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Author Topic: Advancements On Cps3 Emulation  (Read 704 times)

VampX

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Advancements On Cps3 Emulation
« Reply #30 on: August 01, 2007, 08:43:00 AM »

QUOTE(Mad01 @ Aug 1 2007, 05:06 PM) View Post

can tell me someone,
how many games for the CPS3-System are alivable  uhh.gif

mad01



So many that i don't dare post them all.
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BonusJz

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« Reply #31 on: August 02, 2007, 01:26:00 AM »

QUOTE
I have just tested a version with controls... alone I have placed the Street Fighter III New Generation and all functions of wonder.  The sound is cut off very slightly as occurs in the FBAx of Lantus... limitations of the virtual memory, serious nothing

Quote from Wesker - Speksnk forum (translated with web-translator)

 (IMG:style_emoticons/default/biggrin.gif)

This post has been edited by BonusJz: Aug 2 2007, 08:29 AM
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irishwhip

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« Reply #32 on: August 02, 2007, 07:14:00 AM »

if this turns out to be a hoax, i swear i will go on a murderous rampage

This post has been edited by irishwhip: Aug 2 2007, 02:14 PM
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Vejita

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Advancements On Cps3 Emulation
« Reply #33 on: August 04, 2007, 04:39:00 PM »

QUOTE(irishwhip @ Aug 2 2007, 02:50 PM) *

if this turns out to be a hoax, i swear i will go on a murderous rampage


Its not a hoax.

ElSemi, the author of CPX3 has made emulators for the PC such as Nebula, Crystal Emu, Model 2 Emu and CPS3 Emu and has also contributed to the MAME project.

http://nebula.emulatronia.com/
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XTecuterX73

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Advancements On Cps3 Emulation
« Reply #34 on: August 04, 2007, 04:58:00 PM »

QUOTE(Vejita @ Aug 5 2007, 12:15 AM) *



Its not a hoax.

ElSemi, the author of CPX3 has made emulators for the PC such as Nebula, Crystal Emu, Model 2 Emu and CPS3 Emu and has also contributed to the MAME project.

http://nebula.emulatronia.com/



So when should we be starting to expect to see this cpx3 emulator?  (IMG:style_emoticons/default/biggrin.gif)
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BonusJz

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« Reply #35 on: August 06, 2007, 04:06:00 AM »

QUOTE
Good, general updating of information That already tendreis desires to know as is the thing...  

- Street Fighter III:  New Generation:  It functions well enough, algun light cut off in the sound but without importance.  - Street Fighter III:  2nd Impact:  Does not function - Street Fighter III:  Third Strike:  It functions very well also, although al to do a special one slows down a little.  - JoJo' s Venture:  It functions well enough, the sound is cut off a
little al to do a special one.  - JoJo' s Bizarre Adventure: idem.  

At present ElSemi is writing the interface, of the one that I include you a capture in exclusive... sure that you haceis an idea The rival functions to 60 fps, although when there is zooms with sprites very large the velocity falls.  With all and with that at present functions better than the U64 Emu with the Killer Instinct 2, XBoyAdvance or PCSXbox.  

You recall that still is in development

oh, if... I forgot the warzard playable, with slowings against large enemies

It another already it will be seen...  

That me too, goes well enough, although will not lack the one that occur him itself to ask "¿How itself the photos are of a television and not of a monitor?"  

It is facil, the one that himself him be not wanted to believe that is not created him AND already is, we have not to be showing nothing...  

Completely in agreement, in it personnel I expect the emu to play comodamente in my X, certainly, I believe that the question is going to be something "early" but ¿will bear filters type SuperEagle2X?  Of the scanlines do not I ask because never the use.  

I believe that the theme of the filters will be a little tricky, if already barely the xbox is able with the play such as, if has to apply filters I imagine that will not be able with its soul.  

By my part some questions but:  

Is going to be able to make use of transparencies?  It is going to carry options to adjust the image al television set?  

Themselves agradeceria tambien to be able to use a boton type fast forward style emus of xport that permit to jump frames to go jumping but rapido pieces that us interest not.  

