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Author Topic: Surreal64 Xxx B5.1 Ce  (Read 1340 times)

Darknior

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« Reply #30 on: May 20, 2009, 11:09:00 AM »

Great idea (IMG:style_emoticons/default/biggrin.gif)
If it is possible to code that, it will be better for the less power xBox processor (IMG:style_emoticons/default/wink.gif)

QUOTE(wurzell @ May 20 2009, 10:52 AM) *

well to be honest a few of these options require more ram not less meaning messing with them at all creates a crash on xbox, but the ones that work well for most games are

fast texture
(because it ignores crc and draws what it loads. can cause lines on the edges of textures but speeds up some games by 5 fps)

disable big textures
(because some of the rare games use these. when changed it loads them still but faster.  (IMG:style_emoticons/default/dry.gif)  not quite sure how this works (IMG:style_emoticons/default/sleep.gif)  but it does help by 2-3 fps)

texture 1 hack
(because beetle adventure racing and maybe a few others require it to fix texture placement)

but ones to avoid are
normal blender ( just doesnt work properly on xbox)
disable texture cache ( loads them into ram on request, filling ram faster)
fast loading tile ( same as above but for tiles)

basically these above are the ones that can make or break upto 7-8 fps on some games.

one more question,
does surreal use frame skipping at all because it seems to draw every frame?. because in the rice settings page for default options theres a frame skipping box, but im not sure if that would work on the xbox (i think it links to the emulators framskipping) and im not sure if is even in xbox versions.
if i knew anything about coding i'd help, but alas i have no clue (IMG:style_emoticons/default/laugh.gif)

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Darknior

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« Reply #31 on: May 20, 2009, 11:38:00 AM »

I forgot also,

Your idea to simplify the launch of the games was excelent !

If it is possible, when we clic a game, there are two options :
- Use INI file Config Auto
- Use MANUAL configuration (where we can config all manualy for the game)

Like that, it is quicker, easyer, and very good for personnal test of configuration ...

Thanks

This post has been edited by Darknior: May 20 2009, 06:39 PM
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lamenessoverkil

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« Reply #32 on: May 22, 2009, 07:40:00 PM »

I registered just for this  (IMG:style_emoticons/default/tongue.gif)
Ill just get all my complaints off my chest and realize that coding is dificult especially when you dont know the creation inside and out.

well, Ive wanted more flexible skin support for a while. Something like the X-port emulators such as xboyadvanced and znesbox where you can actually edit the skin within the emulator to fine tune it. Mostly I just want to be able to use different size boxart and the addition of scrolling previews would be great. My interest came after finding this site:
http://imageevent.com/gamescans/nintendo64...amp;w=0&p=0
and realized that the current box art it much too small and not of good quality and even one at %175 the current size shows much more detail. also the file name structure of boxart is not very good. A simplified version with the actual game name in it would help make it less of a mess. I was looking around today for some sort of .xml or.ini file to edit the skins but found none  (IMG:style_emoticons/default/dry.gif)

I would also want to see some sort of database that it can grab the best configurations from or perhaps some sort of down loadable .ini that you can "load from .ini" to make configuration easier and that would include comments on how it runs.

Game shark and action replay abilities would be a major plus.

Thank you so much for this release! Ive been playing Mario Kart with lag for too long!  (IMG:style_emoticons/default/jester.gif)
Keep up the efforts my friend.
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wurzell

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« Reply #33 on: May 23, 2009, 03:32:00 AM »

QUOTE(lamenessoverkil @ May 23 2009, 01:32 AM) View Post

snip...
I would also want to see some sort of database that it can grab the best configurations from or perhaps some sort of down loadable .ini that you can "load from .ini" to make configuration easier and that would include comments on how it runs.
snip...


to do this some one would have to work out the best setting for allmost every n64 game then upload a pack, but that might be useless at the moment because enzon3 said he was looking at changing the options and updating the plugins meaning by the time we have a config there would be new options for getting games working.

good idea overall but most of the compatability list are based on surreal 1.0 or surreal xxx which have different options, the one enzon3 released has options from both meaning it would have to be done from scratch.

maybe a new compatability list is what we need.
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Darknior

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« Reply #34 on: May 23, 2009, 01:27:00 PM »

I made a compatibility list based on all the test find over the web, and after tests them to valide biggrin.gif
When my ini will be finished, i will upload it here.

