Final Burn Alpha adds all of its drivers by porting them from MAME. MAME = SLOW is the safest assumption. For example, most of the Taito drivers run at 20 FPS on the XBOX. There is no way CPS3 would run at or anywhere near what the other CPS3 emulator runs at. That's because the person who ported the CPS3 emulator also wrote the emulator.
I'm not writing an emulator. I'm just porting what is allready written. If it does not run at 60 FPS, then there is nothing I can do. I am also not adding virtual memory to any of the drivers. The few games that require virtual memory allready run perfect in FBA and MAME.
The purpose of what I am doing is only to add the games that are not emulated anywhere else on the Xbox. Anything else (that doesn't require virtual memory) is a bonus.
I actually only ported anything because I wanted to play Galaxy Force, Power Drift, and Thunder Blade. Once I ported Final Burn Alpha, I realized those games played terrible. I then ported the original Final Burn. They then ran perfect. Having done all the work to port Final Burn Alpha, and not wanting it to go to waste, I decided to combine the two. I am almost done with that. After I add a decent GUI, work out the rest of the kinks, then I'll release them both.
This post has been edited by nes6502: Sep 10 2008, 07:18 PM