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Author Topic: Mednafenx Nes V10 Feature/request Thread  (Read 546 times)

madmab

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Mednafenx Nes V10 Feature/request Thread
« Reply #30 on: April 14, 2008, 08:48:00 PM »

QUOTE(XTecuterX73 @ Apr 14 2008, 09:56 PM) View Post

yea that's what i was thinking as well, have 2 xbe's packaged in the emu. how about mednafenx nes dumbass edition laugh.gif  no offense to anyone. It definately will not be named  "idiot edition". smile.gif  I started working on the emu database earlier, so i hope to have some progress made in the next few days, i'm still learning loops and wraparounds and how mednafenx works so i hope i can get the nst database to be recognized by mednafenx sometime. Hey madmab do you want me to send you the nst database so you can take a look at it as well??


Sure go ahead.  Maybe you could call the dummified Mednafen "Mednafen for dummies", like the books.  laugh.gif

QUOTE(XTecuterX73 @ Apr 14 2008, 09:56 PM) View Post
Right now i'm trying to figure out how i can get mednafenx to recognize this database, i'm thinking though i could be wrong that i may have to go and change alot of things, i have to match crc's and all this other stuff, the listings in the database  have to match the correct game, the problem is though, that the database does not use the rom's name, rather the crc and header info i beleive. Also, this being nestopia databse, it has a crap ton of header info for games that are not even supported yet by mednafenx, but i will leave them be as maybe one day these games will run and those mappers supported.  


Well I have CRC code in my Atarixlbox code.  It could be used for a "reverse lookup" where once the game is selected it could look in the database for a match.  The database may actually come handy for the Atarixlbox emu too as a replacement for the current system.
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XTecuterX73

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Mednafenx Nes V10 Feature/request Thread
« Reply #31 on: April 14, 2008, 09:44:00 PM »

QUOTE(madmab @ Apr 14 2008, 11:24 PM) View Post

Sure go ahead.  Maybe you could call the dummified Mednafen "Mednafen for dummies", like the books.  laugh.gif
Well I have CRC code in my Atarixlbox code.  It could be used for a "reverse lookup" where once the game is selected it could look in the database for a match.  The database may actually come handy for the Atarixlbox emu too as a replacement for the current system.


"reverse lookup" is what i was thinking as well. I think all emus should have this function. I beleive mednafenx-nes has it to a small degree, like when you try to load a bad rom and you get the error message saying rom is bad, with this feature it could say something like "header has incorrect data/garbage, applying fix" or something to that extent.

Also a small update for everyone, i have added the correct palette for some of the vs unisystem games, each one uses a diff color palette so once i do a couple more things that will be in the next installment of mednafenx-nes. It's another small tweak but will be an added appreciation.   biggrin.gif

XT
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DizzyC64

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Mednafenx Nes V10 Feature/request Thread
« Reply #32 on: April 15, 2008, 05:39:00 AM »

Another small cosmetic fix that would improve these emulators might be a more accurate screen calibration
system and a more user friendly way of resizing screenshots similar to what you find in Zsnes.

Again only minor things here and if it's too time consuming it's no biggy.
happy.gif

Heres the link again for mc360 skins for all Xports emus, but would be nice to see a glass version of this too happy.gif .
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DizzyC64

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Mednafenx Nes V10 Feature/request Thread
« Reply #33 on: April 15, 2008, 08:21:00 AM »

Heres the link again for mc360 skins for all Xports emus, but would be nice to see a glass version of this too happy.gif .
 rolleyes.gif
Broken link fixed
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Cospefogo

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Mednafenx Nes V10 Feature/request Thread
« Reply #34 on: April 15, 2008, 12:33:00 PM »

QUOTE(DizzyC64 @ Apr 15 2008, 09:15 AM) View Post

Another small cosmetic fix that would improve these emulators might be a more accurate screen calibration
system and a more user friendly way of resizing screenshots similar to what you find in Zsnes.



Guys...

I must confess that I am afraid of what is coming!
I really really really hope to not see Xport's amazing work mutilated and
destroyed in the next versions.

