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Author Topic: Xbmc Shortcut Creator  (Read 1291 times)

Bomb Bloke

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« Reply #150 on: May 30, 2010, 09:32:00 PM »

QUOTE(Cospefogo @ May 31 2010, 10:04 AM) View Post
I think it is due to the 2 letters only for the rom name.

Correct. I've uploaded a fixed version. Thanks for the heads-up.
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run088

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« Reply #151 on: May 31, 2010, 04:59:00 PM »

Cool just noticed the last few posts. Nice work BB.

Can you load in the gamebase for c64 the same way?

Couple other systems might end up causing problems to I assume. Like amiga, etc or most of the systems that work from a gamebase. Might want to ask madmab if they are working from a certain gamebase on the amiga's upcoming release if so that info would be handy to.

That is if it would not be to much effort for you to do.
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Bomb Bloke

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« Reply #152 on: May 31, 2010, 08:17:00 PM »

Most of the effort involves working out where to get complete "gamebase" lists from - I wasn't even aware those systems used them.
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run088

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« Reply #153 on: May 31, 2010, 09:54:00 PM »

I got a few of the c64 xbox gamebase versions but I think madmab has all of them or most anyway. I remember him having a thread a while back listing the available versions. He listed the ones he had and the ones he was looking for. Don't remember what he had but I remember his set was more complete than mine. I will try to get a hold of him and see if he can get them to me for you or if you talk to him before I do ask him about it.

The amiga I don't know about I have read something to the extent that they developed there own type of file for it so I have no idea if it will work from whatever gamebase dat they are working off of or not. I think the amiga has a few different options as far as gamebases go. They created there own type of file so the game loading and disk swapping was configured automatically. They did this so the games are more easy to play and don't require to know how to operate an amiga to get the games to run. Alot of people don't use this emulator because of this.

Here is the thread I was talking about

http://forums.xbox-s...howtopic=713034
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waal

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« Reply #154 on: June 01, 2010, 03:27:00 AM »

QUOTE(run088 @ Jun 1 2010, 04:54 AM) View Post

I got a few of the c64 xbox gamebase versions but I think madmab has all of them or most anyway. I remember him having a thread a while back listing the available versions. He listed the ones he had and the ones he was looking for. Don't remember what he had but I remember his set was more complete than mine. I will try to get a hold of him and see if he can get them to me for you or if you talk to him before I do ask him about it.

The amiga I don't know about I have read something to the extent that they developed there own type of file for it so I have no idea if it will work from whatever gamebase dat they are working off of or not. I think the amiga has a few different options as far as gamebases go. They created there own type of file so the game loading and disk swapping was configured automatically. They did this so the games are more easy to play and don't require to know how to operate an amiga to get the games to run. Alot of people don't use this emulator because of this.

Here is the thread I was talking about

http://forums.xbox-s...howtopic=713034


Regarding the C64. Isn't there a script included in the Xport release to convert the artwork ? I remember using it to convert my gamebase64 V5.

The amiga. I think you won't be bothered by the names because my set is originally based on gamebase amiga. Except I have merged floppy versions in one zip (i.e you find regular and trainer version for a game like battle squadron). And we now have hard drive installed versions. So in the set, games are available in two versions: game.zip (adf) et game hd.zip (whdload). For both format, every CRC was entered in a configuration database so you just have to mount your files and run. Today, Winuaex has become very easy to run and I think we have more features than gamebase offers.
Regarding the actual gamebase amiga on PC, I think it won't be updated anymore and as I used the latest...
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run088

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« Reply #155 on: June 01, 2010, 04:46:00 AM »

I dont remember if the amiga names were very veiwable like the c64 rom names are. I lost my amiga set years ago and dont remember. If so will you all be using rom names or game names as the rom naming convention? If you use rom names as the naming convention and they are like c64 without the gamebase or mame when rom names are used then the cut files will not come out right. And if that is the case then the gamebase name will be needed to make good cut files.

Without using gamebase on the c64 if you just launch the files you cant tell really what the game is by the rom name. So when the creator goes threw and names the cut files it will use the rom name. Which means unless you know what rom name matches what game then cut files wont do any good you will just be guessing at pictures as to what your playing.

If BB can load in c64 gamebase like he did mame dat files to get them to work then the c64 will have perfect cut files based off of the gb64 display names.

I just don't know what is going on with your project enough to know if the amiga will have the same issues. They are related so I figured they might.

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Cospefogo

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« Reply #156 on: June 02, 2010, 04:01:00 AM »

Friends,
Two images of the result of BombBloke's software work in full action:

IPB Image

IPB Image

I still can't believe...
MAME shortcuts with perfect names on it!
AU-TO-MA-TI-CAL-LY!

Regards,
Cospefogo.
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bigby

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« Reply #157 on: June 02, 2010, 07:56:00 AM »

Wow! That looks very nice Cospefogo.

Are you using AmyFever high quality flyers there?

Have you resized them, or left them at their original size?

Oh, and Waal, which skin is that?
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Cospefogo

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« Reply #158 on: June 02, 2010, 01:42:00 PM »

Hey BigBy,

No, they are regular 222 x 315 pixels flyers right from www.arcadeflyers.com.

