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Author Topic: Nes6502's Fba  (Read 186 times)

BritneysPAIRS

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Nes6502's Fba
« Reply #15 on: October 06, 2009, 01:03:00 AM »

some of that stuff is playable at full speed and in HD on other builds smile.gif

but hey it looks really good...really good
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xyteam

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Nes6502's Fba
« Reply #16 on: October 06, 2009, 05:41:00 AM »

looking forward to the release nes thank you. smile.gif
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kenshiro

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Nes6502's Fba
« Reply #17 on: October 06, 2009, 06:01:00 AM »

QUOTE(nes6502 @ Oct 6 2009, 02:21 AM) View Post

Maybe Kenshiro can take my port, and work on the NeoGeo compatibility.


That's what i wanted to see since months. Of course i can do it. My latest Neogeo code is the port of the FBA 0.2.97.06 drivers, the only non working game is the PCB version of KOF2003. PM me or mail me when you want.

I think this build will gonna be probably the best on Xbox, as you re-ported everything, myself i can't get something really stable with FBA-XXX or FBA-XXX Pro builds. That a real frustration for me as i work only on the drivers, i'd be really happy if you put some of my (hard) work in your build.

If you want i've also latest CPS2 drivers (with VMM), i assume your one is out of date now. Let me know.

Again nice work smile.gif
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DZIAD

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Nes6502's Fba
« Reply #18 on: October 06, 2009, 06:58:00 AM »

QUOTE(nes6502 @ Oct 4 2009, 11:16 AM) View Post

Well, technically I was supposed to have released it 7 months ago. It is still going to be released. Not sure if anyone still wants it though since the games it supports are out of date now. You would have to find rom sets that matched Final Burn Alpha from about a year ago.


You're kidding, right? offcurse we want it!  muhaha.gif
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lawdawg0931

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Nes6502's Fba
« Reply #19 on: October 06, 2009, 07:04:00 AM »

QUOTE(nes6502 @ Oct 5 2009, 07:21 PM) View Post

Compatibility is nowhere near what FBA has. However, the GUI is one of the best GUIs on the Xbox (to me). Even better than ZsnexBox.


If this is the case, I'm looking forward to it also....I think the GUI for ZsnexBox (especially when it was released) was simply awesome. nes6502's work was always nothing short of perfection!.... And yes, we are still wanting this released. With Kenshiro & nes6502....Oh damn this should be nice!!!!
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Mega Man (?)

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Nes6502's Fba
« Reply #20 on: October 06, 2009, 03:32:00 PM »

Yes nes,
full support on this. smile.gif
I know there are  many people around awaiting the release.
best wishes.
beerchug.gif
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nes6502

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Nes6502's Fba
« Reply #21 on: October 06, 2009, 04:28:00 PM »

QUOTE(ultimate509 @ Oct 6 2009, 06:30 AM) View Post

will having this on the hdd conflict with having Kenshi's Fba build? Can I have 2 builds of Fba with no probs?


Nope
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neil222

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Nes6502's Fba
« Reply #22 on: October 06, 2009, 05:03:00 PM »

Fu*#in awesome news nes...really can't wait for this one!  biggrin.gif
Getting hot & sweaty just thinking about it... lol.
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nes6502

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Nes6502's Fba
« Reply #23 on: October 07, 2009, 05:02:00 PM »

QUOTE(XTecuterX73 @ Oct 7 2009, 09:29 PM) View Post

so nes got a question for you, if the one separate port of Final Burn 0.517 plays those sega games at 60fps like galaxy force II and others will the games that run slow in the other port (turbo outrun and others) run the 60fps on this one?

if not is there way to get games like turbo outrun and rail chase to run 60fps? the final butn 0.517 should run all the new games at 60fps correct? lmao

XT-


The separate port plays the following games at 60 FPS:

After Burner
After Burner 2
Galaxy Force 2
Galaxy Force 2 Japan
Power Drift
Power Drift Japan
Rail Chase
Thunder Blade Japan

Those are the only games it plays. All of those games also play in Final Burn Legends just at 30 - 45 FPS (with glitchy emulation). It can't play Turbo Outrun because Final Burn 0.517 doesn't play Turbo Outrun. Turbo Outrun is only playable in Final Burn Legends at 45 FPS.
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nes6502

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Nes6502's Fba
« Reply #24 on: October 07, 2009, 08:12:00 PM »

