xboxscene.org forums

Pages: 1 [2] 3 4 5

Author Topic: Zsnexbox 3.4  (Read 505 times)

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox 3.4
« Reply #15 on: June 23, 2008, 10:56:00 AM »

Here are 45 previews I made.

http://www.mediafire.com/?14njbsc3z19

I cannot host xmv movies, but these are the WMV versions. To convert:

1) Put them in the ZsnexBox\videos folder
2) Install wm8eutil_setup.exe
3) Double click "run.bat". This will convert all the WMV files to XMV
4) Delete the WMV files and rename the XMV files to match the ROM names.

The previews are:

Axelay
Dracula X
Combatribes
Contra III
Darius Twin
Donkey Kong Country 2
Donkey Kong Country 3
Earthworm Jim
Earthworm Jim 2
Final Fantasy II
Final Fight
Final Fight 2
Final Fight 3
Final Fight Guy
Flashback
F-Zero
Gradius III
Killer Instinct
Megaman X
Megaman X2
Megaman X3
Mortal Kombat 3
Mortal Kombat II
Pilotwings
Rock N' Roll Racing
Rockateer
Samurai Showdown
Star Fox
Street Fighter 2
Sunset Riders
Super Castlevania IV
Super Earth Defense Force
Super Ghouls 'N Ghosts
Super Mario All-Stars
Super Mario RPG - Legend of the Seven Stars
Super Mario World
Super Punch-Out
Super R-Type
Super Smash TV
Super Soccer
Teenage Mutant Ninja Turtles - Tournament Fighters
Teenage Mutant Ninja Turtles IV - Turtles in Time
U.N. Squadron
Ultimate Mortal Kombat 3



Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox 3.4
« Reply #16 on: June 23, 2008, 11:32:00 AM »

QUOTE(gilles9999 @ Jun 23 2008, 06:06 PM) View Post

Hey NES6502! tongue.gif

Glad to see you have choosen the only/best solution for the rumbles files: a database! now we can easily test a file with a different version/traduction of the rom and 99% of the time it works!

I have a more up to date rumble database for you; and i have followed you re advice!,
now my rumbles aren't too much stronger!they are now much more balanced; i have "re calibrate all of them+
a lot of new ones: super star wars , empire strike back return of the jedi etc...
here is the link, can you put them in youre zsnexbox 3.4?

rumbles_pour_zsnexbox_par_Gilou9999_le_23-06-08

For all of you, zsnexbox 3.4 users, just put my rumbles files into the "rumbles" dir of zsnexbox for the most uptodate rumbles database

Enjoy and again, excellent work nes6502!you are the héros! smile.gif


Can you host them at a different site or email it to ZsnexBox at hot mail dot com? I can't get past the security question.
Logged

XTecuterX73

  • Archived User
  • Sr. Member
  • *
  • Posts: 297
Zsnexbox 3.4
« Reply #17 on: June 23, 2008, 01:06:00 PM »

great work nes!!  I can't wait to try this out. i have one question for you, in your what's new list you have that you updated blarrgs (sound emulation?) library to .52. Is this something that will fix some certain sounds in games??

i noticed some konami games have a high pitch sound on some effects and some sound like they are in a tin can. Im not complaining by any means im just not able to play it right now and am just wondering if thats what the update is.

Hoping that this is not the last of your updates!!! keep up the great work nes,  pop.gif  you deserve a round of beers brother!!!  beerchug.gif

Looking forward to whatver you throw our way in the future!!

XT-
Logged

gilles9999

  • Archived User
  • Sr. Member
  • *
  • Posts: 315
Zsnexbox 3.4
« Reply #18 on: June 23, 2008, 01:27:00 PM »

done nes6502 i have emailled you
Logged

DaddyLongLegs

  • Archived User
  • Full Member
  • *
  • Posts: 121
Zsnexbox 3.4
« Reply #19 on: June 23, 2008, 02:43:00 PM »

I really, really appreciate that you still update this. You have no idea how happy it makes SNES fans.

Thanks, man.
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox 3.4
« Reply #20 on: June 23, 2008, 03:12:00 PM »

QUOTE(BonusJz @ Jun 23 2008, 03:55 AM) View Post

PS:hope you changed the way screen is resize


I spent a long time trying to change that. I never succeeded.

QUOTE
Here are 45 previews I made.

http://www.mediafire.com/?14njbsc3z19

I cannot host xmv movies, but these are the WMV versions. To convert:

1) Put them in the ZsnexBox\videos folder
2) Install wm8eutil_setup.exe
3) Double click "run.bat". This will convert all the WMV files to XMV
4) Delete the WMV files and rename the XMV files to match the ROM names.


The converter used was missing a dll. I have updated ZsnexBox 3.4 with a different converter. I have also changed the batch file.

Put them in the ZsnexBox\videos folder
Double click "run.bat". This will convert all the WMV files to XMV
Delete the WMV files and rename the XMV files to match the ROM names.

QUOTE
Hoping that this is not the last of your updates


This is likely the last release. I just don't have any time to work on ZsnexBox.
Logged

competes2win

  • Archived User
  • Sr. Member
  • *
  • Posts: 447
Zsnexbox 3.4
« Reply #21 on: June 23, 2008, 06:33:00 PM »

Thanks for the release! Sad to hear about this most likely being the last release. But I believe you said that the last time as well so we can continue to hope I think. But either way, thanks for everything.
Logged

BonusJz

  • Archived User
  • Full Member
  • *
  • Posts: 131
Zsnexbox 3.4
« Reply #22 on: June 23, 2008, 06:54:00 PM »

QUOTE
QUOTE(BonusJz @ Jun 23 2008, 03:55 AM)

PS:hope you changed the way screen is resize



I spent a long time trying to change that. I never succeeded.


