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Author Topic: Xbmc Shortcut Creator  (Read 1293 times)

RAMblur

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« Reply #45 on: May 04, 2009, 12:55:00 AM »

@Bomb Bloke
Thank you very much for these shortcut creators. Been doing it the hard way, DOS + *.doc. It was getting the job done, but yours is a much better solution! So Quick, So Clean...

@ both Bomb Bloke & ResX
Have you guys considered modifying the "Icon Pack Installer" that installs thumbs for plug-ins and scripts? Would be nice feature if set up properly. Could put all the wide icons packs by NineT9Mustang, Cospefogo, sotu, guybird, etc. in there, then all the user would have to do is choose what they would like to use.

Keep up the good work, it is appreciated and thanks again...
RAMblur
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ldotsfan

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« Reply #46 on: May 06, 2009, 05:10:00 AM »

Sorry , have not been following the thread... does this work for CoinOps ? or am I missing the point somehow?  wink.gif
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ressurectionx

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« Reply #47 on: May 06, 2009, 06:38:00 AM »

Ahhhhh.... Success!

Works great BombBloke.  No more "&" problems.   I'll let you know if any other weird characters spring up.

I haven't tested out that other thing you made for me yet.  Guess we're still in debate about what's the best way to go about setting up screenshots for the new release.  It's much trickier than I thought it would be.  Hope you're not planning on going anywhere  cool.gif

Any ideas about how to fix my problem between the "Big Wide" view and the "Big Icons 2" views?  Damned if they don't keep just switching each other when I switch one of them.  I don't think this is something that is buggy or going to work itself out anytime soon without some serious intervention.  

The way I see it, it's coded now to just remember the "level" of the directory structure for each view, and not the setup for individual folders like I've heard it advertised as.  Know anyone who we could shake up about getting this little issue fixed.  I'm just stuck now, because I love both the wide icons for certain things, and the boxart for a majority of the .CUT files and this really makes it impossible to really enjoy having both on my setup at the same time until it gets fixed.

Thanks for everything,
~Rx
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Bomb Bloke

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« Reply #48 on: May 06, 2009, 07:05:00 AM »

@ressX:
I've uploaded a new version that uses an INI file to determine the default settings. You can only have one INI, but it's simple enough to copy it and rename the clones if you want to have a collection of the things.

Or you could extract the program to multiple locations and give each a custom INI.

It's all down to how often you want to re-generate a given set of CUTs, really.

I'm afraid I have no other thoughts on your view issues. You might have better luck asking about it over at the official XBMC forums, as the developers don't spend as much time here at XBox Scene as they used to.

@RAMblur:
I've never actually trialed the "Icon Pack Installer", sorry. I'm not sure how easy it'd be to do... The problem is that script/plugin names tend to be "uniform", ROM names not so much... That plus we're talking potentially thousands of images. That's assuming the "icon" collection is ever actually completed.

@ldotsfan:
I don't really know.  unsure.gif

Basically it should work with any emulator that supports direct-ROM-launching (where your dashboard (eg XBMC) loads an emulator (eg NeoGenesis) and has it start playing a ROM without you having to choose one via the emulator's own menu system. That is to say, you view the ROM list in your dash, not in the emulator).

But I don't think CoinOps supports this at present...
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ressurectionx

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« Reply #49 on: May 06, 2009, 08:13:00 AM »

QUOTE(Bomb Bloke @ May 6 2009, 06:57 AM) View Post

@ressX:
I've uploaded a new version that uses an INI file to determine the default settings. You can only have one INI, but it's simple enough to copy it and rename the clones if you want to have a collection of the things.

Or you could extract the program to multiple locations and give each a custom INI.

It's all down to how often you want to re-generate a given set of CUTs, really.


Although I have only a vague idea of what you mean here, I think I've got it.  I'll give it a shot and let you know what I think.  Sounds exactly like what I was asking for.

QUOTE
I'm afraid I have no other thoughts on your view issues. You might have better luck asking about it over at the official XBMC forums, as the developers don't spend as much time here at XBox Scene as they used to.


No worries on this.  I meant to get back to you on this before you even posted.  I have altered the directory structure so that it behaves better.  Hard to explain without showing you, but let's just say that I'm not having the issue anymore.  It's not the ideal way to do things (the ideal way would to be to have some sort of config file that rememebered the view for each individual folder, assuming this didn't screw with memory or anything werid) but it works fine for me now.  Just gotta maneuver it a bit and be careful about what you're doing.  It works brilliantly now.

Thanks for all your help on this so far.

We're still working out the final way to map the screenshot directories and stuff.  I'll let you know as soon as I know how we're going to set it up when all is said and done and what type of a program/converter we'd need for it.

Later man,
~rx
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Mega Man (?)

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« Reply #50 on: May 18, 2009, 04:57:00 PM »

I got xbmc to list my NES shortcuts and even managed them to  view all my boxarts with them.
But, when I click on a game, the screen just goes blank and freezes. uhh.gif
I am obviously doing something wrong...

The only thing I don't really understand is the step where it asks: "What sort of rom path does your emulator expect?"

I tried all three options in making the output.

Thanks for any help. and very special thanks to BB. smile.gif

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Bomb Bloke

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« Reply #51 on: May 18, 2009, 08:21:00 PM »

I suppose a blank screen would mean there's a problem with finding the emulator's XBE. If you posted the contents of a sample CUT file, I might be able to make something of it (they're just short text documents).

The ROM path style defines how the ROM's location is defined in the CUT file. Some emulators (eg XBoyAdvance) expect the entire path, while some emulators (eg FBA XXX) just want the ROM name on it's own.

