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Author Topic: Scummvm 0.11.0svn  (Read 1059 times)

harlekin

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Scummvm 0.11.0svn
« Reply #15 on: December 26, 2007, 01:24:00 PM »

I can second that. Broken Sword 1+2 won't display the cutscenes, BS1 has no music, or speech, only sfx.
COMI (Ger) also crashes at the startup displaying a cryptic error message.

Right now ScummVMx 0.6.0 still is the version to go for for any game up to Broken Sword 2. It's stable, has screenshot support, soft reset, supports screen resizing, has the better pad-layout (imho), software filters for the non vga games, ...

I very much appreciate the work and effort you put into these releases Carcharius, but also hope that this time arround your release will actually get updated with bugfixes and become more compatible and stable as a whole.

I still had no time to get Feeble Files on my Xbox, but will be back with some feedback as soon as I've managed to do so.
-

For anyone wondering about *.mp3 and *.ogg support, they both are in and working.
edit: The scummvm.ini is located in E:/tdata/fff3faac/ btw.

This post has been edited by harlekin: Dec 26 2007, 09:36 PM
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harlekin

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Scummvm 0.11.0svn
« Reply #16 on: December 26, 2007, 01:52:00 PM »

Oh, and one more request, please add an option to disable the flicker filter the Xbox has in place. 2D games look so much better, when it's set to zero.

For those of you who don't know, you can use XBMC to launch any application and game with a custom flicker filter level, but it would be nice to have such an option integrated in the emu itself.
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harlekin

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Scummvm 0.11.0svn
« Reply #17 on: December 26, 2007, 02:28:00 PM »

To all the testers out there: The savepath seems to be hardcoded to E:/udata/fff3faac/ even if you change it in the *.ini it'll get replaced with the default one once you restart Scummvm 0.11.0svn.

I have to say I quite like the new (?) save system which makes the games show up in the Xbox savegame manager. To get your old saves to the new path for testing, launch a game, save once, search for the folder this savegame appears in E:/udata/fff3faac/ and drop all your old saves into this folder.
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Carcharius

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Scummvm 0.11.0svn
« Reply #18 on: December 26, 2007, 03:46:00 PM »

Guys,

for those of you having problems with some games e.g. the problems reportedwith Broken Sword 1 and 2, Curse Of Monkey Island and Full Throttle - how have you got your game folders setup?

My guess is that you have a folder for the game (e.g. sword1) then within that folder you have separate folders for video, music etc (e.g. sword1\video).

If this is the case (I have mine setup like that) then from the ScummVM launcher, highlight the game, click on Edit Game, go to the Paths tab and set the Extra Path option to point to the same folder as the Game Path.

E.g. if the Game Path reads dvd:\\sword1 set Extra Path to also read dvd:\\sword1

In older versions of ScummVM, the extra paths were set automatically when you added a game using the launcher. This changed a while back in the ScummVM source code. I believe the reason was that the game engines themselves should be responsible for setting those up (and not the launcher), but I don't think many of the engines actually do so yet.

All of the aforementioned games do work in this version with the above workaround.

As for mp3 and ogg support, yes they are both in there as well as MT32 emulation (given the correct MT32 bios images in the Media folder - see the ScummVM readme for more details - don't ask me where to get the bios images from!). Also supported is FluidSynth midi emulation, just drop your soundfonts in the Media folder and set which one to use from the ScummVM launcher.
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ramzeva

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« Reply #19 on: December 26, 2007, 04:20:00 PM »

The extra path thing works, and Full Throttle works now, but the videos dont simply because it needs 2x extra paths, there is a Video and Data folder.

This post has been edited by ramzeva: Dec 27 2007, 12:23 AM
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bassquake

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« Reply #20 on: December 26, 2007, 07:26:00 PM »

Hi. Ive briefly tried it. I like the skin but I use a mouse and the buttons dont work. I can move the cursor but have to click X on the joypad to select. Any chance this could be fixed?

Cheers.  wink.gif
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harlekin

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Scummvm 0.11.0svn
« Reply #21 on: December 26, 2007, 07:49:00 PM »

Yay! I can confirm the following games working with the workaround:
COMI, Feeble Files, BS2;

For those games if you want to, you can also insert the extrapath line directly in the scummvm.ini, beneath the actual file path of that game, so for COMI it would look something like that:
CODE
[comi]
description=The Curse of Monkey Island
path=F:\emulators\scummvmx\games\comi\
extrapath=F:\emulators\scummvmx\games\comi\resource\
language=de
.

But there are those games that use more than one sub-folder (see: http://wiki.scummvm.org/index.php/Datafiles ) and unless you want to merge the content of all folders into one, you can't launch them.

Now even on the official ScummVM Datafiles sheet those sub-dirctories are still listed, so are you sure that this isn't a fault in the port, or the svn? (I guess I could find the answer in the ScummVM forums.. (IMG:style_emoticons/default/wink.gif) ) If you could think of a way to fix this without us having to screw with the file structure, I'd appreciate it.

Either way, none of the 0.7.0+ Games is effected (/has more than one sub folder), so I'll be off and testing in the next couple of days. (IMG:style_emoticons/default/smile.gif)

This post has been edited by harlekin: Dec 27 2007, 03:55 AM
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the_nerdy

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« Reply #22 on: December 26, 2007, 10:36:00 PM »

Does Toonstruck work in this yet by chance?

