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Author Topic: CPX3 v1.0 - CPS3 emulator for XBOX  (Read 1739 times)

NYCXBOX

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #90 on: August 27, 2007, 03:44:00 AM »

QUOTE(DavidL @ Aug 27 2007, 05:26 AM) View Post

I think you are completely missing the point. If CPX3 was tweaked and optimized to run on the 733Mhz / 64MB Ram based Xbox's then the tweaks would pretty much be universal to all Xbox's

Why should ElSemi cater to a minority of those of 128MB Xbox's when getting optimization done on a the standard less powerful units to achieve perfect speed would make it all the easier to achieve the same speed on hardware altered Xbox's with 128MB of Ram.

Let me take it at a different angle.

Lets say for example you have a business to sell games....and 500,000 consumers have Console version A, while only 5,000 consumers have Console version B.

Tell me which consumer base is going to be far more accessible to please, garner better business and make more sales? I think the answer is quite obvious.

And on a last note....That Hitler Comment of yours was very hypocritical. Hitler wanted tightly controlled minority environment to his ideal view.

If something runs on the standard Xbox, obviously it's going to run on a 128MB Xbox because has more memory to allocate.

The same for developing software on a PC...if you make something to work on a slower end hardware, then something that goes beyond that low end requirement should run it also.

So to the end of this...Optimization on standard 733Mhz / 64MB Xbox's will also benefit the 128MB Ram Xbox's as well.


Sir you are right....  Optimizing for a 733mhz/64mb Xbox will help ALL other modified users.  SO if you have a 733mhz/128 or a 1.0ghz/64 or a 1.0ghz/128 or a 1.4ghz/128 - then all other users will get a great result as long as the result is great on the 733mhz/64.

Second - there are ALOT (not a minority) of people who have 128 meg of ram here at xbox - scene.  Outside of X-S and a few other Emulation Forums - CPS3/CPX3 emulaton is only for the minorty.  While alot of users overall into PC emulaton ignore the Xbox - people at Xbox-scene are excited by Xbox emulation.  Most Homebrew/Emu users are the Minorty here, which makes them the Majority.  I would say that for Every X-s member who uses homebrew/emulaton on their xbox 35-55% have 128 meg of ram.  Im not looking for statistics here - but if it no trouble and there is a given benifit to addion options for those 128 meg of ram users - then by all means hear our cries.  

Now I know CPX3 uses a swap file as 64 meg of ram (which is used by OS/ Emulator and more - does not leave alot of Ram for the Rom to load into.  I think though that if you have 128 meg of ram - Some roms can be lloaded Directly into ram with no need for a swap file.  With no swap file you might be able to enhance the emulator to be more efficent as it does not have to work with a swap file and can access the information of the rom on the fly as it is stored in memory.

Again - Im just a user - I think that this is great work.  IM sure ELsemi and others are not even looking at X-S so I would say most comments and suggestions will fall upon def ears.

I think that emulation in general on the Xbox has had a great run and I think there are still some legs left as this emu has shown... As a user with access to better hardware - Im just voicing my hopes and dreams - I knew that they fall upon deaf ears - but I don't need to be flamed by haters because my wish list is unattanable to them if the wish was ever granted.  I think the common goal is the same - Better emulation for a more pure experience.  IF the Stable user base gets a great product then power users will enjoy it as much if not more...

Though as a SUPER MINORTY 1.4ghz/128mb user - I still have one bug that the authors will never address though as a user I feel it is responcible to voice it - Running at 1.4 ghz kills the sound - one must load the rom at 740mhz then flip it over to 1.4 to attain full speed and keep sound.

As for the Hilter comment - wasn't ment to be taken litterally - Mabe the Name is a bit hasrh - I retract the one ward - but I still don;t think it is right for anyone to tell the masses to ignore the minorty as we are the plague or something.  Sometimes the Minorty gets to enjoy special benifits - Perhaps that will be the case here in the future.
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cricri_pingouin

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #91 on: August 27, 2007, 07:50:00 AM »

Admit it already NYCXBOX . The reason you got a 1GHz, in addition to your 10 XBoxes, is not to get a 1/3 performance boost on emulation, but just to brag about it (IMG:style_emoticons/default/tongue.gif)
We all agree that 99% of the users have normal 733MHz 64MB XBoxes, therefore it sounds normal that the timetable should be 99% dedicated to original hardware. Besides, I don't think the developpers have one of those, so they wouldn't even be able to test, and if they needed you to bounce builds to you while you bounce back feedback, it sounds like it would be a lot of time that could be better used for the vast majority of us.
Besides, as I said, I got it working perfectly by using a frameskipping of 5 on a normal XBox, so I don't think the current build has any problem with your almighty-neighbourg-drooling hardware.
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mtsaint

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #92 on: August 27, 2007, 01:34:00 PM »

my l and r triggers are very much not used never got used to the action that way i prefer acrade sticks with 2d games
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GLiTcH

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #93 on: August 27, 2007, 01:57:00 PM »

i decided to make a skin for this.. is still early. i just made simple splach n background pics.. they might change.. feel free to use them
(IMG:http://img.photobucket.com/albums/v73/brylax/background.png)
(IMG:http://img.photobucket.com/albums/v73/brylax/splash.png)

in wide screen tv they look stretch.. not sure if it can support wide screen pics
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+ T +

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #94 on: August 27, 2007, 02:22:00 PM »

QUOTE(NYCXBOX @ Aug 27 2007, 11:20 AM) View Post


...

