xboxscene.org forums

Pages: 1 [2]

Author Topic: 384x224 Screensize On Coinops  (Read 305 times)

Cospefogo

  • Archived User
  • Sr. Member
  • *
  • Posts: 409
384x224 Screensize On Coinops
« Reply #15 on: August 03, 2009, 11:04:00 AM »

QUOTE(Likklebaer @ Aug 2 2009, 08:17 PM) View Post

(...) I like my emulators to look as close as possible to how the original console would look if it were plugged into my TV (...)


Ha ha... yes yes!
But in my world this is exactly what "correct aspect ratio" means!
It is the original screensize, with no distortions, no filters, no extras.
=D

Best regards, guys!
C.
Logged

Dragon Ninja

  • Archived User
  • Newbie
  • *
  • Posts: 38
384x224 Screensize On Coinops
« Reply #16 on: August 05, 2009, 10:48:00 AM »

QUOTE(Cospefogo @ Aug 2 2009, 03:59 PM) *
For this screensize the best method is still to keep using linear filtering and adjusting
the size to any nice value you want. Nothing will be cropped out.

Problem is it will look more blurry that way.

Are there no values for 1x 384x224? Anyone?

This post has been edited by Dragon Ninja: Aug 5 2009, 05:49 PM
Logged

Dragon Ninja

  • Archived User
  • Newbie
  • *
  • Posts: 38
384x224 Screensize On Coinops
« Reply #17 on: August 07, 2009, 12:05:00 AM »

Take #2

Are there no values for 1x 384x224? Anyone?
Logged

Likklebaer

  • Archived User
  • Hero Member
  • *
  • Posts: 767
384x224 Screensize On Coinops
« Reply #18 on: August 07, 2009, 03:27:00 AM »

1 x 384x224 would be X=0.60000, Y=0.466667

But this is going to be much smaller than your TV screen. If you want to get as close to the look of the real thing as possible then set your values to X=0.93333, Y=0.93333. This should give you a vertical size of 448 and a 4:3 ratio.
Logged

BritneysPAIRS

  • Archived User
  • Sr. Member
  • *
  • Posts: 394
384x224 Screensize On Coinops
« Reply #19 on: August 07, 2009, 05:40:00 AM »

it would be different for pal or NTSC id say and also diff for 720p

Pal and PC have diff amount of horizontal lines as does 720p
Logged

Cospefogo

  • Archived User
  • Sr. Member
  • *
  • Posts: 409
384x224 Screensize On Coinops
« Reply #20 on: August 07, 2009, 09:26:00 AM »

Hey there!

1. There is no way to play things at 1X on a SDTV. I mean, you can set up the screen in its 1X size, BUT IT WILL BE GARBLED AND USELESS. Too small and with the graphics really bad.

2. There is no way to set up the CPS1 + CPS2 in its REAL 2X SIZE in a 4:3 SDTV, without cropping the sides! There is no way really. It is really impossible.

3. The only way is to GIVE IT UP and adopt the LINEAR FILTERING METHOD, and adjust the size to any horizontally width that looks better on the 4:3 SDTV screen.

C.
Logged

Dragon Ninja

  • Archived User
  • Newbie
  • *
  • Posts: 38
384x224 Screensize On Coinops
« Reply #21 on: August 07, 2009, 09:41:00 AM »

Well, I actually meant 768 in width. Damn... this is not good. I wouldn't mind that some games are this wide, but why of all games... does it have to be Final Fight.  (IMG:style_emoticons/default/grr.gif)

QUOTE(Cospefogo @ Aug 7 2009, 05:26 PM) *
3. The only way is to GIVE IT UP and adopt the LINEAR FILTERING METHOD, and adjust the size to any horizontally width that looks better on the 4:3 SDTV screen.

C.

Doesn't that make the picture more blurry?

This post has been edited by Dragon Ninja: Aug 7 2009, 04:43 PM
Logged

Cospefogo

  • Archived User
  • Sr. Member
  • *
  • Posts: 409
384x224 Screensize On Coinops
« Reply #22 on: August 07, 2009, 11:44:00 AM »

Linear filtering = Blurry!
So, answering your question, yes.
Good luck!
Best regards,
Cospefogo.
Logged

Likklebaer

  • Archived User
  • Hero Member
  • *
  • Posts: 767
384x224 Screensize On Coinops
« Reply #23 on: August 07, 2009, 02:17:00 PM »

If you don't like the blurriness of the linear filter then run Final Fight in FBA-XXX Pro with Simple2x filtering and no flicker filter.

Everything looks pretty sharp that way to me.  happy.gif
Logged

Dragon Ninja

  • Archived User
  • Newbie
  • *
  • Posts: 38
384x224 Screensize On Coinops
« Reply #24 on: August 08, 2009, 12:43:00 AM »

Thanks, I'll try that as well as the 597x448 size you recommended. Hopefully that'll work better. (IMG:style_emoticons/default/smile.gif) Thanks!
Logged

flavor

  • Archived User
  • Jr. Member
  • *
  • Posts: 63
384x224 Screensize On Coinops
« Reply #25 on: August 08, 2009, 11:37:00 AM »

QUOTE(Likklebaer @ Aug 2 2009, 09:00 PM) View Post

MAMEoX (and so I'm guessing CoinOPS too) uses decimal percentage values in its ini file to set the screen size. The X value is a decimalised percentage of 640 and the Y value is a decimalised percentage of 480.


And if the emu was running in 720p, it would be a decimalised percentage of 1280?... or still 640? hmm no, it must be 1280...forget what I just said. :>
Logged

event horizon

  • Archived User
  • Newbie
  • *
  • Posts: 36
384x224 Screensize On Coinops
« Reply #26 on: August 08, 2009, 05:12:00 PM »

Where can I learn more about Coinops? I thought the XBOX wasn't capable of displaying low resolutions 15.60 Khz or by 384x224 you mean doubled to 768 x 448? Sorry for the noobness but I haven't messed around with xbox emulators much.
Logged

Dragon Ninja

  • Archived User
  • Newbie
  • *
  • Posts: 38
384x224 Screensize On Coinops
« Reply #27 on: August 09, 2009, 01:28:00 AM »

QUOTE(event horizon @ Aug 9 2009, 01:12 AM) View Post
or by 384x224 you mean doubled to 768 x 448?
QUOTE(Dragon Ninja @ Aug 7 2009, 05:41 PM) View Post

Well, I actually meant 768 in width.

wink.gif
Logged
Pages: 1 [2]