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Author Topic: Scummvm 0.11.0svn  (Read 1055 times)

lmolenaar

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Scummvm 0.11.0svn
« Reply #45 on: January 16, 2008, 06:50:00 AM »

O, this is so great! I was hoping you would continue working on my favorite xbox application of all time!
Many many many thanks for your efforts!

Will start testing this weekend!

 love.gif
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cocomonk22

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Scummvm 0.11.0svn
« Reply #46 on: January 17, 2008, 05:15:00 AM »

There seems to be a problem with Simon the Sorcerer about there not being an engine to run the game.
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Carcharius

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Scummvm 0.11.0svn
« Reply #47 on: January 17, 2008, 11:13:00 AM »

QUOTE(cocomonk22 @ Jan 17 2008, 12:51 PM) View Post

There seems to be a problem with Simon the Sorcerer about there not being an engine to run the game.

Any chance of a more detailed error report?

The exact error text that you see would be good.
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Retroplay

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Scummvm 0.11.0svn
« Reply #48 on: January 17, 2008, 01:56:00 PM »

ScummVM 0.11.0 final is out.  smile.gif
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cocomonk22

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Scummvm 0.11.0svn
« Reply #49 on: January 17, 2008, 04:24:00 PM »

QUOTE(Carcharius @ Jan 17 2008, 08:49 AM) View Post

Any chance of a more detailed error report?

The exact error text that you see would be good.


I have solved the problem already, but the error read: Could not find any engine capable of running the selected game!

The problem was that the game profile used was created by an older Scummvm that named it as a 'Talkie' version. By adding the game again using the current Scummvm, the version added was named as a 'CD' version. The CD profile worked, and the Talkie profile was removed. The problem was the same with Simon 2 as well.
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Harlock_Gbase

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Scummvm 0.11.0svn
« Reply #50 on: January 18, 2008, 02:59:00 AM »

QUOTE(harlekin @ Dec 26 2007, 04:59 PM) View Post


The one thing you HAVE to implement in your next build is screen resizing (for each game individually, maybe even with a aspect ratio option?) and Soft Reset to the ScummVM Launcher. Apart from that a Screenshot Option (*.png's) would be nice too... smile.gif



I second that. Screen resizing would be very neat, as i have an old 4:3 TV and i am missing the left part of the screen, also soft reset would be very cool. Quitting the game just gets you back to the dashboard. Otherwise fantastic job on this!
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edwardar

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Scummvm 0.11.0svn
« Reply #51 on: January 18, 2008, 05:06:00 PM »

Just wanted to add my thanks! Just been playing Simon the Sorcerer and it works great. DOTT is next!

+1 vote for screen resizing, I'm missing some of the text on my TV.

Ed
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edwardar

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Scummvm 0.11.0svn
« Reply #52 on: January 18, 2008, 07:14:00 PM »

Has anyone confirmed that MT-32 emulation works? It doesn't seem to on mine. I think I have the correct roms in the media folder (and in the main and game folders to be sure!), but it flashes up something like Missing MT32_PCM.ROM then resets.

Am I right in thinking MT32 emulation will be too slow for practical use anyway?

Thanks,

Ed
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jkonami

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Scummvm 0.11.0svn
« Reply #53 on: January 20, 2008, 04:33:00 AM »

Thanks from me too, been having a lot of fun. smile.gif  I wholeheartedly second the screen size thing, my games get cut off a little as well.

My only other recommendation is to somehow disable (or give an option) for mouse acceleration as controlling the mouse with the joystick is already a bit weird.
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jkonami

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Scummvm 0.11.0svn
« Reply #54 on: January 23, 2008, 12:44:00 AM »

QUOTE(edwardar @ Jan 19 2008, 03:50 AM) View Post

Has anyone confirmed that MT-32 emulation works? It doesn't seem to on mine. I think I have the correct roms in the media folder (and in the main and game folders to be sure!), but it flashes up something like Missing MT32_PCM.ROM then resets.

Am I right in thinking MT32 emulation will be too slow for practical use anyway?



Doesn't work for me either.  Tried the two roms (outlined in the scummvm readme) in the media folder, then the folder with the xbe, then the folder of the individual games.  I get a similar message (same one in all three cases), which flashes too fast for me to read.  Then it boots me to the launcher.

I'd love MT-32 but I'd still say prioritize screen resizing. smile.gif
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willers

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Scummvm 0.11.0svn
« Reply #55 on: January 31, 2008, 02:18:00 PM »

Cheers man for this Fantastic release of ScummVM gotta love those Monkey Island games they were my favorite games on my IBM PS/1 which only had 20Mhz, 4mb RAM and 70mb Hard disk lol. I cant really test the games much without the screen adjustment. Reboot back to game list would be great too if its possible.

Cheers again  beerchug.gif
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Maturion

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Scummvm 0.11.0svn
« Reply #56 on: February 01, 2008, 01:58:00 PM »

QUOTE
Reboot back to game list would be great too if its possible.


I think there was a menu which allowed you to get back to the gamelist.
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3adger

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Scummvm 0.11.0svn
« Reply #57 on: February 02, 2008, 05:29:00 PM »

Hey, sorry if this is a dumb question, I have never used ScummVM on XBox before.  I installed it and can run it; the main ScummVM screen comes up and I can see the buttons to add games, run them, etc.  However I can't seem to do anything beyond that.  I have tried to use a normal XBox controller and the DVD remote.  Do I have to use a mouse for this app?  Am I missing something?

Thanks for you help...
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Retroplay

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Scummvm 0.11.0svn
« Reply #58 on: February 03, 2008, 04:31:00 PM »

No mouse required.
It's configured exactly like all the other ports.
The left analogue stick works as a mouse.
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Norkusa

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Scummvm 0.11.0svn
« Reply #59 on: February 06, 2008, 11:32:00 AM »

Love this release so far but it really needs a screen resize option like the old releases. The outermost 2-3 inches of the screen edges are always cropped out on me.
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