Already it was commented that is based on the preview 3, and ahi habia transparencies... were not rivaled neither tenian the correct colors but habia.  

If, already has it in fact.  

As you are going to pass the frames but rapido if goes justito of velocity?  

Activating a FRAMESKIP

Serious interesting to be able to use the way analogico of the triggers so that as much as but presion exercise on the trigger but frames be jumped.  

 



Screenshots

 biggrin.gif  biggrin.gif  biggrin.gif  biggrin.gif  biggrin.gif  biggrin.gif  biggrin.gif  biggrin.gif  biggrin.gif  biggrin.gif


Gui looks very minimalistic laugh.gif
I hope he be able to solve the problem with SF3SS as i think is best from SF3
but what hell WARZARD WORKS smile.gif
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charlox

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Advancements On Cps3 Emulation
« Reply #36 on: August 06, 2007, 07:33:00 PM »

Only 6 games:

3 versions of Street Fighter III
2 Versions of Jojo's Bizarre Adventure
and Warzard (Red Earth)

Not a very big list but the games are good and Warzard has never been ported to another console. It's good news regardless, because I used to love playing Street Fighter III in the arcades and Dreamcast and now I can enjoy the untouched Arcade versions on the Xbox
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Monkey Bread

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« Reply #37 on: August 07, 2007, 12:58:00 PM »

We can play a couple Dreamcast games on an Xbox--RADICAL sleeping.gif
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zero_defekz

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Advancements On Cps3 Emulation
« Reply #38 on: August 07, 2007, 02:56:00 PM »

Um I am interested in the jo jo games.  I don't understand though an xbox cps3 emu has been released?  Or just the pc version?
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Vejita

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Advancements On Cps3 Emulation
« Reply #39 on: August 07, 2007, 06:05:00 PM »

QUOTE(zero_defekz @ Aug 7 2007, 10:32 PM) View Post

I don't understand though an xbox cps3 emu has been released?  Or just the pc version?


PC version has been released for some time now:

http://nebula.emulatronia.com/
http://mamedev.org/

Xbox version has not been released yet. It is still in a testing phase.
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neoryu

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Advancements On Cps3 Emulation
« Reply #40 on: August 08, 2007, 03:02:00 PM »

No SF3 Second Impact?  (IMG:style_emoticons/default/sad.gif)


Damn.  I hope El Semi can figure out a way to get it running before the emu releases
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Vejita

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Advancements On Cps3 Emulation
« Reply #41 on: August 08, 2007, 05:19:00 PM »

QUOTE(neoryu @ Aug 8 2007, 10:38 PM) View Post

No SF3 Second Impact?  sad.gif
Damn.  I hope El Semi can figure out a way to get it running before the emu releases


According to the latest news update, SF3: 2nd Impact now works.
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Vejita

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« Reply #42 on: August 10, 2007, 05:59:00 PM »

CPX3 update:
  • Icons for interface finished
  • Able to return to interface from in-game
  • Currently settings are adjusted through EMULATOR.INI file
  • Optimizations made to virtual memory usage, now runs smoother than ever
  • Option to main aspect ratio

ElSemi has also commented that the slowdowns caused by the sprite-zooming can be fixed causing the emulator to run at a constant 60FPS!

How you may ask? He plans to handle the zooming via Direct3D (D3D). Simply genius if you ask me. He has planned to take a short break from coding though which he really does deserve.

Source: Speksnk
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BonusJz

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« Reply #43 on: August 11, 2007, 04:43:00 AM »

QUOTE
He has planned to take a short break from coding though which he really does deserve.

Source: Speksnk

And to easy us waiting there are released two videos of CPX3 running Street Fighter III New Generations

I putted them on youtube for easy watching (joined together)

CPX3 IN ACTION

PS : Great work ElSemi  biggrin.gif - please don't rest to long  wink.gif
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XTecuterX73

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« Reply #44 on: August 12, 2007, 02:47:00 PM »

lookin good, can't wait to try it out!!  smile.gif
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