Though as a SUPER MINORTY 1.4ghz/128mb user - I still have one bug that the authors will never address though as a user I feel it is responcible to voice it - Running at 1.4 ghz kills the sound - one must load the rom at 740mhz then flip it over to 1.4 to attain full speed and keep sound.

As for the Hilter comment - wasn't ment to be taken litterally - Mabe the Name is a bit hasrh - I retract the one ward - but I still don;t think it is right for anyone to tell the masses to ignore the minorty as we are the plague or something.  Sometimes the Minorty gets to enjoy special benifits - Perhaps that will be the case here in the future.

Seriously this needs to stop now, it's getting long, off-topic, and extremely dull. If you want to keep on about this then start another thread so that everyone who really doesn't care can ignore it and discuss CPX3 in peace.
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Auximines

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #95 on: August 27, 2007, 04:45:00 PM »

I appreciate the hard work and everything, but as long as the back button is locked on the emulator menu, I can't use it.
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BonusJz

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #96 on: August 27, 2007, 05:25:00 PM »

QUOTE
I appreciate the hard work and everything, but as long as the back button is locked on the emulator menu, I can't use it.


That was changed in latest release:
now "back" is "insert coin" and "r thumb stick" is "in game menu"

There are also other nice improvements so check previous page or ElSemi page wink.gif
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Auximines

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #97 on: August 27, 2007, 06:49:00 PM »

QUOTE(BonusJz @ Aug 28 2007, 01:01 AM) *

That was changed in latest release:
now "back" is "insert coin" and "r thumb stick" is "in game menu"

There are also other nice improvements so check previous page or ElSemi page (IMG:style_emoticons/default/wink.gif)


Really? I just downloaded 1.0 this afternoon, there's an update already?
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neoryu

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #98 on: August 27, 2007, 06:58:00 PM »

Found a GLITCH in v1.0a.


The screen settings for SF3 New generation are forced widescreen no matter what.  The first version did not do this (playing on a 4:3 CRT hdtv)

Also when pressing start with either controller plugged in, it registers as both players making it an automatic vs mode match.  I was just looking to run through arcade mode and this happened every time I restarted with only one joystick plugged in.  


These things happen with both the Rom and the chd for New Generation only.
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DavidL

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #99 on: August 27, 2007, 08:23:00 PM »

QUOTE(neoryu @ Aug 27 2007, 08:58 PM) View Post

Found a GLITCH in v1.0a.
The screen settings for SF3 New generation are forced widescreen no matter what.  The first version did not do this (playing on a 4:3 CRT hdtv)

Also when pressing start with either controller plugged in, it registers as both players making it an automatic vs mode match.  I was just looking to run through arcade mode and this happened every time I restarted with only one joystick plugged in.  
These things happen with both the Rom and the chd for New Generation only.


Are you sure you didn't accidentally assign Player 1 and 2's start button to the same button using the Controller Configuration menu.

As I have ran a Arcade play through New Generation several times.

You may want to double check that.
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neoryu

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #100 on: August 27, 2007, 10:42:00 PM »

I did no such thing.  I checked to be certain that I did not assign both buttons to one controller before I posted here.  

Also, the forced widescreen issue is a valid bug, but the only way you can tell is if you are running 480p through a 4:3 crt hdtv.

I went back to v1.0 and New Generation does not have this issue.


It is a minor bug I guess.
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DavidL

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #101 on: August 27, 2007, 11:42:00 PM »

QUOTE(neoryu @ Aug 28 2007, 12:42 AM) View Post

I did no such thing.  I checked to be certain that I did not assign both buttons to one controller before I posted here.  

Also, the forced widescreen issue is a valid bug, but the only way you can tell is if you are running 480p through a 4:3 crt hdtv.

I went back to v1.0 and New Generation does not have this issue.
It is a minor bug I guess.


I have another possible solution.

Are you certain in the Game configuration menu you didn't accidentally turn Event option on. (where you can set difficulty, free play, timer speed, etc)

The Event switch will effectively remove Arcade based gameplay and make all matches VS only. This is for Tournament "events" so that the system is setup for two players to jump in and have match immediately.
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neil222

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #102 on: August 29, 2007, 03:45:00 PM »

QUOTE(competes2win @ Aug 29 2007, 05:35 AM) View Post

It's under the screen position adjustments... overlay compensation or something.

Also To NEORYU... what problem are you referring to... I'm using a 4:3 tv and it's fine, I don't see the forced widescreen issue you are talking about in SF3 NG.



Thanks for the info. Its much better now I can see the whole screen.
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skyzerr33

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #103 on: August 29, 2007, 11:38:00 PM »

just go into your gamesaves by either xbmc, msdash, or whatever you use
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VampX

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CPX3 v1.0 - CPS3 emulator for XBOX
« Reply #104 on: August 30, 2007, 05:30:00 AM »

I just tried this emulator out last night and i was pleasantly surprised as to how well it runs,
no slooooow caching or loading, everything ran pretty smooth.

the only thing i don't get is why JoJo's Adventure/Bizarre Adventure or whatever its called seems to be so loved by gamers,
The sprites and animation reminds me of the old "Damn they change everything but the Morrigan Aensland sprite! joke"

Mmmm pixely!
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