And the skin is my custom xTV:
http://forum.xbmc.or...ead.php?t=74958

IPB Image

IPB Image

Regards,
Cospefogo.
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bigby

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« Reply #159 on: June 02, 2010, 03:13:00 PM »

I tried your XBMC skin, but I couldn't take a screenshot, as the screenshot save popup was not displaying correctly  sad.gif

Here's this though:

IPB Image

 smile.gif
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Cospefogo

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« Reply #160 on: June 02, 2010, 03:30:00 PM »

QUOTE(bigby @ Jun 2 2010, 06:13 PM) View Post

I tried your XBMC skin, but I couldn't take a screenshot, as the screenshot save popup was not displaying correctly  sad.gif

Here's this though:

IPB Image

 smile.gif



Hey Bigby,

There is no screenshot popup in xTV.
In my case I just press right thumb and the shots go the the XBMC defined folder for screenshots.

Regards,
Cospefogo.
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Bomb Bloke

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« Reply #161 on: June 03, 2010, 04:25:00 AM »

Added another game title file for C64. Thanks to MadMab for supplying me with the list. If you want to use it, replace the default MAME "Game Titles.txt" file with the C64 version. It's derived from the GB64 v07 database.

Said database also included information regarding screenshots. It seems it expects you to filenames for these that don't match either the game archive files, nor the game titles. Hence all of these screenshot paths are included in the new game title list file, and you can opt to use them when embedding thumb paths in your CUTs.

Note that if you have a large percentage of covered C64 screenshots/CUTs/game archives, you'll need separate folders for each of the three file types, or you'll run into trouble due to the FATX limitation of only 4096 entries per folder. You'll probably want to use "GenerateDirectoryListing.bat" to generate the listing file (instead of "GenerateDirectoryListing.py"), as the batch can easily handle multiple sub-directories of games and the python version can't.

The main reason why I didn't just merge the new C64 game list with the MAME one is to make it easier to update these lists later, if need be. I might code up a more elegant solution for selecting which title list to use later. Really I just find interface coding to be boring.

I've done minimal testing on the screenshot path handling, and no testing on the new title list, but they're simple changes so I'm fairly sure they'll work as advertised.
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ressurectionx

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« Reply #162 on: August 12, 2010, 02:26:00 AM »

I just noticed this now.  Nice work guys.

Any way that somebody could provide a link to the entire cutfile pack (for MAME), or if there isn't one made, explain to me (using quotes of previous discussions if necessary) the way to most easily do this?

Thanks,
~Rx




BTW...

I've got a program I think was from you BB... it was called "_SORTER.exe".  Do you remember anything like that?  I don't have instructions saved anywhere on it and I can't remember what it was created to do.


EDIT:  Come to think of it, that probably wasn't your file BB.  I don't think you made any .EXE files, did you?  I wonder where I got that and what the heck it is.  Whatever it is, it doesn't work (just gives an error saying that there are no files, or something like that).
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ressurectionx

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« Reply #163 on: August 12, 2010, 08:00:00 AM »

Hey BB... Just a few more questions.

Is the Shortcut Creator the only thing you've updated since around March?  

The newest version of the Cut Creator is on your first post now, right?


I'm putting together a collection of useful programs while working on Xtras or just general good things made for the XBox, with all things legal at this site so I can include it with a description in the first post of my thread.  I may need some help from you establishing which programs are and aren't legal.  I don't want to put anything up against the site rules.  I already know the WMV to XMV converter is out, but I was thinking about things like the xbpartitoner and Qwix.  

Thanks,
~Rx
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Bomb Bloke

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« Reply #164 on: September 16, 2010, 04:58:00 AM »

QUOTE(ressurectionx @ Aug 12 2010, 04:26 PM) View Post
Any way that somebody could provide a link to the entire cutfile pack (for MAME), or if there isn't one made, explain to me (using quotes of previous discussions if necessary) the way to most easily do this?

Use the file "GenerateDirectoryListing.bat" to create a list file covering a full MAME set, and it'll spit out a full CUT set.

QUOTE(ressurectionx @ Aug 12 2010, 04:26 PM) View Post

I've got a program I think was from you BB... it was called "_SORTER.exe".  Do you remember anything like that?  I don't have instructions saved anywhere on it and I can't remember what it was created to do.
EDIT:  Come to think of it, that probably wasn't your file BB.  I don't think you made any .EXE files, did you?  I wonder where I got that and what the heck it is.  Whatever it is, it doesn't work (just gives an error saying that there are no files, or something like that).

I did write this, but I can't quite remember the specifics of what it was wanted for.

Say you have a folder filled with files, all lumped in together. You have another file, "listing.txt" (as generated by my CutCreator), which contains a folder structure for them all to be placed in. This creates the folder structure and moves the files for you, organising them according to the list file.

QUOTE(ressurectionx @ Aug 12 2010, 10:00 PM) View Post
Is the Shortcut Creator the only thing you've updated since around March?  

The newest version of the Cut Creator is on your first post now, right?

Yes to both.

QUOTE(ressurectionx @ Aug 12 2010, 10:00 PM) View Post
I'm putting together a collection of useful programs while working on Xtras or just general good things made for the XBox, with all things legal at this site so I can include it with a description in the first post of my thread.  I may need some help from you establishing which programs are and aren't legal.  I don't want to put anything up against the site rules.  I already know the WMV to XMV converter is out, but I was thinking about things like the xbpartitoner and Qwix.

The general rule of thumb is that if it runs on the X-Box, it's probably not allowed - very few exceptions. XBPartitioner runs on the X-Box, for example, and isn't allowed (compiled using the XDK).

PC apps are subject to whatever their license is. Qwix is fine, for example, as users aren't expected to pay for it.
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