I really hope to see support added to this game soon.

I think many people have been waiting to play this game and it is time to bring it back.
Thanks,
Will
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Carcharius

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Scummvm 0.11.0svn
« Reply #23 on: December 27, 2007, 01:00:00 AM »

QUOTE(harlekin @ Dec 27 2007, 02:49 AM) View Post

For those games if you want to, you can also insert the extrapath line directly in the scummvm.ini, beneath the actual file path of that game, so for COMI it would look something like that:
CODE
[comi]
description=The Curse of Monkey Island
path=F:\emulators\scummvmx\games\comi\
extrapath=F:\emulators\scummvmx\games\comi\resource\
language=de
.

But there are those games that use more than one sub-folder (see: http://wiki.scummvm....x.php/Datafiles ) and unless you want to merge the content of all folders into one, you can't launch them.

Sorry but you obviously misread what I said earlier.

What I said was
QUOTE

E.g. if the Game Path reads dvd:\\sword1 set Extra Path to also read dvd:\\sword1


So in your example you should have the extra path set to F:\emulators\scummvmx\games\comi

That will take care of games with multiple sub-folders within the main game folder.
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harlekin

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Scummvm 0.11.0svn
« Reply #24 on: December 27, 2007, 09:29:00 AM »

Thank you! I clearly was too eager to try out some of the new games, that I stopped reading as soon as I thought I had the scheme figuered out. (IMG:style_emoticons/default/smile.gif)

Got almost all games (exept the Humongous Entertainment Games which I haven't tested) working so far (BS1+BS2 tested with mp2 and dxa videofiles: both work; Full Throttle, Feeble Files, ... and all the other post 0.6.0 games).

Found some virtual keyboard problems in Feeble Files (naming savegames) as well as in several other non Lucas Arts Adventures, where it would get stuck, or dont wanish until the next screen update;
Ween copy protection does not work with the Virtual Keyboard, or the DPad numpad emulation;

Mouse emulation speed (LStick) is a tad to fast for exact navigation in the details imho, so if you could make it adjustable over some ini settings, together with mappable controller buttons maybe, it'd be nice.

It seems that with screen resizing and maybe a better virtual keyboard implementation (or even "date/time" as default savename for those games where the virtual keyboard isn't working as it should) for the users out there who are dependend on pad only inputs, this would be the perfect build. (IMG:style_emoticons/default/smile.gif)

This post has been edited by harlekin: Dec 27 2007, 05:38 PM
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harlekin

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« Reply #25 on: December 27, 2007, 10:34:00 AM »

If you are a PAL user, you are almost bound to launch ScummVMx via XBMC (add it to your favourites, so you don't habe to browse to it every time you want to launch it). Not only can you remove the flicker filter, but you can also launch ScummVMx in PAL60 (white button/Launch in ...) which will emprove the emu speed massivly. I've tested it on BS1 and the time that the item bar takes to fade in and out, the difference is realy noticeable.

Tested some specific scenes in BS1 (Bulls Head Sequence) and Full Throttle (Destruction Derby and Highway Battle Sequences), which provide a good mixture of normal gameplay, music changes, cutscenes, and in FT even dynamic gameplay elements, without any problems, so I guess it is quite save to assume, that at least those and probably most games will run without any problems on this port.

This post has been edited by harlekin: Dec 27 2007, 06:37 PM
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+ T +

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Scummvm 0.11.0svn
« Reply #26 on: December 27, 2007, 12:54:00 PM »

For those of you messing around with extra paths n all that, don't bother. Just take all the files out of any sub-directories and dump them all in the main game folder.

Tested with Full Throttle, COMI, and The Dig; all working perfectly. wink.gif

Excellent port BTW. And yes I agree that screen resizing would be a much appreciated option.
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Carcharius

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« Reply #27 on: December 27, 2007, 02:11:00 PM »

Regarding the naming of save games - if the virtual keyboard is not working quite right then I believe that if you double click the save game slot then I think it does automatically set the name to the date and time (or something similar).

I'm not 100% sure what does get set, but I know something does because when testing I very rarely enter a specific name and just go with the default.

Is there any chance of a more complete description of the virtual keyboard problems with the Feeble Files etc. I don't own a copy of those games myself so haven't been able to do any testing in that regard. As much detail as possible would be appreciated smile.gif ideally with confirmation from other users as well - no offence harlekin but I'd like to be sure that it isn't just a one off problem - you know how it is! wink.gif
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uwer

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« Reply #28 on: December 28, 2007, 03:22:00 PM »

Thank you so much  love.gif for going to the trouble and releasing this for ye olde Xbox. This is the perfect thing to do while my winter vacation lasts.

So far I had success with DOTT, Zak McKracken (FM-TOWNS), Future Wars and "I have no mouth...".

On all of these I experience an overscan issue, though. I can't see the edges of the frames, because my HDTV has an overscan that can't be switched off. Thats a showstopper for Zak, at least.

Is there a way the screen can be resized?

Anyway, beautiful job. Have some happy holidays!

uwer
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cricri_pingouin

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« Reply #29 on: December 28, 2007, 04:31:00 PM »

Excellent, thanks Carcharius biggrin.gif
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