QUOTE(XTecuterX73 @ Oct 8 2009, 02:44 AM) View Post

thanks for the update nes. very much appreciate all that you do man. finally i can play galaxy force II the way it was meant to be played and not on my genesis, lmao.

one question is the buggy emulation and slow fps due to the fd encryption or is it due more to the fact of the xbox cpu not being fast enough just out of curiosity.

xt-
thanks for the update nes. very much appreciate all that you do man. finally i can play galaxy force II the way it was meant to be played and not on my genesis, lmao.

one question is the buggy emulation and slow fps due to the fd encryption or is it due more to the fact of the xbox cpu not being fast enough just out of curiosity.

xt-


The emulation is not perfect in either port. Not sure what the issues are. However, the emulation in Final Burn 0.517 is the original and the emulation in Final Burn Legends was rewritten based on MAME sources (I think). Overall, in my opinion, the 0.517 is better emulation (and 60 FPS to boot). On a PC with a faster CPU than the Xbox, the Final Burn Alpha versions are far better than the Final Burn 0.517 version.

I wouldn't have even done the Final Burn 0.517 port if they had run fullspeed on the Xbox. Of course my source is from a year ago. Maybe things are different with the latest version.
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kenshiro

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Nes6502's Fba
« Reply #25 on: October 08, 2009, 01:57:00 AM »

Did you see my PM Nes6502?
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nes6502

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Nes6502's Fba
« Reply #26 on: October 08, 2009, 07:56:00 PM »

QUOTE(kenshiro @ Oct 8 2009, 08:57 AM) View Post

Did you see my PM Nes6502?


Yeah, I did. Thanks for the offer to help. I don't think I could add your code to my port since the NeoGeo emulation core has changed. I have VM working with 99% of the games for CPS2 and PGM. I would bet the biggest issues with stability on your port are memory related. If you don't modify the VM code, it will allocate every byte of free memory. Originally, my port (with the VM code from FBAXXX Pro) would crash when the emulator tried to write the nvram because there was no RAM left. My port never lets the free memory get less  than 3MB. That solved 99% of the crashes I was getting and the speed of the games was the same.
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neil222

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Nes6502's Fba
« Reply #27 on: October 09, 2009, 02:51:00 AM »

QUOTE(pkbunghole @ Oct 9 2009, 09:32 AM) View Post

Neocdsdlx Unleashed has great emulation, but the most basic frontend imaginable!


Well said. It would be great to get an updated interface... dry.gif
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kenshiro

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« Reply #28 on: October 13, 2009, 05:08:00 AM »

QUOTE(nes6502 @ Oct 9 2009, 03:56 AM) View Post

Yeah, I did. Thanks for the offer to help. I don't think I could add your code to my port since the NeoGeo emulation core has changed. I have VM working with 99% of the games for CPS2 and PGM. I would bet the biggest issues with stability on your port are memory related. If you don't modify the VM code, it will allocate every byte of free memory. Originally, my port (with the VM code from FBAXXX Pro) would crash when the emulator tried to write the nvram because there was no RAM left. My port never lets the free memory get less  than 3MB. That solved 99% of the crashes I was getting and the speed of the games was the same.


Doesn't the original supposed to leave free 3Mo of RAM? It is what the code does in my build and the Xbox confirms that while VMM games, i always have 3Mo free. Actually my stability problems concerned mostly non VMM games. Actually i can't see any problems which the "Neogeo emulation core" (what do you mean by "Neogeo emulation core" btw?). I even bet that you can copy / paste my neogeo directory, maybe it just needs some little adjustements.

So do as you want, i will not break people balls and run over them for they added part of my code...

PS: you can see all drivers i've been working on here: http://neosource.1em...56.msg10322#new the only missing is the latest Neogeo code.
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neoryu

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Nes6502's Fba
« Reply #29 on: October 16, 2009, 10:59:00 PM »

After much anticipation, it's a very nice release nes6502.  Thanks!!!  

I do wish there was a way you and Kenshiro could work out how to get the best assets of each build together.  Kenshiro's build has some very nice, up to date CPS2 and NeoGeo driver work.  He's offering a way for you to get it incorporated into your build somehow.  It would be perfect and great for the scene for you two to collaborate with each other.  

But anyway, excellent work.  Thanks for taking the time to do it.  And Zsnexbox is legendary btw.  smile.gif
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