And how about to add correct aspect ratio option during screen resizing - its will be almost the same thing
Logged

BonusJz

  • Archived User
  • Full Member
  • *
  • Posts: 131
Zsnexbox 3.4
« Reply #23 on: June 24, 2008, 12:09:00 AM »

QUOTE
What are Rumbles files?


 huh.gif  As the name point  - they are making vibrations on your  wink.gif
Logged

Horscht

  • Recovered User
  • Hero Member
  • *
  • Posts: 619
Zsnexbox 3.4
« Reply #24 on: June 24, 2008, 03:51:00 PM »

Why is it not possible to host the xmv's? I am on Linux and can't create my own xmv's from wmvs.

Is there some legality issue around xmvs as well?
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox 3.4
« Reply #25 on: June 24, 2008, 04:40:00 PM »

QUOTE(Horscht @ Jun 24 2008, 11:27 PM) View Post

Why is it not possible to host the xmv's? I am on Linux and can't create my own xmv's from wmvs.

Is there some legality issue around xmvs as well?


I assume they are illegal since they were created with an XDK tool. If a mod says it's ok, I will post a link to the XMV files themselves.
Logged

sotu

  • Archived User
  • Sr. Member
  • *
  • Posts: 267
Zsnexbox 3.4
« Reply #26 on: June 26, 2008, 12:55:00 PM »

I've never used cheat codes and I'm having a tough time wrapping my brain around Rumbes and how to get them working.  

It doesn't appear to be as easy as i was hoping and simply turning on Force Feedback doesn't do the trick.  

I'd like to really understand them so I can get them working and make some of my own but it's just not making sense to me.  I've read everything I can on the topic but I'm a visual learner and learn by doing so I guess I'm asking for a visual tutorial on how the rumbe is made and it's implementation.

Guybird made a nice post on them at the nugnug site which I conceptually understood but got lost in translation.  Spent a large chunk of yesterday reading and testing and failing so I'd really appreciate anyone who's got them working and has the time to make some visual explanation that would help a lot.

Logged

kimota2004

  • Archived User
  • Full Member
  • *
  • Posts: 172
Zsnexbox 3.4
« Reply #27 on: June 26, 2008, 03:08:00 PM »

Many thanks for your update to the best SNES emulator. Ever.

Good to see you still working on the scene.

Cheers.
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox 3.4
« Reply #28 on: June 26, 2008, 05:30:00 PM »

QUOTE(sotu @ Jun 26 2008, 08:31 PM) View Post

I've never used cheat codes and I'm having a tough time wrapping my brain around Rumbes and how to get them working.  

It doesn't appear to be as easy as i was hoping and simply turning on Force Feedback doesn't do the trick.  

I'd like to really understand them so I can get them working and make some of my own but it's just not making sense to me.  I've read everything I can on the topic but I'm a visual learner and learn by doing so I guess I'm asking for a visual tutorial on how the rumbe is made and it's implementation.

Guybird made a nice post on them at the nugnug site which I conceptually understood but got lost in translation.  Spent a large chunk of yesterday reading and testing and failing so I'd really appreciate anyone who's got them working and has the time to make some visual explanation that would help a lot.


Using database rumbles:

Start a game (example F-Zero)
Click the right analog stick
Pick Controller Options
Pick Force Feedback Database
Scroll down and pick F-Zero
Press Y to use those rumbles

From then on out, every time you  start F-Zero, it will use those rumbles. However, if there is no database file for the game a user wants to have force feedback in, then the above method will not work. The user will have to create their own rumbles.

Creating rumbles:

The easiest rumbles to setup are for energy. The following is an example of how to create a rumble for energy loss.

Start a game (example Street Fighter 2)
Start a match with any character.
As soon as the round starts click the right analog stick
Pick Cheat Codes
Pick Search for cheat codes
Pick Start a new search.
Return to the game and allow player one to lose some energy.
Click the right analog stick
Pick Cheat Codes
Pick Search for cheat codes
Pick Continue cheat code search.
Pick Search for values less than before. (When the game started, player one's energy was 100%. However, the energy is less than 100% at this point, so this searches for memory locations that have values that are less than what they were previously.) This will say there were 100000 results found or something similar. That means the address that stores the energy for player one is in one of those 100000 results.
Continue the game and allow player one to lose more energy.
Click the right analog stick
Pick Cheat Codes
Pick Search for cheat codes
Pick Continue cheat code search.
Pick Search for values less than before. This time the results will be a lot less than 100000 (maybe 700)
Continue the game and allow player one to lose more energy.
Click the right analog stick
Pick Cheat Codes
Pick Search for cheat codes
Pick Continue cheat code search.
Pick Search for values less than before. This time the results will be a lot less than 700 (maybe 100)

Repeat the above step until the results don’t decrease.

At that point the search is narrowed down to a few addresses. Assign each of them to a cheat search slot.

To create a rumble:

Pick the first slot for the rumble.
Set it to on
Set it to rumble on Decrease/Timeout
Set each of the motor strengths to 255
Set the time to 0.20
Then set cheat code slot to 1.

Continue playing the game and see if the controller vibrates when getting hit. If it doesn’t, go back to the rumble settings menu and change the cheat code slot to 2. Keep trying different cheat code slots until you find the one that has the address for the energy loss.

The above may sound like a lot of work, but it doesn’t take more than 15 seconds to find the address.
Logged

DarthMingus

  • Archived User
  • Full Member
  • *
  • Posts: 135
Zsnexbox 3.4
« Reply #29 on: June 27, 2008, 10:39:00 AM »

Many thanks for this update and keeping the scene alive!
Logged
Pages: 1 [2] 3 4 5