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Author Topic: Mednafenx Nes V10 Feature/request Thread  (Read 547 times)

run088

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Mednafenx Nes V10 Feature/request Thread
« Reply #60 on: May 02, 2008, 04:37:00 PM »

QUOTE(run088 @ May 2 2008, 06:51 PM) View Post

I am not trying to start up anything but why do you keep belittling this man and his work.I dont think he has your interest alone at heart but his own as well as the site overall and if your so worried about it you need to learn how to do it yourself or ask for his help to do it correctly.I dont use his product but I do believe it is a great work of art and many believe his work is hands down the best emulator for the super nes.Regardless of anything he is one of the few people still here trying to advance OUR cause with taking the xbox to places it has never gone before.And you want to downgrade his work?This makes no sense to me and I would not want this man to feel like all his effort and time are not appreciated because they are by me and I think I speak for others as well.When I say thank you for your work on your great emulator and I hope to see more of your work in the future.

As far as the feedback wanted on features my opinion is we need a more finished looking product that looks uniform with the system and the most common dashboard.This would give users the look that they are never launching away from the dashboard.The other screenshots are nice but what are the advantages to having them.If performance suffers as a result scrape them 1 screenshot is enough and its all you get on an xbox games menu.What I do is get stu's xport skins from allxbox skins.com because they almost seem to make you think your never leaving the dash it all seems like the same program. In config options for the emulator I make the start screen the game list and when I launch it looks like I am still in xbmc project mayhem with the display set to list.What I will use for an example for what I am getting at is If you walked into somebodys house and the living room was designed in 70's disco and the rest of the house was done in a whole different theme would you think it would look tacky?I would.
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Cospefogo

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Mednafenx Nes V10 Feature/request Thread
« Reply #61 on: May 02, 2008, 06:26:00 PM »

QUOTE(run088 @ May 2 2008, 07:51 PM) View Post

I am not trying to start up anything but why do you keep belittling this man and his work.I dont think he has your interest alone at heart but his own as well as the site overall and if your so worried about it you need to learn how to do it yourself or ask for his help to do it correctly.


Hey guys,

I am not trying to belittling nobody's work and I'm not downgrading anybody's work.
I am sorry if my words were bitter, it was not my intention.

I am just concerned about what is going to happen to MednafenX-NES.
I see many improvements could be made in the future versions and I
just feel worried to not see the whole work of Xport dismantling
or having its features removed.

I am just expressing my opinion, and I think it does no harm anybody out there.
I gave my sincere apologies to NES6502 in other topic regarding
the sour words I have told about his work and I really hope he does not
get things too personal (I believe that).

As I said - I just want to see Mednafen-NES growing better without
loose its wonderful actual features.

Xport's system of screenshots works wonderful for me.
Don't kill it, please.
That's it.

Best regards,
Cosepefogo.
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run088

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Mednafenx Nes V10 Feature/request Thread
« Reply #62 on: May 02, 2008, 06:39:00 PM »

QUOTE(Cospefogo @ May 2 2008, 09:02 PM) View Post

Hey guys,

I am not trying to belittling nobody's work and I'm not downgrading anybody's work.
I am sorry if my words were bitter, it was not my intention.

I am just concerned about what is going to happen to MednafenX-NES.
I see many improvements could be made in the future versions and I
just feel worried to not see the whole work of Xport dismantling
or having its features removed.

I am just expressing my opinion, and I think it does no harm anybody out there.
I gave my sincere apologies to NES6502 in other topic regarding
the sour words I have told about his work and I really hope he does not
get things too personal (I believe that).

As I said - I just want to see Mednafen-NES growing better without
loose its wonderful actual features.

Xport's system of screenshots works wonderful for me.
Don't kill them, please.
That's it.

Best regards,
Cosepefogo.
I would like to thank you for your work with skins and artwork and your breakdown on resolution sizes for best emulated appearance as I use them myself.I would say something just as quick to someone else if I felt they were a little hard on you with your work for what thats worth.
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Cospefogo

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Mednafenx Nes V10 Feature/request Thread
« Reply #63 on: May 02, 2008, 08:42:00 PM »

Hey friends,
Yes yes... I feel paranoid sometimes.
 love.gif

I need some rest on this...

Today I made my Xport emulators run on NetPlay
directly from Xbox to Xbox through a ADSL connection
and I am very happy with it!!

Cospefogo.
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Moonkeeper

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Mednafenx Nes V10 Feature/request Thread
« Reply #64 on: May 03, 2008, 09:11:00 AM »

For a feature, I would like overclocking. It would be great if the game didn't slow to a crawl while playing zelda's 8th dungeon or fighting Mother Brain.
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XTecuterX73

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Mednafenx Nes V10 Feature/request Thread
« Reply #65 on: May 20, 2008, 10:16:00 PM »

QUOTE(Moonkeeper @ May 3 2008, 11:47 AM) View Post

For a feature, I would like overclocking. It would be great if the game didn't slow to a crawl while playing zelda's 8th dungeon or fighting Mother Brain.


i haven't been on in a while but that is something i am looking into.