But i think, after that, we must made a WIKI with the INI online where everybody can update it for new compatibility with games, and by using the news Plugins enzon3 will add biggrin.gif
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Ez0n3

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« Reply #35 on: May 23, 2009, 04:17:00 PM »

QUOTE(wurzell @ May 20 2009, 04:52 AM) View Post

well to be honest a few of these options require more ram not less meaning messing with them at all creates a crash on xbox, but the ones that work well for most games are

fast texture
(because it ignores crc and draws what it loads. can cause lines on the edges of textures but speeds up some games by 5 fps)

disable big textures
(because some of the rare games use these. when changed it loads them still but faster.  dry.gif  not quite sure how this works sleep.gif  but it does help by 2-3 fps)

texture 1 hack
(because beetle adventure racing and maybe a few others require it to fix texture placement)

but ones to avoid are
normal blender ( just doesnt work properly on xbox)
disable texture cache ( loads them into ram on request, filling ram faster)
fast loading tile ( same as above but for tiles)

basically these above are the ones that can make or break upto 7-8 fps on some games.

one more question,
does surreal use frame skipping at all because it seems to draw every frame?. because in the rice settings page for default options theres a frame skipping box, but im not sure if that would work on the xbox (i think it links to the emulators framskipping) and im not sure if is even in xbox versions.
if i knew anything about coding i'd help, but alas i have no clue laugh.gif

Good to know smile.gif. I have yet to try all of the different settings. I'm not sure about the frame skipping, that's something I'll have to look into.

QUOTE(Darknior @ May 20 2009, 12:30 PM) View Post

I forgot also,

Your idea to simplify the launch of the games was excelent !

If it is possible, when we clic a game, there are two options :
- Use INI file Config Auto
- Use MANUAL configuration (where we can config all manualy for the game)

Like that, it is quicker, easyer, and very good for personnal test of configuration ...

Thanks

It sorta is like this already. It reads the INI by default but then allows you to override those setting in the menu.

QUOTE(lamenessoverkil @ May 22 2009, 08:32 PM) View Post

I registered just for this  tongue.gif
Ill just get all my complaints off my chest and realize that coding is dificult especially when you dont know the creation inside and out.

well, Ive wanted more flexible skin support for a while. Something like the X-port emulators such as xboyadvanced and znesbox where you can actually edit the skin within the emulator to fine tune it. Mostly I just want to be able to use different size boxart and the addition of scrolling previews would be great. My interest came after finding this site:
http://imageevent.co...4...amp;w=0&p=0
and realized that the current box art it much too small and not of good quality and even one at %175 the current size shows much more detail. also the file name structure of boxart is not very good. A simplified version with the actual game name in it would help make it less of a mess. I was looking around today for some sort of .xml or.ini file to edit the skins but found none  dry.gif

I would also want to see some sort of database that it can grab the best configurations from or perhaps some sort of down loadable .ini that you can "load from .ini" to make configuration easier and that would include comments on how it runs.

Game shark and action replay abilities would be a major plus.

Thank you so much for this release! Ive been playing Mario Kart with lag for too long!  jester.gif
Keep up the efforts my friend.

I'm going to see what I can do about adding better skin support, but no guarantees smile.gif. Bomb Bloke actually put forth the updatable INI idea a little while back, but that might be over my head sad.gif. Plus it would require a host or like a sourceforge page. I'm working on a database for the INI on a free host - but they shun connecting remotely. This is still up ion the air so I'm not sure what I'm going to or can do. Only time will tell tongue.gif.

I'm not sure what would be required for the gameshark, but my guess off hand would be that it would require an emulator update. 1964 is the only emulator has the possibility of an update - but the author is hard to get a hold of. The other two, well - don't hold your breath wink.gif.

