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Author Topic: Zsnexbox Video Previews  (Read 1396 times)

ressurectionx

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« Reply #75 on: July 15, 2008, 06:41:00 AM »

Glad everyone will be able to get use out of them.  The audio isn't too bad on most games, and a lot of them are right around the same level, but you'll notice as the sets come out that a small number are very soft and a small number are very loud.  Normalizing would be great before release, but it's fine if we can figure it out someday and everyone has to run their collection through two programs instead of just the wmv to xmv bat.

So Horscht.... when you use the right analog to turn down the emu volume it doesn't turn the video volume down as well?  Kinda defeats the purpose if it turns them down too.

Anyways.  Thanks to you and sotu for your continued work and I look forward to getting these all released for everyone.

I'll start work on it again tomorrow night.

~Rx
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Horscht

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« Reply #76 on: July 15, 2008, 06:52:00 AM »

nope, it only turns down background music. Video volume stays the same smile.gif
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ressurectionx

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« Reply #77 on: July 15, 2008, 07:04:00 AM »

Cool man.   Good to know.....

If you and sotu kick some ass on the other videos I will do my best to release whatever letter sets you guys complete in the next few days....

Is #-N too ambitious?   cool.gif

Probably.....  Whatever you guys get through is great.  I'm working on perfect boxart/cart/title/action sets for all the other emus, so I got plenty to keep me busy at the moment.  Once I acquire the rest of the a800 to 5200 roms and I get the shots for them, I'll have perfect sets for Atari 2600, 5200, 7800 and Lynx.  I'll have to try my hand at that Google spreadsheet thing and post my findings for all of those games as well.  

Right now I'm working on Colecovision, Intellivision, NES, Virtual Boy and T16.  I'd like to get Gameboy/Gameboy Advance at some point too, but that collection is rediculously huge so it will probably be a long time before that's done.  

Hopefully we can get video support for all XPORT emus and maybe have skins that show video previews as well as a window at the bottom that scrolls through the screenshots.  That would be a cool option for a Zsnexbox skin too, don't you think?  (HINT, HINT NES  rolleyes.gif )  I'm making a screenshot set for SNES as well just in case that ever happens.


I'm glad I'm not working on MAME anymore at the moment.  That shit was driving me crazy.  This type of work is much more my speed.  I'm not a programmer and some of the stuff that comes easy for others was taking weeks of my life to learn.  I'm glad I did it and learned something, but I'll let the pros handle that emu and hopefully there will be a way for me to add all the missing games with fixes in a patch for those of us who want the most complete set of working games possible on XBox.

~Rx


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Horscht

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« Reply #78 on: July 15, 2008, 07:09:00 AM »

I am just about to take a few all the way through F.

And yes, MAME is a bitch to set up and get working.
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ressurectionx

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« Reply #79 on: July 15, 2008, 07:28:00 AM »

I had MAME set up and working fine.  I was using BP's emu, which I don't even see how anybody could argue that it's not the best MAME emu around.  He didn't want to add the games that I wanted though and wasn't willing to work with me to do it so I took up making my XBox a debug box and spent around 200 hours programming the damn thing myself.  It was really hard giving up all that work, but I knew that unless the full source and everything that makes his emu outside the source was released to the public someday, I would never be able to add my work to his and get it doing all the other cool things he's done to it.   So I bowed out and let him handle it.

Only sad thing is, now that I'm not there fighting him on a daily basis in public, the proles seem to have stopped caring about the emu and it doesn't look like a whole lot got done since I've been gone after his latest release.  He's got a spreadsheet out there too, basically for keymap fix suggestions and stuff, but nobody seems to be helping much so the project is at a stand still.  

I'll probably help out on that later, but I'm trying to wrap up all the other emus now.  Then I might work on the Karaoke thing in XBMC too first. cool.gif

Thanks again for all your work man.  Whatever you guys get done I'll try my damndest to get out there for everyone.

~Rx

EDIT:  Anybody know where I can get a mic for the XBox for the karaoke?
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Horscht

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« Reply #80 on: July 15, 2008, 08:10:00 AM »

I am using coinops as well, all I did was add a few games that were not in the package. No need to recompile, as long as they are compatible.
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Horscht

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« Reply #81 on: July 15, 2008, 12:48:00 PM »

i'd say 30-60 seconds should be well enough, tbh.

