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Author Topic: Xbmc Shortcut Creator  (Read 1206 times)

ressurectionx

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« Reply #30 on: April 24, 2009, 08:19:00 AM »

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nate1579

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« Reply #31 on: April 25, 2009, 08:49:00 PM »

got a problem i cant run the batch converter on 64 bit xp says cant find java
i have java installed but no dice and advice
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Bomb Bloke

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« Reply #32 on: April 26, 2009, 02:18:00 AM »

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nate1579

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« Reply #33 on: April 26, 2009, 10:56:00 AM »

that didnt work im on 64bit xp it said mylink or what ever is not a something command

so what now
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Bomb Bloke

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« Reply #34 on: April 26, 2009, 11:11:00 PM »

Locate the folder on your drive that contains these three files (it'll probably be "C:\Windows\syswow64\"):

java.exe
javaw.exe
javaws.exe

Once you've found them, add that folder as a path.

This post has been edited by Bomb Bloke: Apr 27 2009, 06:14 AM
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nate1579

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« Reply #35 on: April 27, 2009, 01:14:00 PM »

still no dice

any other ideas
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Bomb Bloke

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« Reply #36 on: April 27, 2009, 07:45:00 PM »

Copy those three EXE files into the same folder as the cut creator.
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ressurectionx

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« Reply #37 on: April 28, 2009, 06:38:00 PM »

Hey BB,

Could you make a script that would rip any pics I had in the Xtras set, and rename them to the folder "game" name?

I know that's what you did with that other program I had, but I wanted a way to specify which image type I'd like to convert.  So say I wanted all the available title-shots for the games.  I could tell the program to grab any game titled "0002.png" and convert those.  

This way I could even make a database of collected images and people could easily add more from there if they have artwork we're missing.

Thanks,
~Rx
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Bomb Bloke

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« Reply #38 on: April 28, 2009, 11:51:00 PM »

So if memory serves, 0001 is the box shot, 0002 is the title screen, and everything after that is action shots?
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ressurectionx

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« Reply #39 on: April 29, 2009, 12:09:00 AM »

0001 = Boxart
0002 = Titleshot
0003 = Action Shot
0004 = Cartridge/Disk/CD
0005 - ? = Additional misc



Oh... about our little "&" problem....

Romcenter datfiles have a few symbols we might try implementing to get these to work.

Ampersand = &
Apostrophe = '


I think there was one more symbol in the datfiles, but I can't remember it.  Probably is moot anyhow since we don't need to fix the apostrophe anyways.  The "&" so far is the only problem character.

It would be good to know soon if we can work around this or if they all (gasp) have to be removed from the romnames.  I've got a few guys itching to make alternative datfiles to mine and they'll need to know if these can stay or if they have to go.

As always, it's very appreciated,
~Rx

This post has been edited by ressurectionx: Apr 29 2009, 10:47 AM
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Bomb Bloke

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« Reply #40 on: April 29, 2009, 10:06:00 PM »

QUOTE(ressurectionx @ Apr 29 2009, 01:01 PM) View Post
Oh... about our little "&" problem....

Romcenter datfiles have a few symbols we might try implementing to get these to work.

Ampersand = &
Apostrophe = '

Aha! Houston, we have liftoff!

Download link updated. I didn't bother with the "apos" thing because for all I know that's already working, and implementing it might cause a break (there's more then one type of apostrophe).

I'll try to mess with the image sorter again in the next day or so.
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ressurectionx

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« Reply #41 on: April 30, 2009, 07:12:00 AM »

Beauty....

I can't wait to try it.  Won't get to it for a few days at least though.

Glad I thought to mention it.  I knew when I saw it that it was a different way of doing it than the several you had mentioned before.

Any progress in making a conversion that would allow me to know which artwork I still need?

Thanks again for the great work.

Later,
~Rx
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Bomb Bloke

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« Reply #42 on: May 01, 2009, 06:24:00 AM »

This should do the job for you.

The de-sorter now creates a folder called "_Cat", makes some more subfolders in that, then shoves all the images in those.

Likewise, the sorter now expects to find images within those catagorised subfolders.

The de-sorter also now creates two "log" files, a text document telling you which files are missing, and a CSV file that does the same (CSV files can be loaded by Excel and similar). Note that the text log doesn't deal with 0005 files (because I assumed most games wouldn't have them and it'd obfuscate the document) while the CSV file does (because cluttering that doesn't matter).

Both programs now work by copying files (as opposed to moving them).
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ressurectionx

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« Reply #43 on: May 01, 2009, 07:13:00 AM »

Awesome work man!

I'll be giving that a try as soon as I have a few hours to sit down with it.

Thanks,
~Rx
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ressurectionx

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« Reply #44 on: May 03, 2009, 11:19:00 AM »

Hey BB,

I haven't used it yet.  I've been busy with the SMS and NES work.  I wanted to ask you if you thought this upgrade to your program was possible though...

I wanted to add an option to use settings that you type in a text document before you run the program.

These would include the directories you wanted to use for the emulator.xbe, artwork location and rom location.

I think it would be much easier to use this way.  

Maybe we could add an option to ask the user before manually typing in all the fields if they'd like to use a pre-configured file.  If they answer yes, the user could type the name of the file (or if we wanted to get really sophisticated, we could offer a menu of choices and the user would only have to type in the number of the corresponding file.

It's a chore having to type all of this stuff in by hand all the time since one wrong keystroke will lead to a folder full of bad .CUT files.

What do you think?  Any improvements you could think of to this system?
~Rx
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