QUOTE(wurzell @ May 23 2009, 04:24 AM) View Post

to do this some one would have to work out the best setting for allmost every n64 game then upload a pack, but that might be useless at the moment because enzon3 said he was looking at changing the options and updating the plugins meaning by the time we have a config there would be new options for getting games working.

good idea overall but most of the compatability list are based on surreal 1.0 or surreal xxx which have different options, the one enzon3 released has options from both meaning it would have to be done from scratch.

maybe a new compatability list is what we need.

I'm already working on it smile.gif. But like you mentioned - it needs a rework because of some new things that we're added. Plus I was going off of the INI's and there are some settings in the source that aren't used in the INI - so there's some more setting I have to add. Basically when it's up and running, people will be able to add their configs and will be able to vote on the config that works best for them (theirs or someone else). Then when someone downloads the INI, the config with the most votes will be the one that's used.

This is what I've found so far (no one Rice version uses all - some here - some there):

Settings with variables:
FastTextureCRC - 0,1,2
FrameBufferEmulation - 0,1,2,3,4,5,6,7,8,9,10
ForceScreenClear - 0,1,2
ScreenUpdateSetting - 0,1,2,3,4,5,6,7
EnableObjBG - 0,1,2
AccurateTextureMapping - 0,1,2
NormalAlphaBlender - 0,1,2
NormalColorCombiner - 0,1,2
AlternativeTxtSizeMethod - 0,1
RenderToTexture - 0,1,2,3,4,5
EmulateClear - 0,1
FullTMEM - 0,1,2
UseCIWidthAndRatio - 0,1,2
DisableAlphaBlender - 0,1
ForceDepthBuffer - 0,1
EnableTxtLOD - 0,1
DisableObjBG - 0,1

Settings without variables:
DisableTextureCRC
DisableCulling
TextureScaleHack
DisableDynarec (don't see how this could work)
DisablePatches
DisableEeprom
DisableSpeedSync
ExpansionPak
UseSmallerTexture
IncTexRectEdge
FastLoadTile
PrimaryDepthHack
DisableFixedVideoMemory (used in INI but not used in source)
Texture1Hack
TexRectScaleHack
ZHack

Custom variables:
VIWidth - custom
VIHeight - custom

Not really sure tongue.gif:
OSRescanCount - not sure - 0,1 maybe
SelfRenderTexture - not sure - 0,1 maybe

Rice 5.1.0:
AccurateTextureMapping, DisableDynarec, DisableEeprom, DisablePatches, DisableSpeedSync, DisableTextureCRC, EnableObjBG, ExpansionPak, FastLoadTile, FastTextureCRC, ForceScreenClear, FrameBufferEmulation, IncTexRectEdge, NormalAlphaBlender, NormalColorCombiner, OSRescanCount, PrimaryDepthHack, ScreenUpdateSetting, TexRectScaleHack, Texture1Hack, VIHeight, VIWidth

Rice 5.3.1:
AccurateTextureMapping, DisableTextureCRC, EmulateClear, EnableObjBG, FastLoadTile, FastTextureCRC, ForceScreenClear, FrameBufferEmulation, IncTexRectEdge, NormalAlphaBlender, NormalColorCombiner, PrimaryDepthHack, ScreenUpdateSetting, SelfRenderTexture, TexRectScaleHack, Texture1Hack, VIHeight, VIWidth

Rice 5.6.0:
AccurateTextureMapping, AlternativeTxtSizeMethod, DisableAlphaBlender, DisableCulling, DisableObjBG, DisableTextureCRC, EmulateClear, EnableTxtLOD, FastLoadTile, FastTextureCRC, ForceDepthBuffer, ForceScreenClear, FrameBufferEmulation, FullTMEM, IncTexRectEdge, NormalAlphaBlender, NormalColorCombiner, PrimaryDepthHack, RenderToTexture, ScreenUpdateSetting, Texture1Hack, TextureScaleHack, UseCIWidthAndRatio, VIHeight, VIWidth