I like the idea of a DUMMY MODE very much, but I could call it a SAFE mode.
I, myself, am a happy user of the LOCKED/SAFE mode in Mameox128.
You will never destroy things accidentally again.

And in my opinion, the switch used to change between the NORMAL and DUMMY
mode could be a FLAG in the INI file, reachable only by editing the document.

These emulators are superb on the way they are - there is absolutely nothing more left
to change in the screen calibration - with the actual system anyone can match
a real NES screen easily with just a bit of information.

Moreover, the screenshots system just need one small update:
There is no way on the actual SKIN SETTINGS to customize the position
of the IN-GAME screen when you - in the middle of a game - press the
button to go to the IN-GAME menus. THAT SCREEN that appears there
is unreachable from the actual SKIN SETTINGS panel.

This is the ONLY thing left on the Xport's emulators regarding the GUI
that could be improved --- in my opinion.

Please don't bring the Zsnexbox screen calibration and screenshot system
to Xport's legacy. You will be killing many, many, many fans.

 rolleyes.gif

Regards!
Cospefogo.
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XTecuterX73

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Mednafenx Nes V10 Feature/request Thread
« Reply #35 on: April 15, 2008, 04:01:00 PM »

QUOTE(Cospefogo @ Apr 15 2008, 03:09 PM) View Post

Guys...

I must confess that I am afraid of what is coming!
I really really really hope to not see Xport's amazing work mutilated and
destroyed in the next versions.

I like the idea of a DUMMY MODE very much, but I could call it a SAFE mode.
I, myself, am a happy user of the LOCKED/SAFE mode in Mameox128.
You will never destroy things accidentally again.

And in my opinion, the switch used to change between the NORMAL and DUMMY
mode could be a FLAG in the INI file, reachable only by editing the document.

These emulators are superb on the way they are - there is absolutely nothing more left
to change in the screen calibration - with the actual system anyone can match
a real NES screen easily with just a bit of information.

Moreover, the screenshots system just need one small update:
There is no way on the actual SKIN SETTINGS to customize the position
of the IN-GAME screen when you - in the middle of a game - press the
button to go to the IN-GAME menus. THAT SCREEN that appears there
is unreachable from the actual SKIN SETTINGS panel.

This is the ONLY thing left on the Xport's emulators regarding the GUI
that could be improved --- in my opinion.

Please don't bring the Zsnexbox screen calibration and screenshot system
to Xport's legacy. You will be killing many, many, many fans.

 rolleyes.gif

Regards!
Cospefogo.


don't worry cospefogo i am not going to remove or tweak anything that xport has already done, i'm just going to add bigger and better things to it. Things that I have decided to implement new features and updates:

The things that will be fixed/added are accurate palettes for vs unisystem games
and the database that will automatiacally repair rom headers and such
possibly some mapper fixes but that could be a little bit further in the future
and i will look into how to reach your screenshots from the skin settings panel.
possible code cleanup for better performance
various other things**

i am not going to remove anything, xport's work is great and i do not want remove nor destroy anything so relax my friend.  biggrin.gif  

XT
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XTecuterX73

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Mednafenx Nes V10 Feature/request Thread
« Reply #36 on: April 15, 2008, 04:51:00 PM »

sorry for the double post i don't understand why you can't edit your post after 5 minutes,

small update anyways, these vs unisystem games will have the correct colors after i add them into into the header files:

vs castlevania
vs excitebike
vs super mario
vs goonies
vs iceclimber
vs gradius
vs hogans alley

i think i will have to make some new rp2 header files and then change the info in the C++ source file located in mednafenx/src/nes to point those games to the correct new rp2 header files. Sound like the way to go to you madmab?? i have the palettes for those games and trying to find others so hopefully i can find some more.

anyways just a small update.

XT


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madmab

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Mednafenx Nes V10 Feature/request Thread
« Reply #37 on: April 15, 2008, 05:59:00 PM »

QUOTE(Cospefogo @ Apr 15 2008, 03:09 PM) View Post

Guys...

I must confess that I am afraid of what is coming!
I really really really hope to not see Xport's amazing work mutilated and
destroyed in the next versions.