I am currently uploading all the E and F videos I made, gonna take an hour or so.

smile.gif
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Horscht

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« Reply #82 on: July 15, 2008, 01:54:00 PM »

ok, several things.

1. Here are the uploaded WMVs E-F

http://www.megaupload.com/?d=HAN032ZE

2.
I found a tool, which allows batch normalizing of an audio track contained in a video. It's called Media Coder, it's freeware and can be downloaded from the official Homepage: http://mediacoder.sourceforge.net/

The normalizing should be done prior to batch encoding them to .wmv, cause MediaCoder uses open source software/codecs to encode, which will not be compatible with xmvtool. So, after normalizing the audio you should re-encode them using the Windows Media Batch Encoder from the WME SDK. To minimize compression loss, these settings sound reasonable, apart from the output folder in the top right. It should be set to some different folder, to avoid confusion:

IPB ImageIPB Image

PS: of course, you can use this on the .wmvs provided already, but you'll have to re-encode them afterwards with WME SDK batch encoder. However if you do this, it is mandatory to change the output folder of MediaCoder to something different (see top right corner of mediacoder window) to avoid conflicting filenames.
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ressurectionx

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« Reply #83 on: July 15, 2008, 02:41:00 PM »

Wow... I don't think I'll be doing this.

Way too far back in the process.  Thanks for finding it anyways.  You're all welcome to use it on the sets after they're made, but that would set me back a few days on the work if I have to reencode them to wmv and then to xmv again.

Shit
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ressurectionx

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« Reply #84 on: July 15, 2008, 03:15:00 PM »

Unfortunately, it changes them to .mpg afterwards and then I can't use your bat file to encode them to wmv.  What am I supposed to do with a mpg file?


EDIT:  Yeah... there has to be a way to do this with .wmv files and make them .wmv files you can just use the batch to convert to .xmv.  I'm getting really frustrated now and I can tell that even when I get these converted I'm probably going to have compatibility problems and they won't transfer to .xmv correctly.  

Sorry.  I can't do this.
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Horscht

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« Reply #85 on: July 15, 2008, 05:12:00 PM »

QUOTE
for /f "tokens=*" %%a IN ('dir /b "%idir%\*.avi"') do cscript.exe "%wmedir%\Encoder\wmcmd.vbs" -input "%idir%\%%a" -output "%odir%\%%~na.wmv" -loadprofile "C:\WME\App\WMVXMV.prx"

change it to look like this (i highlighted the changes):
QUOTE
for /f "tokens=*" %%a IN ('dir /b "%idir%\*.wmv"') do cscript.exe "%wmedir%\Encoder\wmcmd.vbs" -input "%idir%\%%a" -output "%odir%\%%~na.wmv" -loadprofile "C:\WME\App\WMVXMV.prx"


this will convert wmv input files.

Remember to edit it back when trying to convert .avi files again smile.gif
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ressurectionx

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« Reply #86 on: July 15, 2008, 05:28:00 PM »

I'll try to get them running before I go to work then.  If you could do this to your future videos with those settings, that would be great.

This will lower vids that are to loud and make soft vids louder then?
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Horscht

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« Reply #87 on: July 15, 2008, 05:36:00 PM »

http://en.wikipedia....o_normalization

normalizing will lower/rise the overall volume so peak volume will be the same in all vids. Since it's not using audio-psychological issues into account, they *can* still seem to be of different volume (the ear might be tricking you).

It's no problem for me to use this technique for *future* videos smile.gif
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ressurectionx

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« Reply #88 on: July 16, 2008, 06:37:00 PM »

I'm just skipping the normalizing.  This really isn't working out well.  And the benefits just aren't there.  I can make ActRaiser II louder, but it still doesn't match the other games anyways.

Just hook me up with the wmv files and I'll release the letters when I get a chance.
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ressurectionx

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« Reply #89 on: July 16, 2008, 10:31:00 PM »

If somebody has the translated version of Final Fantasy V, could they make a video for it?
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