Rice 6.1.1:
AccurateTextureMapping, AlternativeTxtSizeMethod, DisableAlphaBlender, DisableCulling, DisableObjBG, DisableTextureCRC, EmulateClear, EnableTxtLOD, FastLoadTile, FastTextureCRC, ForceDepthBuffer, ForceScreenClear, FrameBufferEmulation, FullTMEM, IncTexRectEdge, NormalAlphaBlender, NormalColorCombiner, PrimaryDepthHack, RenderToTexture, ScreenUpdateSetting, TexRectScaleHack, Texture1Hack, UseCIWidthAndRatio, UseSmallerTexture, VIHeight, VIWidth, ZHack
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Darknior

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« Reply #36 on: May 23, 2009, 05:46:00 PM »

Woaw, very impressive work  blink.gif
Like that the INI will be more powerfull to help for good emulation of games ...
But many more hard to improve lol
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wurzell

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« Reply #37 on: May 23, 2009, 06:03:00 PM »

thanks ez0n3 for the list of options, i was in the middle of listing what options i could find from pc plugins to list them for you but you did it a lot faster. will help me with my advanced configs im working on.

i think this could lead to something more complete than surreal has ever been.

if you need any help with anything non programming wise i would be willing to help on the spot.
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lamenessoverkil

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« Reply #38 on: May 23, 2009, 07:30:00 PM »

I know its not very related but I wanted some of my work to finally see light since I've never released any of my personal skins. I made this one for the previous release of Surreal xxx and have made one for every Xport emulator. If you need any Ideas or work on the default skins once better support or a different system is implemented Id be happy to help. You can judge my talents based on these. They're simple but they work.   biggrin.gif

Heres a preview: http://i64.photobuck...volution/bg.jpg
and heres the download: http://www.megaupload.com/?d=17729UQ9

Please keep the read me attached whenever sharing as it gives credit to me.
Disregard for my efforts and taking credit for my work is part of why I haven't released these into the wild. wink.gif
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Darknior

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« Reply #39 on: May 23, 2009, 08:23:00 PM »

Beautifull skin, great work ... thanks to share it biggrin.gif
Good joke for the N364, bu i'm just not really like it wink.gif
All other is perfect ...
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Darknior

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« Reply #40 on: May 26, 2009, 01:56:00 PM »

Hi guys wink.gif

You will all over have in little time, i wish ... a very big surprise biggrin.gif

I have give to EzOn3 a new code for 1964 emulator with many many improvement ...
It is an PC new source code give by an anonymous friend wink.gif
EzOn3 is now working to implement it to Surreal64 XXX CE project biggrin.gif

If there is no problem, many games will better works biggrin.gif biggrin.gif biggrin.gif
And with all the pluggins EzOn3 have update it will be the best lol

Bye
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edwardar

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« Reply #41 on: May 26, 2009, 02:04:00 PM »

Wow - that sounds amazing!  This could be the most exciting xbox release since Surreal64 v1.0!!  (IMG:style_emoticons/default/biggrin.gif)
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wurzell

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« Reply #42 on: May 26, 2009, 02:12:00 PM »

this could be interesting if the new 1964 source works well in surreal
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Mega Man (?)

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« Reply #43 on: May 26, 2009, 02:32:00 PM »

QUOTE(Darknior @ May 26 2009, 11:48 AM) View Post
Hi guys wink.gif

You will all over have in little time, i wish ... a very big surprise biggrin.gif

I have give to EzOn3 a new code for 1964 emulator with many many improvement ...
It is an PC new source code give by an anonymous friend wink.gif
EzOn3 is now working to implement it to Surreal64 XXX CE project biggrin.gif

If there is no problem, many games will better works biggrin.gif  biggrin.gif  biggrin.gif
And with all the pluggins EzOn3 have update it will be the best lol
Bye

Oh man!
You mean we now have the  new 1964 source available?!
That is awesome.
ohmy.gif
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neil222

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« Reply #44 on: May 26, 2009, 03:07:00 PM »

Sounds awesome Guys...woohoo!!!   (IMG:style_emoticons/default/biggrin.gif)

This post has been edited by neil222: May 26 2009, 10:07 PM
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