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Author Topic: Xbmc Shortcut Creator  (Read 1293 times)

FourTwentySmiles

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Xbmc Shortcut Creator
« Reply #60 on: August 11, 2009, 11:36:00 PM »

BB.....

Just seen this for the first time. Great way to save some time.

But I can't get it to work.  I've put the py in my Zsnes roms folder. Go to the folder via XBMC's File Manager. Highlight and press "A".........wait a minute or so. Nothing.

Any ideas why?

I got it.......Damn I must be tired.  LOL
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FourTwentySmiles

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« Reply #61 on: August 11, 2009, 11:48:00 PM »

thanks nate. I got it going.
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ressurectionx

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« Reply #62 on: October 11, 2009, 07:03:00 AM »

QUOTE(Bomb Bloke @ May 1 2009, 07:24 AM) View Post

This should do the job for you.

The de-sorter now creates a folder called "_Cat", makes some more subfolders in that, then shoves all the images in those.

Likewise, the sorter now expects to find images within those catagorised subfolders.

The de-sorter also now creates two "log" files, a text document telling you which files are missing, and a CSV file that does the same (CSV files can be loaded by Excel and similar). Note that the text log doesn't deal with 0005 files (because I assumed most games wouldn't have them and it'd obfuscate the document) while the CSV file does (because cluttering that doesn't matter).

Both programs now work by copying files (as opposed to moving them).

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Bomb Bloke

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« Reply #63 on: October 11, 2009, 05:13:00 PM »

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ressurectionx

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« Reply #64 on: October 11, 2009, 09:00:00 PM »

Thanks buddy  cool.gif

This is a semi-permanent site, right?

If it is, I'll get this link put up on my thread so people see it in the future.

Later,
~Rx
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Bomb Bloke

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« Reply #65 on: October 11, 2009, 11:31:00 PM »

Checking into their FAQs, it seems they follow much the same rules as Badongo (though I could extend it from 30 to 60 days if I could be bothered to create an account and simply log in once and a while).
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ressurectionx

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« Reply #66 on: October 12, 2009, 12:58:00 AM »

No worries man.  I'll just upload it to megaupload.  Those seem to be about as permanent as it gets and no need to log in.

Thanks,
~Rx
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Bomb Bloke

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« Reply #67 on: November 28, 2009, 11:28:00 PM »

Updated the file link in the first post.

XBMC now caches thumbs by default, so long as you don't include the thumb paths in your shortcut files. This is broken in the current "nightly builds" release (advertised as r25010 at the time of writing), but should be fine in the next build...

Added a few more ROM extension types to the list of those recognised.
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ressurectionx

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« Reply #68 on: November 29, 2009, 07:53:00 AM »

Boy... I hope they don't keep breaking stuff as we go along  laugh.gif

This means that we have to download the new XBMC then if we want this new cutfile creator to work then?

It's always a bummer doing a new XBMC because there are always things that I have to do from scratch, like rename the names that XBMC displays for all the emulators.

Know of an easier way to do this?
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Bomb Bloke

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« Reply #69 on: November 29, 2009, 06:20:00 PM »

The new cut creator is near identical to the last version - it just looks for more ROM types (run088 gave me a list 'cause he was having trouble with booting zipped games), and stops recommending that you embed the thumb paths in the CUTs (I changed a default option from "yes" to "no").

But if you've got all your CUTs in one folder and all your thumbs in another, then you need to embed the paths anyway, so there's no point in running this new version. And likewise, if you're embedding the paths then XBMC isn't going to cache the files regardless of which revision you run, so it may be that you don't "need" to upgrade that, either.

But XBMC upgrades aren't usually much of a chore (unless you want to have library mode and scrapers and all that stuff that I've never bothered to learn how to use).

Regarding emulator names, because of the folder structure I use with my shortcuts, I ended up using shortcuts to point to all the emulators as well as to the individual game ROMs. So I defined all their names there, and I (obviously) keep all the shortcuts between upgrades and just re-add them as a source if I ever lose my sources file.

However, XBMC can actually alter the embedded title of XBEs directly. Look up your game/emulator/app whatever in the Programs section (as opposed to the File Manager), press the white button over it, and select "edit XBE title" (as opposed to "rename", which does something completely different). Hey presto, the new name you set will be displayed both in XBMC and in all your other dashboards. Since this is editing the program's own XBE, this change won't be undone if you upgrade XBMC later.

Usually, unless upgrading from a very old build, you can keep the "UserData" folder (which contains 99% of your settings info). Though even if it turns out that some of the contents aren't compatible (eg the "databases" subfolder, which doesn't matter to non-scraper-using people anyways), it's very seldom that the "sources.xml" file (which contains, well, all your sources - where your programs/videos/music/etc are stored) can't be kept.
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ressurectionx

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« Reply #70 on: January 18, 2010, 08:42:00 PM »

Hey Bombbloke... I was wondering if we could make one more tweak to this .CUT file creator.  

It's for the Enhanced Artwork.

Instead of having directories like we have now...

Screenshots\NES\Adventures of Lolo II\0001.png
Screenshots\NES\Adventures of Lolo III\0001.png

That same image will be...

Media\NES\Artwork\Box Front\Adventures of Lolo II
Media\NES\Artwork\Box Front\Adventures of Lolo III

Also...

Media\NES\Artwork\Title\Adventures of Lolo II
Media\NES\Artwork\Action\Adventures of Lolo II
Media\NES\Artwork\Cart\Adventures of Lolo II

Just asking because new Madmab Edition features need the stuff in the new format, but the .CUT files need them in the old format, so anybody who wants to use both features will have to needlessly double every artwork pack on their Box.

Thanks man,
~Rx

P.S.  Heh... I forgot you made the converter for me, so you already know what I'm asking about.   cool.gif
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Bomb Bloke

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« Reply #71 on: January 19, 2010, 07:09:00 PM »

Hmmmmmmmmmmmmmm.....

Nope, sorry, I have no idea what it is you're asking me to do.  jester.gif

Perhaps if you included full image paths in all your examples...?  uhh.gif
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ressurectionx

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« Reply #72 on: January 19, 2010, 09:18:00 PM »

You made that image converter that converts the images from 0001 to the file name in a folder called "Box Front", remember?

I just want the .CUT file creator to use the converted boxart directory instead of the old screenshots directory.

I gave examples of the directories above.  cool.gif

The only thing missing from those links is the "F:\" prefix.
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Bomb Bloke

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« Reply #73 on: January 19, 2010, 09:38:00 PM »

So a full image path would be:

F:\Media\NES\Artwork\Box Front\Adventures of Lolo II\0001.png

?
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Bomb Bloke

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« Reply #74 on: January 19, 2010, 11:10:00 PM »

Ah.

Just run the CUT creator, tell it you're not using the Xtras layout, and the thumbs are in "Media\NES\Artwork\Box Front\".
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