XT
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guybird

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Mednafenx Nes V10 Feature/request Thread
« Reply #66 on: May 22, 2008, 03:53:00 PM »

Wow, I've been away for too long...  Its nice to see that someone else has picked up Xport's torch and is running with it.  Most of what I'd like to see has been lightly touched on before, but here's my two cents:

1)  The most important thing to add to any/all of Xport's emulators is the inclusion of some kind of crc/database to match rom file names with their "real name" (Fully spelled out name, no FATX cutoff, etc) and to match up screenshots/artwork.  I still think that Surreal 64 has THE BEST way to scroll through games by box art rather than by listing.  I and others have brought this up many times in these types of threads, but it usually gets ignored.  Even if you yourself don't care for this type of menu layout, it could very easily be remedied by allowing for different "views" in the rom selection; much like XBMC has "list", "large icons", etc.  For the package that you end up releasing to the public, you would use scaled down, low res icons just as Surreal does, but the user could then opt to download a high res screenshot pack (from XER) to allow for larger icon displays.  The only issue you would have, would be deciding on how to deal with the two major romsets that most people would be using:  Goodtools & the No-Intro sets.  Maybe allowing the user to set this as an option in their gui settings?

2)  This falls partially under number 1, but is mostly a seperate issue:  Better/different screenshot usage/naming conventions.  As has been mentioned by madmab, by default it seems that Xport's screenshot display goes by date, THEN by file name when displaying them.  This gets fairly annoying whenever you want to update your shots, only to find out that you have to delete them all off the xbox, then transfer them all back over at once to correct this.  Also the 0001.png and so on naming convention is pretty annoying.  I think nes' approach in ZSNES with having different "shots" folders, and keeping the shots named to the rom is the better approach.

I also like having the "noob proof" setup available as well as most people here reading this may be fairly comfortable with the emulators, but hand the controller to your parents/kid/clueless friend and they'll have no idea what they're doing and ultimately screw something up.  This is also where the box art menu selection really does wonders too.

I realize this is off topic, but as Vamp mentioned, emulators that handle multiple systems, even those that don't normally seem like it (Neogenesis for Sega Genesis/CD/32X) should really have multiple rom listings.  Hell, maybe even have seperate launchers for each as it would be nice to have a Sega Game Gear themed skin for those roms as well as a seperate Master system one.

As for the base skin, I know everyone has their own opinion based on how their xbox is configured, but I really feel that Neverwill's approach on PSCXBOX is the best.  Having animated representations of all of that particular system's mascots really makes it stand out.  I mean for NES, have Mario, Zelda, Little Mac from Punch Out, an Excite Bike racer, etc.  That would be wicked.
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guybird

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Mednafenx Nes V10 Feature/request Thread
« Reply #67 on: May 23, 2008, 12:42:00 PM »

I'm going to go out on a limb here and say that 99% of Xbox users have their roms zipped up as most of them get them from large torrent collections anyhow.  If someone for whatever reason DIDN'T have their roms zipped, well, its not hard to do a batch zip operation with WinRar.  I mean, if that would be the thing that kept you from implementing this, then I would go ahead and require the emu use zip files.

The screenshot issue (multiple at once) wasn't what I meant (although it might be spiffy).  I just meant that like ZSNES, I'd prefer to have the artwork/screenshots named to the rom, not 000*.png inside of a folder with the same name of the rom.  Instead of having 1 screenshot folder with multiple subdirectories, you'd have multiple screenshot folders with no subdirectories.  The user configures what displays first by placing their artwork in the screenshot folders in order of importance (Box fronts, backs, carts, titles, snaps as I do for example).

As far as different skins for multi system emu's, I was thinking more along the line of making different xbe's for those of us who really want it.  One xbe would boot say Master system skin and folder setup, while the other would boot Game Gear skin and folders.  You'd have your normal default xbe that's already there, but just add in those two optional ones for us picky people, lol.
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madmab

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Mednafenx Nes V10 Feature/request Thread
« Reply #68 on: May 23, 2008, 05:38:00 PM »

Ahhh I see..  Believe it or not I don't think screenshots have to be named 0001, 0002, etc.  As long as they have a .png extension they are displayed in the order they were created/placed in the directory.  Which creates an interesting situation.  I'd have to confirm that, but I'm pretty sure that is what it is doing.

It may not have been that way before, but that is how it does it now.

As for the skin thing, I see what you mean.  It's just a matter of coming up with the skins or finding someone to make them.
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madmab

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Mednafenx Nes V10 Feature/request Thread
« Reply #69 on: May 25, 2008, 12:25:00 AM »

Sorry, yeah I got it just was hoping I'd have a chance to look into it a little.  If you come up with something, let me know.

My guess would be that the cpu emulation code would have to be written to handle overclocking for something like that to work.  Just have not looked at any examples yet.  My coding time has been kinda limited lately.

Spent a little time looking at the screenshot display code but I'm not sure there is a way to do it differently without effecting performance.  It pretty much displays stuff in the order the xbox filesystem hands it to the emulator.  Which is probably based on the fileslot taken up by the file in question.

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schwally

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Mednafenx Nes V10 Feature/request Thread
« Reply #70 on: May 27, 2008, 09:38:00 PM »

Would anyone be able to add the microsoft headset to the net play?  That would be awesome.
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madmab

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Mednafenx Nes V10 Feature/request Thread
« Reply #71 on: June 04, 2008, 02:13:00 AM »

Sorry for the delayed response.  I'm not even sure if the xbox dev kit has headphone support or not.

But to be honest the network play is really not very robust.  

Outside of each end sending ACK's to each other on initial connection.  All the emu does is pass Joystick button presses back and forth.  If a user goes into the menu it pauses the other user and waits for an ACK.  If a user exits it backs out and disconnects.  The nesting is like 3-4 levels deep.  But it doesn't even check to see if the users are using the same carts!!  (IMG:style_emoticons/default/laugh.gif)

This post has been edited by madmab: Jun 4 2008, 09:22 AM
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