I like the idea of a DUMMY MODE very much, but I could call it a SAFE mode.
I, myself, am a happy user of the LOCKED/SAFE mode in Mameox128.
You will never destroy things accidentally again.

And in my opinion, the switch used to change between the NORMAL and DUMMY
mode could be a FLAG in the INI file, reachable only by editing the document.

These emulators are superb on the way they are - there is absolutely nothing more left
to change in the screen calibration - with the actual system anyone can match
a real NES screen easily with just a bit of information.

Moreover, the screenshots system just need one small update:
There is no way on the actual SKIN SETTINGS to customize the position
of the IN-GAME screen when you - in the middle of a game - press the
button to go to the IN-GAME menus. THAT SCREEN that appears there
is unreachable from the actual SKIN SETTINGS panel.

This is the ONLY thing left on the Xport's emulators regarding the GUI
that could be improved --- in my opinion.


As for modifications to x-port emu.  I can only speak for myself.  But I'm VERY careful about what changes I make and always try to take into consideration the impact that change would have on the emu overall.  So in my case I dont think there are any worries.  Besides my DirectX skills are nonexistant so it is unlikely to happen anyways.  laugh.gif

I still think that implementing a DUMMY MODE would be extremely difficult to do considering the way the emu is coded.  It would require some major modifications to do so.  At least if you want those options to "dissapear in DUMMY mode" so to speak.  But if someone is up to giving it a try, then by all means.  laugh.gif  

I noticed the same thing with the IN-GAME screenshot.  Not sure why he set it up that way.  If I remember to I'll look into it.  It shouldn't be too hard to do.


QUOTE(gilles9999 @ Apr 15 2008, 03:34 PM) View Post

7) another detail: when you select a game, you see the screenshot, but, when you are exiting a game, the screenshot of the game in the skin disappear each time grr.gif

well if we want a perfect nes emu, i think it will be cool options


Does it stay that way?  Or does it eventually cycle back?  I've got so used to hitting the right stick to bring up the picture I forgot.  laugh.gif



QUOTE(XTecuterX73 @ Apr 15 2008, 07:27 PM) View Post

small update anyways, these vs unisystem games will have the correct colors after i add them into into the header files:

vs castlevania
vs excitebike
vs super mario
vs goonies
vs iceclimber
vs gradius
vs hogans alley

i think i will have to make some new rp2 header files and then change the info in the C++ source file located in mednafenx/src/nes to point those games to the correct new rp2 header files. Sound like the way to go to you madmab?? i have the palettes for those games and trying to find others so hopefully i can find some more.

Well to be honest I have not looked over the MednafenX code that much.  Does it already assign individual palettes for VS games?  Anyways it sounds to me like you have things under control.
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XTecuterX73

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Mednafenx Nes V10 Feature/request Thread
« Reply #38 on: April 15, 2008, 06:25:00 PM »

[Well to be honest I have not looked over the MednafenX code that much.  Does it already assign individual palettes for VS games?  Anyways it sounds to me like you have things under control.
[/quote]

well in the palette directory there are about 5 or 6 rp2 files, and to answer your question kind of, some of the vs games are grouped together to point to those files, but the files i have do not match those rp2 files. so i think i need to individually make rp2 files for each game with a correct palette, which isn't a problem, i'll make the files, individually assign the game to those files and then send you the source to see if it compiles right which it should. At this point soon i will need a beta tester as well if anyone is inerested to see what they think of the changes. that way there is input from at least 3 different perspectives. First one to post with interest gets the job!! smile.gif

XT
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ressurectionx

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Mednafenx Nes V10 Feature/request Thread
« Reply #39 on: April 15, 2008, 08:43:00 PM »

QUOTE(madmab @ Apr 16 2008, 01:35 AM) View Post

I still think that implementing a DUMMY MODE would be extremely difficult to do considering the way the emu is coded.  It would require some major modifications to do so.  At least if you want those options to "dissapear in DUMMY mode" so to speak.  But if someone is up to giving it a try, then by all means.  laugh.gif  


Yeah.... this is freakin impossible for me.  I get a lot of the MAME code, but XPorts relevant file for doing this is over 25,000 lines with no notes or any seeming rhyme or reason.  Tip my hat to you guys for even being able to do anything with it.

