QUOTE(nes6502 @ Dec 19 2008, 05:06 AM)

Thanks. I may use some of the code. I'm sick of working on the NeoGeo code. You might want to make the saving of the cache files an option. A complete set of cache files for all NeoGeo games is over 8 GB. A user might not have an extra 8 GB of space to spare. I wrote a PC tool that will generate the cache files. You could have the user generate the cache files in advance for only the games they want. If it finds the cache files, it would use it, otherwise use VM or just regular RAM. Let me know if you want it.
The games my port doesn't support are:
Some NeoGeo games
Most PGM games
DD Crew
CPS3
All those either require VM or don't work.
Everything else seems to work. Of course I havn't tested all 1600 games.
Honestly i donno. As i have a lot of space on my HDD, and it's the easiest way for me. Generate all the files required on PC would probably difficult for some users (that's even sure). Whatever you can modify the code as you like.
The only thing i suggest you it's take the totality of the code and not simply a part. In fact, the old code was a merge code of diffrent build, and there was problems which i can't definitly explain lol.
That new one is exactly the same as latest FBA, with Xbox improvements, so extremely clean (much more as before).