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Author Topic: Zsnexbox 3.4  (Read 504 times)

sotu

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Zsnexbox 3.4
« Reply #30 on: June 27, 2008, 05:15:00 PM »

What I didn't notice last night when I heard that sound was that I most likely had selected the other Rumble.  Oddly enough my rom said FZero E and so I chose the FZero E rumble but actually the one that worked with my rom was the FZero U rumble.  So if a rumble doesn't work it may be the other rumble or you may need to find a different rom.

This is very interesting indeed.  
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ultimate509

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Zsnexbox 3.4
« Reply #31 on: June 27, 2008, 08:24:00 PM »

No shit sherlock, pardon my latin. ph34r.gif
If the snes rom is lets say-Legend of zelda (U).smc and the rumble is Rmb (J) or something other than the games extension it will not work hence no rumble..
The () has to match the game..exacty even the way there both spelled..

ex.Legend Of Zelda (U) (!).smc  
                                      .after this point its obviously gonna be different..  
ex.Legend Of Zelda (U) (!).rmb
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BonusJz

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Zsnexbox 3.4
« Reply #32 on: June 28, 2008, 12:19:00 AM »

Its the region of the game Watson biggrin.gif

Here are the rest minings of the roms filenames:
http://forums.xbox-s...howtopic=524571
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gpp

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Zsnexbox 3.4
« Reply #33 on: June 30, 2008, 09:40:00 AM »

@nes6502 - I am having "issues" with Path.ini

First off, HERE is my path.ini

===================

usePathINI=1
F:\Emulators\Zsnes_XBOX\bookmarks
F:\Emulators\Zsnes_XBOX\artwork\Shots1
F:\Emulators\Zsnes_XBOX\artwork\Shots2
F:\Emulators\Zsnes_XBOX\artwork\Shots3
F:\Emulators\Zsnes_XBOX\artwork\Shots4
F:\Emulators\Zsnes_XBOX\artwork\Shots5
F:\Emulators\Zsnes_XBOX\artwork\Shots6
F:\Emulators\Zsnes_XBOX\artwork\Shots7
F:\Emulators\Zsnes_XBOX\artwork\Shots8
F:\Emulators\Zsnes_XBOX\sram
F:\Emulators\Zsnes_XBOX\save
F:\Emulators\Zsnes_XBOX\ini
F:\Emulators\Zsnes_XBOX\rumble
F:\Emulators\Zsnes_XBOX\cheats
F:\Emulators\Zsnes_XBOX\garbage
F:\Emulators\Zsnes_XBOX\roms

====================

Issue #1

The paths are correct - yet I cannot find ANY ROMS in my roms folder
(they are all there if I look with FlashFXP or Boxplorer)

I used to be able to fix this by doing...

usePathINI=0

but...

Issue #2

When you use:

usePathINI=0

The emulator crashes to a black screen.

Any ideas folks?
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BonusJz

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Zsnexbox 3.4
« Reply #34 on: July 01, 2008, 07:52:00 AM »

Try to put one more backslash at the end:
F:\Emulators\Zsnes_XBOX\roms\
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gpp

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« Reply #35 on: July 02, 2008, 05:53:00 AM »

Thanks @BonusJz - it works now! biggrin.gif

(I still think this should be part of the FAQ for ZSNES-XBOX though!) rolleyes.gif
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gilles9999

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Zsnexbox 3.4
« Reply #36 on: July 02, 2008, 11:27:00 AM »

QUOTE(sotu @ Jul 1 2008, 09:36 PM) View Post

Nes6502 would you mind sharing a little more about techniques you use for narrowing down the correct addresses you're looking for.  

Fire Pro Wrestling is the first one I'm trying and I've gotten down to 3 addresses but they all do about the same thing.  Rumble on swing/kick, Rumble on Contact hit, kick, Rumble on mat when in close proximity to opponent and rumble when you bounce off the ropes.  All of these rumbles are coming from one address.  I'm going to continue trying to find the individual rumbles for each of those actions if they exist but it's definitely tough finding the isolated rumble for just the Ropes or just the Kick/hit.  

I also used the last 10 decreasing rumbles and assigned them to slots to test and they all did about the same thing.  