Typically, if you get the path style wrong, the emulator will start but fail to run the game.
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Mega Man (?)

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« Reply #52 on: May 19, 2009, 03:46:00 PM »

Thanks BB
With your info I was able to spot the error in the XBE path.
I am gonna have some fun with this. I am sure I'll be back here with more questions later. laugh.gif
Thanks again
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ressurectionx

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« Reply #53 on: May 20, 2009, 01:44:00 AM »

Hey BB,

I figured you wouldn't read this if it wasn't in this post, so sorry I didn't put it in my wide icon thread instead....

Here's going to be what our artwork folders look like:

F:/Media/NES/Artwork/Box Front/Super Mario Bros III.png
F:/Media/NES/Artwork/Box Back/Super Mario Bros III.png
F:/Media/NES/Artwork/Cart/Super Mario Bros III.png
F:/Media/NES/Artwork/Titles/Super Mario Bros III.png
F:/Media/NES/Artwork/Action/Super Mario Bros III.png
F:/Media/NES/Artwork/Misc01/Super Mario Bros III.png
F:/Media/NES/Artwork/Misc02/Super Mario Bros III.png
F:/Media/NES/Artwork/Misc03/Super Mario Bros III.png
F:/Media/NES/Artwork/Misc04/Super Mario Bros III.png
F:/Media/NES/(Etc, etc, etc... With capability to have up to Misc99 which I'm sure we'll never use...)

We're skipping "Box Back" for now, since I didn't use them at all in my sets and there is no number designated for them.  Madmab seems to like them, but I didn't bother collecting any.  So you can just ignore that one for now.




Any way you could make a program now that would convert my screenshot packs to all of this automatically?

F:/Screenshots/NES/0001.png would become F:/Media/NES/Artwork/Box Front/Super Mario Bros III.png
F:/Screenshots/NES/0002.png would become F:/Media/NES/Artwork/Titles/Super Mario Bros III.png
F:/Screenshots/NES/0003.png would become F:/Media/NES/Artwork/Action/Super Mario Bros III.png
F:/Screenshots/NES/0004.png would become F:/Media/NES/Artwork/Cart/Super Mario Bros III.png
F:/Screenshots/NES/0005.png would become F:/Media/NES/Artwork/Misc01/Super Mario Bros III.png
F:/Screenshots/NES/00010.png would become F:/Media/NES/Artwork/Misc06/Super Mario Bros III.png

Etc. Etc. Etc....

I'm sure with what you've already created I could get this done on my own without too much trouble, but it would be awesome to have a converter.

If we could make it so it goes to just "Box Front", "Titles", "Etc..." folders in a specified folder, that would be great.  I can move them where they need to go from there.  Ideally, it will ask you what to name the folder that it will make inside the folder that converter works from.  (For example, you'd enter "NES" and it would create all of these folders inside the "NES" folder created in the folder you're converting from.  I just need the ability to convert them from 0001.png to "Super Mario Bros III" within the correct folders.

BIG BIG BIG NOTE:  This has to be a "COPY" and not a "MOVE" program.  I still have plans for the old screenshots and since I haven't personally tested the new code yet, I don't want to back ourselves in a corner.  The new way of doing things will be the best way to make the emu manipulate the images, but the old way is by far easier to convert the way we'd want it if we ever needed to in the future.


Doable?

Thanks in advance if you can get this done man.

Later,
~Rx

This post has been edited by ressurectionx: May 20 2009, 08:50 AM
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contradict

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« Reply #54 on: July 12, 2009, 07:06:00 AM »

I'm having a bit of a problem with this.

I've successfully. created shortcuts for my sms roms. which work and look perfect. However....
It won't create any for my game gear, tjhe output folder comes up empty.

Megadrive. only creates partial. for some reason it skips more than half.

I'm confused. i'm sure i'm not doin anything wrong. theres not an awful lot of room for error. I thought it was my pc cos i'm usin a crappy old one at the moment....but i tried on another and the same thing happens.

Please help this is sending me mad.
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Bomb Bloke

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« Reply #55 on: July 12, 2009, 07:20:00 PM »

Game Gear ROMS use a GG extension or something like that, don't they? The CutCreator doesn't look for those sort of files (the full list of what it DOES look for is listed in the documentation).

Likewise, you've probably hit on some extension for Megadrive ROMs that I didn't think of. Lemme know what they are and I'll add 'em.

In the meantime, you could always just put each of your ROMs in a seperate ZIP file. That should 1) work 2) take up less drive space on your console.
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contradict

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« Reply #56 on: July 13, 2009, 07:48:00 AM »

Ooooooh! I never even considered that.....i cud kiss u right now....i'm doin that as soon as i get in....

Was getting a bit worried there....thought i'd never get my shortcuts sorted..

You are a legend.....

I think the megadrive extensions were mainly .md and .bin but i'll happily zip them all.....

This post has been edited by contradict: Jul 13 2009, 02:50 PM
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superchango

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« Reply #57 on: August 10, 2009, 03:38:00 AM »

Hi, first time i check this app. out.

As you probably know now, coinops finally has commandline, is this gonna be implemented on the shortcut creator anytime soon?

Thanks in advance.
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Bomb Bloke

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« Reply #58 on: August 10, 2009, 04:20:00 AM »

Unless that has to use some file extensions the shortcut generator doesn't already cover, or isn't compatible with XBMC shortcuts at all, then it's already compatible.
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superchango

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« Reply #59 on: August 10, 2009, 04:56:00 AM »

oh I see. TBH I haven't even downloaded it/read the guide. Time to try I guess, thanks bomb bloke.
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