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Author Topic: Advancements On Cps3 Emulation  (Read 733 times)

cliffyboro

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Advancements On Cps3 Emulation
« Reply #45 on: August 14, 2007, 03:24:00 PM »

Sweet, I'm looking forward to this.  Ilike the XMB style gui too  cool.gif
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BonusJz

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« Reply #46 on: August 15, 2007, 06:57:00 AM »

QUOTE
Although ElSemi does not have the SDK of xbox in its power if that has followed improving the rival, although compiling it for Windows... total, comes to be the same thing

- Already they function the 'savestates', each play has a capacity of 10 departures kept.  Al to save a departure the date indicates you and hour of creation, so that they can be identified but comodamente.  It is possible that a small one be included imágen (capture of screen) also.  
- Already the controls in the two players they can configure themselves.  
- Backup for play in format has been added CHD.
- It Given that the metodo of load of the Street Fighter III 2nd Impact was a little abrasive" for the hard disk (tapeworm that to be reading and writing constantly) a way of emulation has been created that goes desencriptando the play al I fly.  At first not deberia to affect too much al performance of play...  
- The use of the virtual memory has been optimized in JoJo' s Venture and JoJo' s Bizarre Adventure and now they function but fluids.  - An effect has been added "fade" to enter and to leave the interface while is being played.  
- A screen of title has been added.  
- They have been added some small images that appear al to charge a play, together al text "Loading Game.  Please Wait. ..”.  Basically they are some CDs that go rotating at the same time that win velocity with the time Each play has his own.  
- The load of the play has been optimized, and now the rival does him but quickly.  
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XTecuterX73

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« Reply #47 on: August 16, 2007, 09:11:00 AM »

Hey Bonus, IS there any kind of time frame as when this will release? I'm looking forward to checking out this emu.  grr.gif
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BonusJz

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« Reply #48 on: August 17, 2007, 07:00:00 PM »

QUOTE
Hey Bonus, IS there any kind of time frame as when this will release? I'm looking forward to checking out this emu.

Its a mater of days wink.gif

And some news from Speksnk forum:
QUOTE
Good, updating and summary of as has evolved the rival.  

The rival permits to charge as much ROMs as CHDs of CPS3 and to execute them to 60 fps constant without frameskip putting the hardware of xbox al limit, so much the velocity of the CPU as the size of the read-only memory.  It given the complexity of the emulation in some occasions the velocity is reduced in punctual moments, generally when they are visualized zooms with many sprites in screen... although at no time the jugabilidad is lost.  

In comparison, for example, with the U64Emu XXX with the Killer Instinct 2 functioning the CPX3 obtains better results as for velocity in the moments in which is seen reduced.  

It is not necessary (neither compatible) the use of 128 Mb of RAM in the xbox, therefore is writing to make use of a by memory virtual system based on caches that is sufficient with the 64 Mb of RAM of a console xbox without modify.  Besides the rival includes backup for progressive ways 480p and 720p or panoramic, being adapted to the configuration automatically.  

In the last version compiled Street Fighter III 2nd Impact was not playable for lack of read-only memory (insufficient even with the by memory virtual system), although the emulation has been modified so that be carried out a desencriptacion real-time that though not deberia to affect practicamente al rendiemiento is something that has not come test even in a xbox real (the advances of this last week itself They have carried out in versions compiled for Windows).  

In turn the interface is enough personalizable by means of a file. xml that can be published with the simple one notepad.  It has itself placed special attention in which the interface have a very smooth movement and have an elegant design at the same time that minimalist (each byte by memory saved is crucial) ...  For the time being there is not backup for skins, although is not determined if the possibility will be incorporated.  Although really all the images are simple. png.  

To these heights the unique thing that lacks is incoporar samples sonorous to the interface, to resolve some small bugs and to try to win all the possible velocity before publishing the first version.  You recall that the nucleo of the rival is that of the version "Preview 3" of Windows, and therefore the transparencies of sprites are not rivaled, although will make use of a small trick to try that not the difference be noted.  

Date at the outset?  When be ready... probably the next week if all goes well.  

Link to the new screens:

Eng description of screens:

1.This it is the screen of title, is shown during some seconds and later passes automatically al main menu...  

2.This is the main menu.  The aspect of the interface recalls al XMB of PSP / PS3, but is not equal... although if is based on the.  Behind the logo of the rival with green tones in homage is appreciated to xbox.  Since the option "you Praise read-only" we can see the complete list of play borne (read-only and CHD).  Besides a screenshot is included (or screenshots, because we can visualize various in the shape of slideshow)


3.Al to charge a play a CD appears rotating in the screen.  Each play possesses its own CD and this each time revolves but quickly

4.At any moment of the departure we can agree to the interface with alone to pressure a button of the pairs.  The fund is overshadowed for greater comfort... of course we can resume the play or to discharge it of the memory to play another if asi we desire it.  