So in cases like these is there simply not any specific rumble or do you think I just need to test more slots?

Any tips/tricks on how to effectively use the searching tools (Exact Value, < or =, > or =, not =, = to before) or a readme with examples of how to use them to find a certain rumble would be great.

So far it's just trial and error, It would be nice to properly understand what each function is doing.

I also noticed that you added the rumble support to command line launching which was a very nice surprise.  Thanks again for all your hard work!


in your case , finding the correct adress for a specific actions
bounce off the ropes, etc...it s quite hard, because like you said most of the time there is one adress for the "actions" of the player
so it s hard, but possible,
if you really want ex "only rumble" when "bounce off the ropes";
you must search for a sprite appear/disappear off the screen, in our case the rope sprite
try to search for an "increase value" when the rope sprite change and search for a "decrease value" when the rope sprite become normal

not easy to explain clearly, hope it will explain
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mikejf

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Zsnexbox 3.4
« Reply #37 on: July 03, 2008, 06:09:00 PM »

Is a real mouse supported for the few games that use it?
I know about the emulated mouse on the gamepad, but I have a usb mouse on the xbox that work in other emus.

Mike
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Andrew_Roy

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Zsnexbox 3.4
« Reply #38 on: July 06, 2008, 03:33:00 PM »

QUOTE(nes6502 @ Jun 23 2008, 02:08 PM) View Post

Can you host them at a different site or email it to ZsnexBox at hot mail dot com? I can't get past the security question.

Haha, without even looking I knew what you were talking about. Those fucking cat and dog numbers are the worst things ever. It's like rapidshare doesn't want anyone to access their files.
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madmab

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Zsnexbox 3.4
« Reply #39 on: July 06, 2008, 06:35:00 PM »

I have not exactly been following the thread.  But I have found the following when working with rumble codes on games in atarixlbox and a7800x for 2 player games where the players take turns.  

Most games keep track of which player is the active player so I would search for the address used to keep track of the active player.  I would then have the rumble execute on the appropriate pad depending on the value of that address.

Most titles would place a 0 in the addey for player 1 and a 1 in the addey for player 2.

I'll admit I always found rumble codes ALOT hard to do than cheat codes.  laugh.gif
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extreme9040

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Zsnexbox 3.4
« Reply #40 on: July 06, 2008, 07:26:00 PM »

great emulator
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ressurectionx

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Zsnexbox 3.4
« Reply #41 on: July 07, 2008, 12:46:00 AM »

Wow!

I just tried the emu and the video previews are the shit.  

So.... who's going to add that functionality to XPORTs emus now? cool.gif
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ressurectionx

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Zsnexbox 3.4
« Reply #42 on: July 07, 2008, 02:16:00 AM »

Oh yeah... NES.

I think the "Load Image" Option is great, but I was wondering if a small change could be made so it would load images from sub-folders within the "Load Image" screen?  I've got a ton of game manual scans that I converted from pdf to jpg back in the day and they work great with this function.  I'd like to keep them in separate folders, or even better yet be able to keep them in the zipped up folders I've got them in already.

Thanks again,
~Rx


Hey madmab,

Great man.  Was hoping you might say something like that.  If you could, it would be great to add a text viewer and .jpg image viewer like NES has as well.  That way you could view gamefaqs and game manuals inside the emulator instead of having to do it in XBMC.
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devlkore

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Zsnexbox 3.4
« Reply #43 on: July 10, 2008, 07:02:00 AM »

OMG, I haven't been here in ages. Just wanted to say "thanks" for the new version of one of my favourite emulators.

biggrin.gif
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gilles9999

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Zsnexbox 3.4
« Reply #44 on: July 10, 2008, 11:41:00 AM »

hey, rzx, in ALL xport emulator, you can view a text file (like the gamefaqs texts)
it is in "game utilities"/ "view text files"
and it works great
the things missings in xports emus are:
-image viewer (jpg?)
- preview videos (this possibility in zsnexbox totally rocks!)
-possibility to adjust the gui screen (you can only adjust the in game screen in xports emus)
-a pdf viewer shouls be the cherry on the cake (too bad cause we all have a tons of manuals in pdf format)
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