomly BTW...). I'm 100% sure there's no leak in the Neogeo code, some people have a try with that code in their own builds and didn't get that kind of problems. I know i already noticed that in the 1.28, and FBA-XXX (so the problem comes from that one).
Regarding to this problems, i started some massive core cleanup few months ago, starting by removing useless files (30% of the FBA-XXX sources files, nice!) and take a look in the UI and options code. I give up two days after, as i understood immediatly i will do nothing. That's simple, i can't even read some parts of code. So modify something will probably results in much problems. i think there is a huge difference between writing a code and get it work, and writing a code in a way - which allows people to read it and understand it easily, and allows them to update it in the future. At this point FBA-XXX is pretty much a nightmare.
Last point, a large amount of latest FBA drivers use a different Z80 than before, the MAME Z80. So porting this one is necessary to get run a lot of games. At this point, i can't remove the old Z80 support, due to the weirdest compiling issue i ever seen. Before killing me with a rope, i sent my sources to iq_132, and he has exactly the same problem lmao. In theory what supposed to be removing - adding files to project - is now a nightmare. So adding more drivers in the future is impossible lol.
I just want to precise to you +T+ that all i'm saying it's not against you (not even against everyone lol), i know you were doing exactly what i did, working on the drivers, and you put your work in FBA-XXX as he is. It's a good emulator but the way he was writing causes too much troubles actually - so i give up.
The purpose of that topic is also to post the real things me and iq_132 have been working on, the drivers themselves, to give them to communauty, and also for those who are working on others FBA build, as Nes6502. I know you already put my Neogeo code in your build (i'm really happy of that ^^), feel free to use or not the rest as PGM, Asura Blade... And the Psikyo SH. Those one aren't include, as i don't wanna people stole them - i could send you them if you want lol.
FBA 0.297.06 ported to Xbox
Thanks to all the people who give support or help to test the games, or working on news skins:
Bonky, Garcimak, Jackc, Fumanchu, Gilou9999, Gavin19, Neoryu, Iceman, Cbagy, Neil2222, hellfury, X-Hellfury-X, Waal, Cospefogo, Tulius, Fosamax, stf, bulge2, OOKAMI, Chiemik, Vegita, Vegita8888, wurz3ll, Chrom, Lordpro and all those i forget here.
I think it's useless to thanks iq_132 lmao, but thanks even dude. For the motivation you gave me, your advices, your insane shit... lol
Good luck everyone.
This is sad news. But hopefully the best of kenshiro and iq_132's work will make it into nes6502's upcoming build. Thanks for helping to keep the scene alive kenshiro your work is much appreciated by everyone I'm sure!
And it also seems that CoinOPS has been ditched by BP:
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WARNING 1
any more of this crap the next version will be encrypted and xmls locked and anything else I feel like into one encryted but smaller file
im so sick of so called experts telling me whats what when they have about 10percent of the understanding of whats in CoinOPS and how it works (10percent is probably wrong its more like less than 1percent of whats going on under the hood) if you dont want to listen to me and tell me whats what you can add the stuff and do it as your the expert.
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this is your guys final warning............... on this crap im already in no mood to finish R4 for you guys as it is.... as I finished it mostly weeks ago, this stuff makes me change direction away from this crap and work on my own personal build and not bother spending a few hours to sync it with a public build
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you bet.... its locked (I cant stand critisism of stuff that isnt researched or repeated time and time again)
"CoinOPS reignite R3" is the last version of CoinOPS there are plenty of experts ( that at least think they know what they are doing ) around here.
Good luck everyone
Basically seems like after leaving these forums because people here didn't kiss his arse enough, BP has finally had enough of everyone else not treating him like a god as well!
Seriously though, even though CoinOPS was never my cup of tea, if this is true it's always sad to lose an active project since there are so few. Plus the new drivers added by iq_132 were starting to give the emulator a whole new appeal. But I don't think anyone who's familiar with BP's attitude can deny that this was bound to happen sooner or later.
This is Likklebaer for Xbox-Scene News. Back to you Vamp.