5.Also we have a menu of adjustments for each play, being able to select the region and the use of the sonorous interpolation of the hardware of CPS3.  Tambien we can make use of savestates (with capture ingame included) and to configure the controls.  The rival permits to configure the frameskip among 0 (automatic) or 10 as maximum value...  Although it given the great work of optimization almost always we will reach the 60 fps without frameskip.  Besides we can see the rate of stills by second in screen.  

6.CPX3 permits to vary the size of the screen and to move the imágen, to be able to adjust it to the screen of the television without problems.  Besides we can force to that maintain the aspect or that utilize the panoramic way.  Also we have the opcion to use or not antialiasing and to adapt the flicker filter to win clarity of images in televisions CRT.  


Better prepare some space on Hd  biggrin.gif
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BonusJz

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« Reply #49 on: August 18, 2007, 08:16:00 AM »

CHD = compressed Hard Disks CD Images
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VampX

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« Reply #50 on: August 19, 2007, 07:47:00 PM »

QUOTE(XTecuterX73 @ Aug 20 2007, 03:42 AM) View Post

How much will this take in the harddrive you think?
Not that much, its only 6 games.

I've got a 320 gig in the box so i should be good to go, what with at least 200 gigs left!  grr.gif
In that case i think its 201 gigs!

One last question, if i read your last post correctly, we are goings to need the chd's for the games to work?
Yes, since the chd's contain like 99% of the actual game.

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VampX

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« Reply #51 on: August 20, 2007, 06:18:00 AM »

QUOTE(XTecuterX73 @ Aug 20 2007, 02:10 PM) View Post

The last chd i messed around with was area 51 (laughable yes i know) for mame xbox
and i remember it being a little bigger (not by much)  than a normal bin or rom.


Then Atari probably figured it was cheaper to hook a HD to their boards then burn all those eproms..
but most chd's are a little big bigger then area51 biggrin.gif

anyone here know how big the cps3 romset is? with chd's included i mean.

and how big is eh.. a street fighter for example,

because now i need to know.
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BonusJz

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« Reply #52 on: August 20, 2007, 06:41:00 AM »

QUOTE
I have the new one compilation with all the new thing working in my xbox right now, with the Street Fighter III 2nd Impact concretely.  

I have to give you a "medium-bad" news... finally will not admit 720p the rival, the console remains without memory to that resolucion (alone they charge Warzard and Street Fighter III New Generation).  And good, to 1080p is that directly not piyan 60 fps the play

Asi therefore, the rival will include an autolimitador that will descend the resolucion although the console be configured for 720p.  
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XTecuterX73

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« Reply #53 on: August 20, 2007, 10:26:00 AM »

QUOTE(neoryu @ Aug 20 2007, 05:02 PM) View Post

I have about 2.7 to 3 gigs left on my HD.  I sure hope it doesn't take more than that altogether.  Can't wait to play this emu!


yea you will have more than enough room for the emu plus the games but it will take a small chunk of your memory left.  Looks like this is going to be a small amount of work compiling the roms and chd's together but not too bad all in all.

I just want to see the release and start playin some red earth. thanks for all the info guys!  cool.gif
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VampX

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« Reply #54 on: August 20, 2007, 01:11:00 PM »

QUOTE(BonusJz @ Aug 20 2007, 03:17 PM) View Post

I still hope that is solved as in latest previews as i have only default HD  unsure.gif .



HD's arent so expensive anymore man, just put a bigger one in there.

and you don't need a 500gig, for 10 bucks you can get like a 40 gig these days.
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BonusJz

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« Reply #55 on: August 22, 2007, 05:29:00 PM »

QUOTE
Tomorrow, if everything goes… the first public version well will be put in circulation on these hours…


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kimota2004

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« Reply #56 on: August 22, 2007, 06:06:00 PM »

Yaaaaay, I bought a 32" 4:3 recently as I heard this emu was on it's way soon! Wide Screen TV's are so crap for Retro gaming.
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GLiTcH

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« Reply #57 on: August 23, 2007, 04:28:00 PM »

its out love.gif
few screen i took
IPB Image
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problem_child

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« Reply #58 on: August 23, 2007, 04:36:00 PM »

I just got done testing it and their wasn't really any slow down that I have noticed although I haven't been playing it long it is working pretty good for me. I am using roms and not chd images and it is working just fine.
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XTecuterX73

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« Reply #59 on: August 23, 2007, 04:37:00 PM »

QUOTE(problem_child @ Aug 23 2007, 07:12 PM) View Post

I just got done testing it and their wasn't really any slow down that I have noticed although I haven't been playing it long it is working pretty good for me. I am using roms and not chd images and it is working just fine.


usual places?
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