As for game synopsis, if you guys figure out how to do that, I can get information for games off the net and get them in a database or however you would need them to properly display them.

Let me know,
~Rx
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DizzyC64

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Mednafenx Nes V10 Feature/request Thread
« Reply #40 on: April 16, 2008, 06:05:00 AM »

hmmm... It seems that our ideas for bringing Xports emus up to date are starting to become bigger then the sum of it's parts sleep.gif

I'd just be happy with the ability to put all screenshot images (or in my case gamecovers) into one dir
that it can then read without having sub dirs. I think that XT & madmab have all they need for now with
were they want this project to go. So now just the wait, which will definitely be worth it  smile.gif
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DizzyC64

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Mednafenx Nes V10 Feature/request Thread
« Reply #41 on: April 16, 2008, 06:31:00 AM »

I can see how that would stand to reason but my xbox snes emu image dir I've been working on for like ever it seems  happy.gif  has practically every cover for every rom out there (including jap ones) and does not have issues, But I can see were your coming from there madmab. rolleyes.gif
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Cospefogo

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Mednafenx Nes V10 Feature/request Thread
« Reply #42 on: April 16, 2008, 08:05:00 AM »

QUOTE(DizzyC64 @ Apr 16 2008, 10:07 AM) View Post

I can see how that would stand to reason but my xbox snes emu image dir I've been working on for like ever it seems  happy.gif  has practically every cover for every rom out there (including jap ones) and does not have issues, But I can see were your coming from there madmab. rolleyes.gif



With a small research and not so big efforts you can take a SINGLE ONLY directory FULL of Screenshots,
or covers, or any other kind of image and CONVERT, AUTOMATICALLY, on a click of a button, to
Xport's format.

I made this myself.

I took the WHOLE directory of shots of Zsnexbox and converted to Xport's system in a blink of an eye.
I was eager to migrate my SNES stuff to Xports SNES9XBOX and the operation was a SUCESS.

Just google for it.
There are tools that can assist you!

http://xbox.nugnugnug.com is a wonderful start point!

Cheers,
Cospefogo.
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DizzyC64

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Mednafenx Nes V10 Feature/request Thread
« Reply #43 on: April 16, 2008, 09:57:00 AM »

QUOTE(Cospefogo @ Apr 16 2008, 02:41 PM) View Post

With a small research and not so big efforts you can take a SINGLE ONLY directory FULL of Screenshots,
or covers, or any other kind of image and CONVERT, AUTOMATICALLY, on a click of a button, to
Xport's format.


Could you be a bit more specific Cospefogo as to what the programs called that creates sub dirs, renames dirs + files and puts the
corrisponding .png files into them from a single dir full of .pngs as i've been going to http://xbox.nugnugnug.com
for awhile now but have not come across such a program.

Again you don't mean Xbox Art Pack Convertor 1.0 there do you cos I've tried that and it does'nt seem to do what I'm after here huh.gif

What was the name of the tool you used Cospefogo to do just this pal?
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Cospefogo

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Mednafenx Nes V10 Feature/request Thread
« Reply #44 on: April 16, 2008, 11:38:00 AM »

QUOTE(DizzyC64 @ Apr 16 2008, 01:33 PM) View Post

(...)
Again you don't mean Xbox Art Pack Convertor 1.0 there do you cos I've tried that and it does'nt seem to do what I'm after here huh.gif
(...)


Yes Dizzy, my friend!

It is Xbox Art Pack Convertor 1.0.
Starting from a SINGLE FOLDER with ALL SNES SHOTS together, you just
run the application and everything is converted to Xport format - I mean:

Instead of:
SHOTS/
----Metroid.png
----Mario.png
----Zelda.png

You will get:
Metroid/
------0001.png
Mario/
------0001.png
Zelda/
------0001.png

It works perfectly!
I did this here with ALL my emulators.
Take a closer look in the application mechanics.

But before this, I suggest you to download a a rom renaming tool
and make all your ROMS 100% compatible to all your screenshots.

It's the way to go!
Regards,
Cospefogo.
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